198,617 Commits over 4,140 Days - 2.00cph!

10 Months Ago
merge fix_train_tunnel_rain -> main
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
10 Months Ago
Fix using wrong GetHeight() overload
10 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
10 Months Ago
10 Months Ago
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Bump protocol network
10 Months Ago
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10 Months Ago
Add cover component supporting primitive shapes
10 Months Ago
Fix incorrect line in OBB DebugDraw
10 Months Ago
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10 Months Ago
world_update_2 -> Aux2
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
10 Months Ago
Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed river mesh being incorrect around rail and road crossings
10 Months Ago
Merge: from main Tests: none (no conflicts)
10 Months Ago
Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
10 Months Ago
Fixed holes in god rock
10 Months Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
10 Months Ago
Deleted unneeded prefabs
10 Months Ago
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10 Months Ago
Tea display fix
10 Months Ago
Fixed terrain holes in small rock formations
10 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
10 Months Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
10 Months Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
10 Months Ago
Fixed several water regressions from 104770
10 Months Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
10 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
10 Months Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
10 Months Ago
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10 Months Ago
Ensure water radiation map persists between saves
10 Months Ago
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Properly replicate meat stack size shrinking as wolf is eating
10 Months Ago
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10 Months Ago
Added "use local space" to "Position Within Box Random" particle init
10 Months Ago
Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called
10 Months Ago
Fixed cliff_d anchor issues
10 Months Ago
Remove logs
10 Months Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
10 Months Ago
Possible NRE fix in PushLiquidThroughOutputs