159,058 Commits over 4,566 Days - 1.45cph!

8 Months Ago
final 2 individual square steam images on storage_boxes_pack sitem
8 Months Ago
Fix scientist weapons floating at world origin on server
8 Months Ago
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8 Months Ago
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8 Months Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
8 Months Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
8 Months Ago
merge from boxes_dlc
8 Months Ago
Fixed paint mask normal map settings
8 Months Ago
Gesture anim updates
8 Months Ago
cannon anim update and IK adjustments
8 Months Ago
merge from main
8 Months Ago
Merge from island_cliff_water_fix
8 Months Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
8 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
8 Months Ago
Atmosphere & triggers.
8 Months Ago
Final lighting sans atmos volume & culler.
8 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
8 Months Ago
These static candles shouldn't be shadowcasting like that.
8 Months Ago
Lighting prefab.
8 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
8 Months Ago
Lighthouse lighting prefab V2 (not applied)
8 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
8 Months Ago
merge from deepsea_fixes
8 Months Ago
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8 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
8 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
8 Months Ago
Apartment complex b progress
8 Months Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
8 Months Ago
Update: shifting job dependency downstream Tests: none, trivial change
8 Months Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
8 Months Ago
no more LINQ, added TimeWarnings
8 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
8 Months Ago
Buildfix: type missmatch Tests: editor compiles
8 Months Ago
updating component box performance pass
8 Months Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
8 Months Ago
Update: add ScatterValueToJob utility job Tests: none
8 Months Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
8 Months Ago
server_browser_phrase_fix -> main
8 Months Ago
Remove unused phrases
8 Months Ago
Fix a bunch of missing tags on the map creator
8 Months Ago
merge from main
8 Months Ago
merge from deepsea_fixes
8 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
8 Months Ago
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