136,665 Commits over 4,324 Days - 1.32cph!

9 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
9 Months Ago
main -> hackweek_syncvars
9 Months Ago
main ->syncvars
9 Months Ago
Include server version in F7 feedback
9 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
9 Months Ago
Enabled trail emission on sharks
9 Months Ago
merge from jungle_update
9 Months Ago
merge from jungle_dlc
10 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
10 Months Ago
beat chest gesture sounds
10 Months Ago
tiger sound class and falloff distance tweaks
10 Months Ago
quieter tree climbing sounds
10 Months Ago
ziggurat gate sounds
10 Months Ago
jungle ambience
10 Months Ago
merge from missingscripts_tool
10 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
10 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
10 Months Ago
vine_demo_scrubbing_fix -> main
10 Months Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
10 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
10 Months Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
10 Months Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
10 Months Ago
merge from main
10 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
10 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
10 Months Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
10 Months Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
10 Months Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
10 Months Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
10 Months Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
10 Months Ago
Merge from main
10 Months Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
10 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
10 Months Ago
merge from main
10 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
10 Months Ago
Null checks in HunterVisionManager, just in case
10 Months Ago
merge from jungle_update/hunter_vision
10 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
10 Months Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
10 Months Ago
Added ScentEmission to all animal corpses
10 Months Ago
Industrial bucket and mop LOD0 setup
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.