134,728 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Removed vending machines from softcore containers needing building priv to open
10 Months Ago
Increase reposition delay
10 Months Ago
Fix croc being unresponsive to player provocation when diving
10 Months Ago
Merge from parent
10 Months Ago
Setup prevent building volume
10 Months Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
10 Months Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
10 Months Ago
Updating skinning for wood gloves
10 Months Ago
Extra comments
10 Months Ago
Setup crossbow with new blend tree event script
10 Months Ago
New blend tree event submission script
10 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
10 Months Ago
This may prevent the NRE from occuring!
10 Months Ago
Made dryfire more responsive
10 Months Ago
Kapok tree progress
10 Months Ago
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10 Months Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
10 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
10 Months Ago
Locks override gamemode's container building privilege rule
10 Months Ago
Adding extra 3p anim for catch and adjusted blends
10 Months Ago
Animation events will now replay states if the show ammo states are used
10 Months Ago
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10 Months Ago
Handle all of the bow arrow updates inside the animator instead
10 Months Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
10 Months Ago
trawler ship progress backup
10 Months Ago
Added more console warnings with invalid sendprop types
10 Months Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
10 Months Ago
Merge from parent
10 Months Ago
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10 Months Ago
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10 Months Ago
Revert BowWeapon changes
10 Months Ago
Subtract 116998
10 Months Ago
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10 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
10 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
10 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
10 Months Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
10 Months Ago
Ziggurat lighting prefab WIP
10 Months Ago
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10 Months Ago
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10 Months Ago
phrases
10 Months Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
10 Months Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
10 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
10 Months Ago
Merge from main
10 Months Ago
give sleeping player's BC setups a second to rest before pausing the simulation
10 Months Ago
merge from bc_sleeper_fix
10 Months Ago
re-tuned horse costume BC setup to be a bit let less noisy
10 Months Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
10 Months Ago
Merge from jungle_update