193,165 Commits over 4,049 Days - 1.99cph!

10 Months Ago
merge from door_explosive_fix
10 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
10 Months Ago
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10 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
10 Months Ago
Increase frequency of building check
10 Months Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
10 Months Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
10 Months Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
10 Months Ago
merge from main
10 Months Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
10 Months Ago
merge from door_explosive_fix
10 Months Ago
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10 Months Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
10 Months Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
10 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
10 Months Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
10 Months Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
10 Months Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
10 Months Ago
merge from main
10 Months Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
10 Months Ago
merge from main
10 Months Ago
Fix MapMarkerCH47 NRE
10 Months Ago
merge from monitor_looping_gesture_fix
10 Months Ago
merge from roadside_electrical_lodding
10 Months Ago
Potential fix for potential unlock UI bug.
10 Months Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
10 Months Ago
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10 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
10 Months Ago
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10 Months Ago
skin approval
10 Months Ago
merge from main
10 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
10 Months Ago
merge from retroTC_NRE_fix
10 Months Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
10 Months Ago
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10 Months Ago
player update. exported sks anim set
10 Months Ago
Try to fix GitHub screwing us over
10 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
10 Months Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
10 Months Ago
merge from main - RC
10 Months Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
10 Months Ago
radtown redux S2P
10 Months Ago
set dressing progress backup
10 Months Ago
various material tweaks
10 Months Ago
static (unusable) version of the car lift various material tweaks
10 Months Ago
Setup for all weapon rack types. Pegs.
10 Months Ago
set dressing progress backup
10 Months Ago
manifest update (so residential door displays correctly
10 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
10 Months Ago
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