250,486 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Delete midi bindings folder on branch to restore local setups
7 Months Ago
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
7 Months Ago
Mounted players now take some damage if the bike takes a big hit
7 Months Ago
Trail LOD tweaks.
7 Months Ago
LOD tweaks
7 Months Ago
Improved prefab
7 Months Ago
Merge from parent
7 Months Ago
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7 Months Ago
LOD distance tweak.
7 Months Ago
Exhaust prefab. Added to Motorbike.
7 Months Ago
Merge from audio_import_june_2024 -> aux2
7 Months Ago
Update settings of all music clips
7 Months Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
7 Months Ago
Removed debug print in physics.cs
7 Months Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
7 Months Ago
Remove remains of CSoundEvent
7 Months Ago
Fixed sidecar impacts not damaging the bike
7 Months Ago
Add bikes to the All Vehicles group on my test map
7 Months Ago
Don't transform rigidbody physics on interp transform change (why are we calling this?) we only want to directly set physics body transform if someone directly changed the game object transform !! Move collider keyframe body move to fixed update
7 Months Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
7 Months Ago
Merge from main
7 Months Ago
Dir changes
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from tribicycle4k
7 Months Ago
Merge from sidecar4k
7 Months Ago
Merge from motorbike4k
7 Months Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
7 Months Ago
Sidecar physics fixes
7 Months Ago
Merge Bikes -> main
7 Months Ago
EditorPreferences.CameraZNear minimum range 1 please stop Resolves Facepunch/sbox-issues#5696 Box select works in ToolVis modes (ui_cssbox shader) Resolves Facepunch/sbox-issues#5699
7 Months Ago
Fixed unassigned sidecar LODs
7 Months Ago
Fix compile error from "fix_shipping_container_batching"
7 Months Ago
Compile fix for TriggeredEvent
7 Months Ago
merge from fix_shipping_container_batching -> main
7 Months Ago
Merge Bikes -> main
7 Months Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
7 Months Ago
Updated DraculaCape with new settings
7 Months Ago
v_m4a1: parameter rename & update to latestversion of jump/airborne/land group
7 Months Ago
v_spaghellim4: update to new version of jump/airborne/land group v_spaghellim4: move_groundspeed to move_bob
7 Months Ago
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7 Months Ago
v_m4a1: update shared airborne reference
7 Months Ago
v_usp: big rework of just about everything (added ironsights, improved animgraph bits ported over from other graphs, improvements to existing animations, changed idle poses).
7 Months Ago
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7 Months Ago
How'd this guy get here?
7 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
7 Months Ago
Stash
7 Months Ago
merge from main -> fix_shipping_container_batching
7 Months Ago
merge from native_memory_stream -> aux2
7 Months Ago
Merge from main -> aux2