125,570 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Merge from launcher reload bug
10 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
10 Months Ago
Merge from main
10 Months Ago
Merge from cinematic_gestures
10 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
10 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
10 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
10 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
10 Months Ago
merge from fix_antihack_toast_reason -> main
10 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
10 Months Ago
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10 Months Ago
10 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
10 Months Ago
Reduce wolf vision range at night
10 Months Ago
merge from fix_monument_scenes_osx -> main
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix serialization error
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Correctly return state failure when pathfinding failed
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
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10 Months Ago
Prevent wolf from charging for too long
10 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
10 Months Ago
Fix wolf standing still when circling into a wall
10 Months Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
10 Months Ago
Make wolves give up even faster if you are mounted
10 Months Ago
Fix compile errors
10 Months Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
10 Months Ago
Fix wolves slowing down as they flee
10 Months Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
10 Months Ago
Fix wolf jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Fix wolves jumping into cars
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Merge from main
10 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
10 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
10 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Try to fix linux compile
10 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
10 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
10 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted