193,212 Commits over 4,049 Days - 1.99cph!

10 Months Ago
updated sbl material to take advantage of new tinting
10 Months Ago
added a tint alpha channel to corrugated_e_white texture
10 Months Ago
Manifest rebuild on Main as well
10 Months Ago
Manifest, add missing IDs
10 Months Ago
Merge main -> Bikes
10 Months Ago
Merge Bikes -> main
10 Months Ago
Passenger seat radius edit
10 Months Ago
merge from /main/deferred-decal-extra
10 Months Ago
merge from /main/blend4way-tintmask
10 Months Ago
Fixed bikes complaining about kinematic bodies while being shredded.
10 Months Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
10 Months Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
10 Months Ago
Bicycles now have a bell sound that can be dinged with Fire1
10 Months Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
10 Months Ago
Fixed incorrect pipe and barrel colours on small oil
10 Months Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
10 Months Ago
▄▅▋▉▉▇▇ ▊▉▋/▉▆▉▄▄▆▉▇▍ ▅▍▍▇▌
10 Months Ago
S2P fishing_village_b
10 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
10 Months Ago
10 Months Ago
merge from main -> monument_scenes
10 Months Ago
Hooked up motorbike damage FX and instrument lights
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Motorbike pitch stability edit
10 Months Ago
Merge main -> Bikes
10 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
10 Months Ago
Manually revert creeping_tree prefabs
10 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
10 Months Ago
Subtract first merge from biome_visuals_2
10 Months Ago
Reconvert prefabs excluding RendererLOD
10 Months Ago
Cherrypick moss prefabs
10 Months Ago
Skip RendererLOD for now
10 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
10 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
10 Months Ago
Merge from main -> biome_visuals_2
10 Months Ago
Merge from fix_barricade_subway_entrance -> main
10 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
10 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
10 Months Ago
Merge from main -> fix_barricade_subway_entrance
10 Months Ago
merge from editor_count_components -> main
10 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
10 Months Ago
Hide hooded player map position from team members
10 Months Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
10 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
10 Months Ago
merge from simulate_compile_errors -> main
10 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
10 Months Ago
Damage effects for motorbikes. Road FX tweaks.