193,165 Commits over 4,049 Days - 1.99cph!
merge from door_explosive_fix
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install
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some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
Increase frequency of building check
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff
Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
Better fix to retain IO line improvements - pass init into OnAnimationStarted
merge from door_explosive_fix
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Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
Fixed sidecar bikes not getting pushed back when hitting animals/players
Fixed cyclist hands disconnecting from handlebars at full turn
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
merge from monitor_looping_gesture_fix
merge from roadside_electrical_lodding
Potential fix for potential unlock UI bug.
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
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Hill cliffs progress
Rescaled details on coastal cliffs
Materials tweaks
File cleanup
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MapInterface.IsMapBlockedByHood sentry NRE probable fix
merge from retroTC_NRE_fix
Fix player angles serverside while in vehicle not matching client
Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
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player update. exported sks anim set
Try to fix GitHub screwing us over
Added versions of ghost sheet and dracula cape without burst cloth rig
Added proxy cape models
Merge hlmv crash fixes from CS:GO
Related to high poly models and the debug rendering modes
Remove gmod_xp.exe from the build process
It's time to bury it
Fix? flex bone drivers in-game
Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE
Added a new option to HLMV Flex tab for $boneflexdriver preview
It will move Flex sliders live as the animation plays
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
Setup for all weapon rack types.
Pegs.
set dressing progress backup
manifest update (so residential door displays correctly
Fixed retro toolcupboard NRE introduced by
100365
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