193,102 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Merge from gesture_cancel_fix
10 Months Ago
Possible fix for first person/third person gesture animation getting out of sync when the player starts a new gesture immediately after cancelling another gesture
10 Months Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
10 Months Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
10 Months Ago
▍▅▇▇▊▅▊ ▅▋▆ ▌▊▇▅█▄▉▇ ▋▅▌/▉▊▄ █▄█▅▍▇▇▌▋ ▉▄▇
10 Months Ago
▇▋▌▆█▋█ ▉▅█/▅▋▍ ▉▍▍█▆▊ ▆▅▇▌ ▇▍▌▅ ▄▉▆ █▉▋█▇▄ ▊▅▅▌▇█ ▌▋▅▌▊▆▆
10 Months Ago
▆▅█▌ █▄▉▉▌▊▋▅ ▉█ ▉▊▉▄▉█ ▍▌█▊▋▉█▌▍▊ ▋▄▍█ ▊▄▍ ▌▌ ▋▌▍ ▋▉▄▄▍▆▄▇▉▍▆▆▄█ ▊▌▄▍
10 Months Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
10 Months Ago
Rebuild server browser when ping estimation is turned on / off
10 Months Ago
▉█▅ ▌█▅█▄▋▇▄▅▇ ▋▆▄▌█▇▍▋▊▍█▍▋▊ ▆██▇▊▇/▅█▊▉▊▇ ▊▍█▉▉▇▅
10 Months Ago
Merge from main -> ping_estimation_fallback
10 Months Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
10 Months Ago
Fixed crashes when getting ammo type name of invalid ammo Update icon for ep2_outland_06a to actually represent what it is
10 Months Ago
█▇▇'▄ ▊▊▊▄▆ ▌▅▄▊▋ █▉▅▍▆█▆ ▊▆▄▉▅ ▆▋ ▇▆▍▊▋▄▄ █▆▍ ▊▇▌▆▆▄▆▊▉▄▋
10 Months Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
10 Months Ago
Changed default fallback smoothness values to 0.15
10 Months Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
10 Months Ago
cherrypicking 100552 100553 100554 100555 100575 100576 100578 100583 100593
10 Months Ago
Codegen, manifest
10 Months Ago
merge from main
10 Months Ago
Minor placement check fix, sockets handle position tweaks
10 Months Ago
Merge from main
10 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
10 Months Ago
Recycler lighting
10 Months Ago
Hill cliff placement progress
10 Months Ago
Shadow bleed fix.
10 Months Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
10 Months Ago
Cleanup visuals class Reformat targetting class
10 Months Ago
Road categories now available on networked worlds
10 Months Ago
Better placed server/client variable locations
10 Months Ago
phrases
10 Months Ago
storage warehouse material tweaks
10 Months Ago
Wallpaper reskinnable using the spraycan
10 Months Ago
divesite scene cleanup
10 Months Ago
Fixed material inspector errors when using packed mask blend shader
10 Months Ago
Progress backup
10 Months Ago
Added renderer batch component to binbag prefabs
10 Months Ago
adjusted spawn position for play mode to work
10 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
10 Months Ago
merge from rotorwash_fixes
10 Months Ago
merge from CyclistHands
10 Months Ago
merge from HoveringBikeSpawns
10 Months Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
10 Months Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
10 Months Ago
merge from hazmat_youtooz_lod_fix
10 Months Ago
merge from SidecarCollision
10 Months Ago
merge from 100574
10 Months Ago
merge from surrender_gesture_warning
10 Months Ago
merge from npc_vending_reset_fix
10 Months Ago
█▆▋▋▍▋▅ _▍▇▅▋▉▊▋▌▊_▍▆▍▌ ▌▌▅ ▆▌▇▍▄▅▉▆▍█▌▇▇█▆.█▄▍▍▌▊▍▇