193,369 Commits over 4,079 Days - 1.98cph!

10 Months Ago
Merge from main
10 Months Ago
Driver twists hand when accelerating
10 Months Ago
Fixed bollards on cargo ship render batching
10 Months Ago
Merge from creative_mode
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from tutorial_map_fix
10 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
10 Months Ago
Minor edits
10 Months Ago
More suspension smoothing, improve jitter
10 Months Ago
Damage threshold edits
10 Months Ago
Adjust all bike world colliders
10 Months Ago
Merge from scrap_spotfix
10 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
10 Months Ago
S2P everything again because somehow arctic research base got missed
10 Months Ago
Merge main -> Bikes
10 Months Ago
Merge from condition_based_unlock
10 Months Ago
Override CanHit
10 Months Ago
Finished initial implementation
10 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
10 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
10 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
10 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
10 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
10 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
10 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
10 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
10 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
10 Months Ago
Applied Matt's blinker fix.
10 Months Ago
Allow barricades to be buildable on roads
10 Months Ago
Add support to allow prefabs to be placed onto roads
10 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
10 Months Ago
condition based unlock progress saving
10 Months Ago
S2P all monuments
10 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
10 Months Ago
manifest
10 Months Ago
merge from building_skins_3/wallpaper
10 Months Ago
Tag trail paths in monuments so barricades can be placed
10 Months Ago
Updated Legacy Wood Log Pile variant FBX
10 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
10 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
10 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
10 Months Ago
made/setup admire anims for handcuffs viewmodel
10 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
10 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
10 Months Ago
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10 Months Ago
Setup Legacy Wood Log Pile Materials
10 Months Ago
Imported Legacy Wood Log Pile Textures
10 Months Ago
tweaked colour on light mat
10 Months Ago
Created Legacy Wood Log Pile Folders