193,470 Commits over 4,079 Days - 1.98cph!

1 Year Ago
merge from nexus
1 Year Ago
merge from fix_storage_adapter_blocking_looting
1 Year Ago
merge from helk_qol_01
1 Year Ago
fixed black line at top of hobobarrel icon
1 Year Ago
merge from helk_qol_01
1 Year Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
1 Year Ago
fixed muted spread of incendiary rockets, updated visuals
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
1 Year Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
1 Year Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
1 Year Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
1 Year Ago
Line anchors now updated based on a client side event
1 Year Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
1 Year Ago
Updated mesh and materials
1 Year Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
1 Year Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
1 Year Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
1 Year Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
1 Year Ago
reduce hv ammo gp cost
1 Year Ago
Fix hover looting clothing inside full backpack not doing anything
1 Year Ago
radtown scene update
1 Year Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
1 Year Ago
player update. edited 3p hmlmg anim set
1 Year Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
1 Year Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
1 Year Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
1 Year Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
1 Year Ago
Nightlight button tweaks
1 Year Ago
Additional debugging Further optimisation to zone score updating
1 Year Ago
Added a button to toggle nightlight in the Workshop scene
1 Year Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
1 Year Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
1 Year Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
1 Year Ago
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1 Year Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
1 Year Ago
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1 Year Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
1 Year Ago
Merge from cargo_double_dock
1 Year Ago
S2P bandit town
1 Year Ago
merge from promote_leader_update
1 Year Ago
merge from vms_missing_renderer_scripts
1 Year Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
1 Year Ago
merge from junkpile_aizs
1 Year Ago
merge from tree_serverside_movement
1 Year Ago
merge from viewmodelrenderers
1 Year Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
1 Year Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
1 Year Ago
Fixed gmod toolgun beam not using the right viewmodel space