193,212 Commits over 4,049 Days - 1.99cph!

10 Months Ago
bike & motorbike sounds
10 Months Ago
Don't create a death marker
10 Months Ago
Milder throttle exhaust. Will get more pronounced with damage.
10 Months Ago
Merge Travelling Vendor -> Main (yet again!)
10 Months Ago
Added client check for editor script
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Fixing compile error
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Fixed override steering bug Increased time between pullovers
10 Months Ago
remove ambient sound from travelling vendor vending machines
10 Months Ago
Fix hot air balloon immediately deflating after server transfers
10 Months Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
10 Months Ago
Damage WIP
10 Months Ago
Greatly improved the performance of vendor position pull over collider check
10 Months Ago
Merge from runtime_profiling_update_markers -> main
10 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
10 Months Ago
Wallpaper pickable using a hammer
10 Months Ago
Drive for a bit before switching off indicators Removed another sphere
10 Months Ago
Fixed unset indicators on pull off
10 Months Ago
Fixed another bug with hazards Commented out debug spheres
10 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
10 Months Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
10 Months Ago
Merge from runtime_profiling_update_markers -> main
10 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
10 Months Ago
Added wallpaper conditional models to all stones building block prefabs
10 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
10 Months Ago
Set last wounded start time when handcuffs are broken out of
10 Months Ago
Merge from main
10 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
10 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
10 Months Ago
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10 Months Ago
Fixed Normal Scale display in inspector
10 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
10 Months Ago
vm_screen atlassed emissive
10 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
10 Months Ago
emissive tweaks. less ring around the indicators
10 Months Ago
merge from doorcontroller_fixes
10 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
10 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
10 Months Ago
Added normal scaling to deferred decal shader
10 Months Ago
Increase indicator speed
10 Months Ago
radtown redux set dressing progress backup
10 Months Ago
merge from main
10 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
10 Months Ago
updated unique textures
10 Months Ago
Flipped indicators
10 Months Ago
Removed doublers