249,510 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Fix more sprite component errors when no Sprite is set
6 Months Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
6 Months Ago
magic wand carrot caterpillar/butterfly tornado map cockroach key broccoli medical license magic 8 ball
6 Months Ago
Whoops creating sprite from menu didnt actually save the file
6 Months Ago
T_player texture updates
6 Months Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
6 Months Ago
Fix error serializing SpriteComponent without a Sprite
6 Months Ago
improved visuals of the glass on the DPV altered texture and materials
6 Months Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
6 Months Ago
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6 Months Ago
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6 Months Ago
Leaderboard backup, run #12551
6 Months Ago
Both player models V2 skinning
6 Months Ago
Added relief map option to standard-specular shader
6 Months Ago
New faster and more accurate compute-based relaxed cone map generator
6 Months Ago
mat change
6 Months Ago
Fix Sprite Component gizmos erroring when no Sprite is set
6 Months Ago
Merge from main
6 Months Ago
Lighting prefab backup / Volume fuckery
6 Months Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
6 Months Ago
Hill cliffs proc map settings
6 Months Ago
Hill cliffs progress and mid size variants
6 Months Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
6 Months Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
6 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
6 Months Ago
Fixed setting TimeUntilTransfer every update
6 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
6 Months Ago
These are meta files from Unity, they should not be here
6 Months Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from cached_ping_query_reduction -> main
6 Months Ago
Reduce log spamming
6 Months Ago
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6 Months Ago
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6 Months Ago
Adjust w knife positions Disable player's shadows for now
6 Months Ago
Fixed Z-indexing and camera height
6 Months Ago
Fix clients getting stuck during loading after changelevel
6 Months Ago
Add proxy circle behaviour to wolf to test anims
6 Months Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
6 Months Ago
Recipe, description and placeholder icon
6 Months Ago
AI can now trigger tin can alarms
6 Months Ago
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Better fix for English (US) keyboard layout being force added/removed
6 Months Ago
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6 Months Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅
6 Months Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
6 Months Ago
Placeholder audio, repair & protection values
6 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
6 Months Ago
M700, Spaghelli alignments Mount points