193,165 Commits over 4,049 Days - 1.99cph!
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Moved lighting to its own prefab.
Use new'ish emission fresnel on Fluor fixtures.
Fixed clipping decal.
Heater mat tweak.
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
Heat shimmer to prop heaters.
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight.
Base prefab lighting tweaks to match.
Fixed off variant prefab not actually being off.
Off variant used on the second floor garage.
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point_viewcontrol only gives invincibility if it freezes the player
Fixed water for leaking to the world due to resetting clipping on disconnect
garrysmod-issues/issues/5925
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Adjusted name text of travelling vendor icon
Added first 3 wallpaper skin variants
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
merge from door_explosive_fix
Make sure isAnimating is set to true on both client and server
merge from vendor_sell_order_fix
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constraint tuning
- sibling linear constraints are directonal, taking the average of the orientation between them
- parent receives half the constraint easing as well
- tuned some cloth materials for these changes
Added a bunch of landscape and portrait photos and paintings for residential deco
Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
merge from SidecarCollision
merge from travellingvendor_hostile_warning
merge from HurtTriggerTuning
merge from vending_full_discount_fix
merge from hood_and_cuffs/no_restrained_wounded_prolong
merge from electric_heater_fix