130,359 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Hotfix: Clamp texture streaming budget to at least 4096 MB
                
                
                
                
             
         
        
            
            
            
                
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                edited tiger run animation
                
                
                
                
             
         
        
            
            
            
                
                Added night eye FX to crocs, wolves (disabled until code)
Moved tiger protection file to the right folder.
Adjusted night eye color on the different species to be a little different.
                
                
                
                
             
         
        
            
            
            
                
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                Moved bear protection file to the right folder too.
                
                
                
                
             
         
        
            
            
            
                
                Moved the croc protection file to the correct folder.
                
                
                
                
             
         
        
            
            
            
                
                merge from invalidlanguage_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from server-subscribe-nre
                
                
                
                
             
         
        
            
            
            
                
                 merge from condition_bar_repair_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_backpack_safezone_suicide
                
                
                
                
             
         
        
            
            
            
                
                 merge from frontier_unlock_fix
                
                
                
                
             
         
        
            
            
            
                
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                Experiment with turning the renderers off on client projectiles when spawned locally for a few frames
Should prevent projectiles from clipping into the players eyes for the first few frames
                
                
                
                
             
         
        
            
            
            
                
                Switch some more colliders over to the proper collision version (cranes)
S2P both harbors
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors with handling has clothing under checks
                
                
                
                
             
         
        
            
            
            
                
                - Rename scripts
- Setup wood armor pants
                
                
                
                
             
         
        
            
            
            
                
                Setup code system for conditional over/under clothing to be displayed if existing clothes are under it
- Used notify system to keep logic to a minimum
- Setup wooden chest plate
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed condition bar on item icon not displaying correctly for items that have been repaired
                
                
                
                
             
         
        
            
            
            
                
                Possibly fixed the read/write errors on some colliders
                
                
                
                
             
         
        
            
            
            
                
                main -> conditional_armor_meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Rough direction pointing code
                
                
                
                
             
         
        
        
            
            
            
                
                More natural vine swinging:
- Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out)
- More dampening and springing on end rotations
- Custom mid point support
                
                
                
                
             
         
        
            
            
            
                
                Fallback to 'en' when setting global.language to a non supported language 
Fixes some CultureNotFoundException errors
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential GroundWatch NRE when loading old saves
                
                
                
                
             
         
        
            
            
            
                
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                 merge from stretchyfishesfix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_keylock_link
                
                
                
                
             
         
        
            
            
            
                
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                Find furthest away destination point and set the length via that
                
                
                
                
             
         
        
            
            
            
                
                Placement price checks, pickup gives you back cloth instead of the wallpaper item
                
                
                
                
             
         
        
            
            
            
                
                Missing whitespace changes from public repo
Restore IMaterial:GetColor4Part for now.
Needs to be deleted once everyone updates.
                
                
                
                
             
         
        
            
            
            
                
                Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
                
                
                
                
             
         
        
        
            
            
            
                
                Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
                
                
                
                
             
         
        
            
            
            
                
                Colors from C++ have their metatables
Unifies how colors are pushed to Lua, removes hacks
Added Panel:GetContentAlignment
Added `trigger_teleport_relative`
Added m_bBreakable to prop_door_rotating DataDesc
Merged Pull Requests
* TTT: Fixed inconsistency for default values in terrortown.txt
* Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs
* Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create
Use Panel.GetContentAlignment to fix DButton text alignment
With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
                
                
                
                
             
         
        
        
            
            
            
                
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                Add wind to new vines
- Swap to having existing component rather than adding it dynamically
                
                
                
                
             
         
        
            
            
            
                
                erosion tuning and fixes
- tweaked values again, bit more prominent
- splitting slope calc into its own job with tiling for better caching
- corrected error with flux calc where water was tending to flow in one direction
                
                
                
                
             
         
        
            
            
            
                
                Add some extra length to loosen the rope
                
                
                
                
             
         
        
            
            
            
                
                Swap vine over to using fake physics rope instead
                
                
                
                
             
         
        
            
            
            
                
                LOS test and small refactor.