157,826 Commits over 4,566 Days - 1.44cph!

8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
8 Months Ago
Flagged more prefabs to be deployable on boats
8 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
8 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
8 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
8 Months Ago
codegen
8 Months Ago
Forcing a shader variant change to trigger variant compilation
8 Months Ago
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8 Months Ago
merge from main (needs a codegen)
8 Months Ago
Fix boat related client/server field mismatches.
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
merge from boat_socketparent_fix
8 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
8 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
8 Months Ago
Fix scoreboard issues
8 Months Ago
scientist_spawner_new_boats
8 Months Ago
Ensure oilrig and crate hacking rhibs are also included
8 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
8 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
8 Months Ago
Added ioentity.allowed_on_boats, default to false for now
8 Months Ago
Codegen
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
merge from shader_variant_cleanup
8 Months Ago
scientist_spawner_new_ai -> main
8 Months Ago
Merge from improve_sail_deploy
8 Months Ago
Merge from wearable_icons_fix
8 Months Ago
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8 Months Ago
More accurate colliders
8 Months Ago
Flip the condition
8 Months Ago
scientist_spawners_enabled now affects Scientist Boat spawning
8 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
8 Months Ago
merge from main
8 Months Ago
merge from skinviewer_cleanup
8 Months Ago
Codegen