193,481 Commits over 4,079 Days - 1.98cph!

1 Year Ago
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1 Year Ago
powerlines ziplines prefab rebuilt
1 Year Ago
updated textures for legacy crate
1 Year Ago
Fixed heat haze artifacts on incendiary rocket explosion
1 Year Ago
fixed cargo ship harbor container displaying further than the others
1 Year Ago
Restored a method widely used by plugins
1 Year Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
1 Year Ago
Implementing some of QA's first round of feedback on radtown redux S2P
1 Year Ago
primitive colliders for generic doors and windows frames
1 Year Ago
merge from huntingtrophygibs
1 Year Ago
merge from harbor_crane_ramp_fix
1 Year Ago
merge from bradley_scientists_changes
1 Year Ago
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1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from storage_adaptor_parent_fix
1 Year Ago
merge from physical_keys
1 Year Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
1 Year Ago
Functional motorbike kickstand, some refactoring
1 Year Ago
Crossbow & legacy bow fire arrow visual upgrades.
1 Year Ago
Compound bow 3rd/1st fire arrow updates.
1 Year Ago
Comment out PingEstimator spam
1 Year Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
1 Year Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
1 Year Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
1 Year Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
1 Year Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
1 Year Ago
Fixed sleeping bags preventing door controller deployment
1 Year Ago
Reworked fire arrows on hunting bow viewmodel
1 Year Ago
Recache viewmodel renderers on molotov
1 Year Ago
S2P both harbors
1 Year Ago
Merge from main (needed for S2P)
1 Year Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
1 Year Ago
Automatically spawn players at random points on the map every half second (and then kill them)
1 Year Ago
missing kickstand model
1 Year Ago
separated kickstand from the main rig to allow for the sidecar connections
1 Year Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
1 Year Ago
Remove more PingEstimator spam
1 Year Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
1 Year Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
1 Year Ago
Merge NudityNREFix -> TrackDownRagdollStalls
1 Year Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
1 Year Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
1 Year Ago
Fixed the timer box staying active when a mission doesn't have a timer
1 Year Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
1 Year Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
1 Year Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
1 Year Ago
Arctic Pack typo
1 Year Ago
Update texture mipmaps
1 Year Ago
Fix NRE in BaseViewModel.HideSightMeshes()
1 Year Ago
legacy crate model, lods and gibs materials and textures