136,400 Commits over 4,324 Days - 1.31cph!

9 Months Ago
Initial groundwork for multiple upgrade items.
9 Months Ago
Fix corpse fixed update NRE
9 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
9 Months Ago
wip simple upgrade reskinning
9 Months Ago
Doubled the throw and return speed
9 Months Ago
vine_fixes -> jungle_update
9 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
9 Months Ago
merge from jungle_update
9 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
9 Months Ago
merge from jungle_dlc
9 Months Ago
First pass view model camera animations for all explosives
9 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
9 Months Ago
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9 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
9 Months Ago
jungle_update -> vine_capsule_render
9 Months Ago
Increased world model bounds sizing
9 Months Ago
boomerang_fixes-> jungle_update
9 Months Ago
boomerang_fixes -> jungle_update
9 Months Ago
Restore animation and holster changes
9 Months Ago
jungle_update -> boomerang_fixes
9 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
9 Months Ago
Fixing clipping around knee for coco armour pants
9 Months Ago
Reset 3p anims on holster even if its not the local player
9 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
9 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
9 Months Ago
Dont put boomerangs too deep into the ground
9 Months Ago
Fixed boomerang backpack position
10 Months Ago
Fix wolf2 collisions
10 Months Ago
Better gravity over distance
10 Months Ago
Fixing cocoknight view model leaves clipping through armour
10 Months Ago
Bump snake bite slow duration from 4->6 seconds
10 Months Ago
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10 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
10 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
10 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
10 Months Ago
Code organisation and cleanup
10 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
10 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
10 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
10 Months Ago
Merge from particle_light_cull
10 Months Ago
floating city initial scene prep/setup
10 Months Ago
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10 Months Ago
jungle ak viewmodel updates
10 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
10 Months Ago
Boar trail tweaks
10 Months Ago
Trail subdivisions based on graphics settings Pooling
10 Months Ago
Tweaked trail width and color for all animals
10 Months Ago
Delete some commented blowpipe code
10 Months Ago
removed croc pie from recipelist
10 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather