193,221 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
10 Months Ago
Added normal scaling to deferred decal shader
10 Months Ago
Increase indicator speed
10 Months Ago
radtown redux set dressing progress backup
10 Months Ago
merge from main
10 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
10 Months Ago
updated unique textures
10 Months Ago
Flipped indicators
10 Months Ago
Removed doublers
10 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
10 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
10 Months Ago
Block movement server side too when downed and handcuffed
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Removed unused RendererLOD
10 Months Ago
Added null check on IsPositionClear - should prevent NRE's
10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
10 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
10 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
10 Months Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
10 Months Ago
merge from main
10 Months Ago
Merge Bikes -> main
10 Months Ago
applied brake material colour changing across lods
10 Months Ago
Added damage masks for the pedal bikes
10 Months Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
10 Months Ago
better brake light and tail light colours
10 Months Ago
unbroke the brakes
10 Months Ago
twitch drops
10 Months Ago
Increased pitch stability val
10 Months Ago
better tail lights especially on lods
10 Months Ago
Weekly skin renders
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed crate_tools mesh incorrect rotation
10 Months Ago
10 Months Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
10 Months Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
10 Months Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
10 Months Ago
Merge DrivingImprovement -> Bikes
10 Months Ago
Minor edit
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
10 Months Ago
Fix out of date codegen
10 Months Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
10 Months Ago
Parameter tweaks, testing all bikes