225,776 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Added GoalPlanVariantSlotType to EnumArrays
8 Years Ago
Merged from Behaviour Slot branch.
8 Years Ago
Merged from main.
8 Years Ago
MusicManger safety stuff
8 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
8 Years Ago
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8 Years Ago
Merged from main
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8 Years Ago
Automated Linux DS Build #402
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8 Years Ago
Automated Windows Build #402
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8 Years Ago
Automated OSX Build #402
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8 Years Ago
Automated Linux Build #402
8 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
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8 Years Ago
Automated Linux DS Build #401
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8 Years Ago
Automated Windows Build #401
8 Years Ago
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8 Years Ago
Automated Linux DS Build #400
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8 Years Ago
Automated Windows Build #400
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8 Years Ago
Automated OSX Build #400
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8 Years Ago
Automated Linux Build #400
8 Years Ago
* EffectData() now resets its member values * Added CNewParticleEffect.Render() * Added CNewParticleEffect.SetShouldDraw( bool )
8 Years Ago
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8 Years Ago
More profiler hooks MusicManger tinkering
8 Years Ago
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8 Years Ago
No they don't
8 Years Ago
Spawners self destruct
8 Years Ago
Sense profile hooks Removed equality members from perception data types since they were redundant (correct me if I'm wrong) Removed coroutine from MusicManager Tweaked PlayerCamera tilt settings
8 Years Ago
testing serial builds because i'm desperate
8 Years Ago
vm grenade source updates
8 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
8 Years Ago
Log file print, wait for release
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8 Years Ago
Automated Linux DS Build #399
8 Years Ago
Unity 5.4.0f2
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8 Years Ago
Automated Windows Build #399
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8 Years Ago
Automated OSX Build #399
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8 Years Ago
Automated Linux Build #399
8 Years Ago
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8 Years Ago
- Weapon pickup UI changes
8 Years Ago
Rather than default to Primary behaviour slot, we now try to look up the GPV's GP's Goal's Module for the Behaviour Slot type. Player commands still default to Primary slot since a Player commanded GPV does not hold a Goal (and perhaps not a goal plan either?). Debug stuff still defaults to Primary slot. Some other things also defaults to Primary slot still, but at least it's getting there! TODO comments for all the things defaulting to Primary.
8 Years Ago
Can now set Behaviour Slot on AI Modules in AI Designer. Defaults to Primary slot. (This is not hooked up behind the scenes properly yet, however).
8 Years Ago
Old posters textures Bus stop model, LODs, COLs and prefab
8 Years Ago
Merged from main
8 Years Ago
Refactoring and improvemnts to UI widgets that deal with CommandButtons. RadialMenuWidget and UnitCommandsWIdget use pooling instead of crappy old create/destroy of prefabs. RadialMenuWidget button handling re-worked and made cleaner/more consistent with other widgets RadialMenuWidget has it's own label/tooltip rather than using the main UI tooltip widget TooltipElement can optionally override it's target TooltipWidget
8 Years Ago
Merged from main.
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8 Years Ago
Automated Linux DS Build #398
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8 Years Ago
Automated Windows Build #398
8 Years Ago
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8 Years Ago
Automated Linux DS Build #397
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8 Years Ago
Automated Windows Build #397
8 Years Ago
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8 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations