147,718 Commits over 4,444 Days - 1.38cph!

7 Months Ago
Use flex columns for the itemlist, instead of a grid
7 Months Ago
HideVest male/female
7 Months Ago
missing TankTop file
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
removing more unused prefab setup
7 Months Ago
merge from gui_cleanup
7 Months Ago
removing more dead code
7 Months Ago
got the admin panel working for sculptures again
7 Months Ago
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7 Months Ago
Naval scientist variation art
7 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
7 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
7 Months Ago
routed saving properly
7 Months Ago
Commands tab for useful and common commands
7 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
7 Months Ago
Tank Top repose male/female
7 Months Ago
Collared Shirt repose male/female
7 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
7 Months Ago
powerplant update
7 Months Ago
merge from powerplant_dropzone
7 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
7 Months Ago
Loadouts tab styling
7 Months Ago
drop zone moved, prevents hackable dropping on lighting
7 Months Ago
merge from fillwater_improvements
7 Months Ago
merge from helicopter_flare_balance_pass
7 Months Ago
merge from harbor_swingbridge_parent_fix
7 Months Ago
merge from m15_3p_emmisive_fix
7 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
7 Months Ago
merge from rivals
7 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
7 Months Ago
Merge from food_qol
7 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
7 Months Ago
Merge from main
7 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
7 Months Ago
Merge from parent
7 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
7 Months Ago
Fixed missing ghost ship map marker
7 Months Ago
Merge from fog_multithread_fix
7 Months Ago
Move test scene
7 Months Ago
7 Months Ago
Compile fix
7 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
7 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
7 Months Ago
7 Months Ago
Splatting
7 Months Ago
Saving/loading
7 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
7 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor
7 Months Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class