136,612 Commits over 4,324 Days - 1.32cph!

10 Months Ago
First pass view model camera animations for all melee weapons
10 Months Ago
merge from main -> building_los_fix
10 Months Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
10 Months Ago
Restrict texture streaming debug ConVars to development builds only.
10 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
10 Months Ago
Merge from rust_companion_boot_fixes
10 Months Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
10 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
10 Months Ago
m_boat greybox parts and folders prep
10 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
10 Months Ago
Fixed blurry tiger clawmarks.
10 Months Ago
Merge from jungle_update (tiger leap NRE)
10 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
10 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
10 Months Ago
Put every vine in the update queue (if in a demo)
10 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
10 Months Ago
Merge from main
10 Months Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
10 Months Ago
Add y-axis fade controls to foliage billboard shader
10 Months Ago
merge from jungle_update
10 Months Ago
merge from main
10 Months Ago
merge from jungle_update
10 Months Ago
merge from jungle_dlc
10 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
10 Months Ago
merge from jungle_update/hunter_vision
10 Months Ago
Initial trail generation fixes
10 Months Ago
Kapok and mauritia billboard dithering fix attempt
10 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
10 Months Ago
Fixed jungle ak vm errors
10 Months Ago
merge from minutes_played_fix
10 Months Ago
helicopter_targetting_nre -> main
10 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
10 Months Ago
exported edited vine swinging animations
10 Months Ago
Fixed buff started/ended logic
10 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
10 Months Ago
vine_double_descent_animation -> main
10 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
10 Months Ago
Jungle Rock - Added missing SFX paths
10 Months Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
10 Months Ago
vine_viewmodel_demo_fix -> main
10 Months Ago
Jungle Rock - Increased icon brightness and saturation
10 Months Ago
Dont bother with coroutines if in a demo - way better experience
10 Months Ago
vine_demo_scrubbing_fix -> main
10 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
10 Months Ago
Set position rather than lerping if in demo
10 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
10 Months Ago
merge from main
10 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
10 Months Ago
vine_viewmodel_demo_fix -> main
10 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost