250,424 Commits over 3,959 Days - 2.64cph!

7 Months Ago
raccoon fix ui, microwave AfterCardMoved event rock bear detective crystal ball snake rose bell
7 Months Ago
Fixed RF receiver gibs scale
7 Months Ago
merge from searchlight_fixes2
7 Months Ago
Fixed vending machine screens not showing anything
7 Months Ago
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7 Months Ago
Remove AmbientLight component, just pass to scene, make it a property
7 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
7 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
7 Months Ago
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7 Months Ago
Story UI Interact Input Handle and display level correctly on world panel Prefabs
7 Months Ago
More wip
7 Months Ago
Fixed missing override on server build
7 Months Ago
merge from main
7 Months Ago
Fixed some IO prefabs missing their main power slot input
7 Months Ago
Only check the IO prefabs that need a main power slot
7 Months Ago
Codegen VehicleChassisVisuals work around
7 Months Ago
Initial work on force mounting restrained players
7 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
7 Months Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
7 Months Ago
Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners
7 Months Ago
added 12g shell eject for Spaghelli needs work still
7 Months Ago
added 12g_eject might need cleanup
7 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
7 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
7 Months Ago
added 556_ejectbrass particle changes to 9mm_ejectbrass
7 Months Ago
map updates
7 Months Ago
added 556 casing eject for M4
7 Months Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
7 Months Ago
flashbang explosion addition and setup
7 Months Ago
Lowered centre of mass
7 Months Ago
merge fixes
7 Months Ago
Merge main -> Bikes
7 Months Ago
Manifest update and minor test map corrupted reference fix
7 Months Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
7 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
7 Months Ago
All first-person animgraphs: more replication of newly-updated shared components
7 Months Ago
Support tga and psd image loading Bring back image asset preview with fixed tga and psd support https://files.facepunch.com/layla/1b2111b1/sbox-dev_t0gYLg8tdd.mp4
7 Months Ago
Merge Bikes -> main
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
7 Months Ago
Disable motorbike sand spin Play On Show
7 Months Ago
FPArms: move_groundspeed to move_bob (0,1)
7 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
7 Months Ago
Improved bike collision ragdoll physics
7 Months Ago
Add hc1_hide_flashbang_overlay
7 Months Ago
All first-person animgraphs: fixed accidental 1001 instead of 1 on move_bob + removed 2nd setting on ironsights (it's now either disabled or enabled... but it's still an int)
7 Months Ago
Update fpxr.lib
7 Months Ago
Disable WholeProgramOptimization
7 Months Ago
Avoid calling Path.GetFullPath for already-rooted paths Fixes TestSubFileSystem.TestWatcherCaseSensitive