198,744 Commits over 4,140 Days - 2.00cph!

12 Months Ago
Boomerang Texture Update.
12 Months Ago
Added Boomerang world model and LODs. Updated Textures.
12 Months Ago
Style 02 setup/debug
12 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
12 Months Ago
Merge main
12 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
12 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
12 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
12 Months Ago
only inherit mount velocity on ragdoll
12 Months Ago
Fixes
12 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
12 Months Ago
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12 Months Ago
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▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
12 Months Ago
added road rejection to jutting cliffs
12 Months Ago
Have wolves only fall over on headshots
12 Months Ago
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12 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
12 Months Ago
wip/test changes
12 Months Ago
exported wolf run hit left and right animations
12 Months Ago
Elevator vehicle merge -> main
12 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
12 Months Ago
extra jutting cliff prefab
12 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
12 Months Ago
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12 Months Ago
Entity Leak Fix -> Main
12 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
12 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
12 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
12 Months Ago
re-enabling animation speeds for DPV
12 Months Ago
Added head.male.average
12 Months Ago
Ignore colliders excluding player movements when running auto crouch
12 Months Ago
merge from EntityLeakFix
12 Months Ago
merge from main
12 Months Ago
merge from codelock_playerprefs
12 Months Ago
merge from dome_collider_fixes
12 Months Ago
merge from industrial_adaptor_movement
12 Months Ago
merge from SBToolCupboard
12 Months Ago
merge from main
12 Months Ago
adjusted serverside player colliders while ragdolling
12 Months Ago
updated wording
12 Months Ago
jutting cliffs progress
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
12 Months Ago
Industrial storage adaptors no longer block player movement
12 Months Ago
Merge from block_dof_playback