250,486 Commits over 3,959 Days - 2.64cph!
Delete midi bindings folder on branch to restore local setups
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
Mounted players now take some damage if the bike takes a big hit
Exhaust prefab.
Added to Motorbike.
Merge from audio_import_june_2024 -> aux2
Update settings of all music clips
Change audio clip updater to handle music clips
- vorbis, 80% quality (like other vorbis clips)
- preload off
Removed debug print in physics.cs
Refactor HLOD system to include MeshLOD components in it's baking process
Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments
Was a surprisingly large refactor
Remove remains of CSoundEvent
Fixed sidecar impacts not damaging the bike
Add bikes to the All Vehicles group on my test map
Don't transform rigidbody physics on interp transform change (why are we calling this?) we only want to directly set physics body transform if someone directly changed the game object transform !!
Move collider keyframe body move to fixed update
Remove sidecar model from playground scene. Looks like added by mistake in
99319
Fixed sidecar physics trouble, but need to re-fix pulling to the right
EditorPreferences.CameraZNear minimum range 1 please stop
Resolves Facepunch/sbox-issues#5696
Box select works in ToolVis modes (ui_cssbox shader)
Resolves Facepunch/sbox-issues#5699
Fixed unassigned sidecar LODs
Fix compile error from "fix_shipping_container_batching"
Compile fix for TriggeredEvent
merge from fix_shipping_container_batching -> main
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
Updated DraculaCape with new settings
v_m4a1: parameter rename & update to latestversion of jump/airborne/land group
v_spaghellim4: update to new version of jump/airborne/land group
v_spaghellim4: move_groundspeed to move_bob
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v_m4a1: update shared airborne reference
v_usp: big rework of just about everything (added ironsights, improved animgraph bits ported over from other graphs, improvements to existing animations, changed idle poses).
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
merge from main -> fix_shipping_container_batching
merge from native_memory_stream -> aux2