193,194 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Fix MapMarkerCH47 NRE
10 Months Ago
merge from monitor_looping_gesture_fix
10 Months Ago
merge from roadside_electrical_lodding
10 Months Ago
Potential fix for potential unlock UI bug.
10 Months Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
10 Months Ago
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10 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
10 Months Ago
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10 Months Ago
skin approval
10 Months Ago
merge from main
10 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
10 Months Ago
merge from retroTC_NRE_fix
10 Months Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
10 Months Ago
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10 Months Ago
player update. exported sks anim set
10 Months Ago
Try to fix GitHub screwing us over
10 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
10 Months Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
10 Months Ago
merge from main - RC
10 Months Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
10 Months Ago
radtown redux S2P
10 Months Ago
set dressing progress backup
10 Months Ago
various material tweaks
10 Months Ago
static (unusable) version of the car lift various material tweaks
10 Months Ago
Setup for all weapon rack types. Pegs.
10 Months Ago
set dressing progress backup
10 Months Ago
manifest update (so residential door displays correctly
10 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
10 Months Ago
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10 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
10 Months Ago
merge from main - RC
10 Months Ago
merge from BikeDragFix
10 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
10 Months Ago
Apply instantforced rule to the one frame of initial client update
10 Months Ago
Add NonSerialized attribute to spawnPoints
10 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
10 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
10 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
10 Months Ago
Force swap seat now works on locked modular cars
10 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
10 Months Ago
Sneaking in a minor pedal trike steer angle edit
10 Months Ago
Wallpaper skin setup wip
10 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
10 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
10 Months Ago
converting rotation constraints to radians when processed
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
drop tickrate on some cloth assets
10 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
10 Months Ago
Merge from main