193,481 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge from arrowhead_fixes
1 Year Ago
Merge from cargo_ship_container_lod_fix
1 Year Ago
Reapply bradley_scientists_changes
1 Year Ago
Merge from powerlines monuments prefab rebuild
1 Year Ago
Merge from elevator_fix
1 Year Ago
Merge from junkyard_crane_col_fix
1 Year Ago
Merge from fix_triangle_foundations_offset
1 Year Ago
Merge from analytics_load_times
1 Year Ago
Merge from fix_f8_menu_author_stripped
1 Year Ago
Merge from nexus
1 Year Ago
Merge from fix_pve_tag
1 Year Ago
Merge from StickyPhysicsFix
1 Year Ago
PatrolHelicopterAI serialization fix (cc Ian)
1 Year Ago
Meta file fuckery
1 Year Ago
Another kinematic rigidbody velocity fix
1 Year Ago
Use Continuous Speculative on scrap heli as well (was Discrete)
1 Year Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
1 Year Ago
Revert to the earlier, simpler HarborAudioFix
1 Year Ago
Fix `server.tags` convar not working with `pve` tag
1 Year Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
1 Year Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
1 Year Ago
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1 Year Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
1 Year Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
1 Year Ago
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1 Year Ago
3p sks updates
1 Year Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
1 Year Ago
Removed debugging
1 Year Ago
Deleted old crane meshes
1 Year Ago
Fixed crane texture
1 Year Ago
Compile fixes
1 Year Ago
Merged death clipping fix
1 Year Ago
Small fixes. Ready to merge.
1 Year Ago
Replaced junkyard crane prefab with the new mesh
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
1 Year Ago
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1 Year Ago
Fixed elevator buttons not working (silo and train tunnels)
1 Year Ago
Prevent buiilding volume tweaks
1 Year Ago
Fixed elevators preventing door controller deployment
1 Year Ago
Fixed parented wires not being updated correctly, for real this time
1 Year Ago
Target returning dummy data if no player outside of zone detected
1 Year Ago
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1 Year Ago
4k sks texture sets and materials
1 Year Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
1 Year Ago
created a residential hinged door from previous residential building door
1 Year Ago
Removed whitespace
1 Year Ago
Removed debug spam
1 Year Ago
network++ save++
1 Year Ago
Fixed parented wires not being updated when opening/closing the door when wiring