130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                half_height shelf test setup
                
                
                
                
             
         
        
            
            
            
                
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                Removed old horses code and prefabs
Renamed RidableHorse2 -> RidableHorse
                
                
                
                
             
         
        
            
            
            
                
                Added null checks on min/max armour peices when toggling their state
                
                
                
                
             
         
        
            
            
            
                
                main -> conditional_armour_meshes
                
                
                
                
             
         
        
            
            
            
                
                Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
                
                
                
                
             
         
        
            
            
            
                
                hooper_range_visuals -> main
                
                
                
                
             
         
        
            
            
            
                
                Clean: removing dead code
Tests: compiles
                
                
                
                
             
         
        
            
            
            
                
                Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
                
                
                
                
             
         
        
            
            
            
                
                - Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up)
- Added extra tooltips
                
                
                
                
             
         
        
            
            
            
                
                Setup for wall mounted weapon racks. Too small for other types.
                
                
                
                
             
         
        
        
            
            
            
                
                Visual fixes to jungle concrete walkway kit
                
                
                
                
             
         
        
            
            
            
                
                replaced remaining loose models in ziggurat scene with their prefab versions
                
                
                
                
             
         
        
        
            
            
            
                
                Update: add GamePhysics.TraceSphere and TraceSphereUnordered
- added GamePhysics.Sort(NativeArray...)
- replaced some inline code with TraceSphere call
Works the same as Trace(>0 radius) and TraceUnordered(>0 radius)
Tests: unit tests + staging demo playback
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe weapon racks setup.
                
                
                
                
             
         
        
            
            
            
                
                fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
                
                
                
                
             
         
        
            
            
            
                
                Setup Hopper visual range
                
                
                
                
             
         
        
            
            
            
                
                blowpipe worldmodel LODGroup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs
Updated zigg scene
                
                
                
                
             
         
        
            
            
            
                
                Update: add GamePhysics.TraceRays and TraceRaysUnordered
- works the same as Trace(0 radius) and TraceUnordered(0 radius)
- Replaced some inlined code with a call to TraceRays
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                Better fix for croc emerging from water (didn't go through)
                
                
                
                
             
         
        
            
            
            
                
                Better fix for croc emerging from water
                
                
                
                
             
         
        
        
            
            
            
                
                1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
                
                
                
                
             
         
        
            
            
            
                
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                Fixed single armored and metal doors playing wood sounds when destroyed
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▋▆▌ ▊▉▊▄ ▉▆▅▍_▊▌▌▋▌▉▅▌_▉▌▌
                
                
                
                
             
         
        
            
            
            
                
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                merge from inputfield_chinese_fix
                
                
                
                
             
         
        
            
            
            
                
                exported crocodile intimidate to walk rm animation
                
                
                
                
             
         
        
            
            
            
                
                Switched these back to green power lights.
                
                
                
                
             
         
        
            
            
            
                
                Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
                
                
                
                
             
         
        
        
            
            
            
                
                Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
                
                
                
                
             
         
        
            
            
            
                
                MovementSoundTrigger.DoPrepare now logs an error instead of a warning
MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
                
                
                
                
             
         
        
            
            
            
                
                merge from half_height_storage_test
                
                
                
                
             
         
        
            
            
            
                
                half-height shelves to be merged to correct branch
                
                
                
                
             
         
        
            
            
            
                
                Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
                
                
                
                
             
         
        
            
            
            
                
                Players are now dismounted if they collide with construction while swinging
                
                
                
                
             
         
        
        
            
            
            
                
                Fix headshot marker not happening