250,319 Commits over 3,959 Days - 2.63cph!

7 Months Ago
7 Months Ago
Attempt to fix ragdolls
7 Months Ago
Add package to benchmark
7 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
7 Months Ago
Check if we have accept the quest and completed when returning to the character
7 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
7 Months Ago
Merge from main
7 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
7 Months Ago
correct test options
7 Months Ago
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7 Months Ago
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7 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
7 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
7 Months Ago
turned default gutter material green for now (test)
7 Months Ago
Can turn off granting in admin settings Benchmark input
7 Months Ago
Add setters for physics joint local frames through Point1 and Point2
7 Months Ago
re-saved fridge textures to 2k
7 Months Ago
Remove invite system Users without the game can just press a button to get the game
7 Months Ago
Merge from fix_batching_rainbow_logs -> main
7 Months Ago
Merge from dismount_parachute_fix
7 Months Ago
Missed removing the old early exit
7 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
7 Months Ago
Scene to prefab everything
7 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
7 Months Ago
Codegen
7 Months Ago
Fix Protobuf from merge
7 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
7 Months Ago
Add a list of PVS copies so we can have more than one world with a valid PVS
7 Months Ago
Cherrypick all the code from the /prefabs subbranch
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
merge from biome_visuals_2/prefabs -> aux1
7 Months Ago
#if CLIENT for compile errors
7 Months Ago
Attempt #2 at converting prefabs
7 Months Ago
Update world scene object transforms and recalculate bounds groups on world transform change Update 3d skybox on map transform change Update map scene objects on map transform change Update map collision on map transform change
7 Months Ago
Merge main -> Bikes
7 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
7 Months Ago
Update converter to only convert prefabs that are nested prefabs
7 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
7 Months Ago
Merge Bikes -> main
7 Months Ago
Death screen info for all bikes
7 Months Ago
jumping spider camera shake remove DelayModifier MoveToPos removeAfterControl defaults to false remove ShouldHideEventText bento investment ninja remove card weight flashlight
7 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
7 Months Ago
Update biome_visuals_2/prefabs
7 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
7 Months Ago
Icons for all four bikes
7 Months Ago
Undo first prefab conversion
7 Months Ago
Fixed trike not showing damage
7 Months Ago
Fixed sidecar material damage settings
7 Months Ago
Don't show sprint UI in demos