193,460 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from save248
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
1 Year Ago
Merge from main
1 Year Ago
merge from save248
1 Year Ago
S2P harbor_1 and harbor_2
1 Year Ago
Merge from main (needs S2P, see next commit)
1 Year Ago
merge from Military Flamethrower_2024
1 Year Ago
Fixed caboose light switches
1 Year Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
1 Year Ago
merge from minigun_backpack_init_fix
1 Year Ago
merge from moonpool-reflection-fix
1 Year Ago
merge from toolcupboard_retroskin
1 Year Ago
merge from patrol_helicopter_revision
1 Year Ago
Fixed expert compile settings in Hammer corrupting
1 Year Ago
merge from main
1 Year Ago
merge from - RC
1 Year Ago
merge from harbor_outofbounds_fix
1 Year Ago
Fixed another, more rare NRE that can happen with Binoculars
1 Year Ago
ServerListManager.EnqueuePings NRE fix
1 Year Ago
1 Year Ago
Let's try moving FileProperties for CmdSeq.wc lower
1 Year Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
1 Year Ago
Setup for smooth scoring system
1 Year Ago
Port -blocksize for VBSP.EXE from CS:GO Added a bunch of new options for Hammer's Run Map dialog https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png Minor fixes to map compile tool output text Added Ambient Occlusion for VRAD (CS:GO version) Disabled by default, -ambientocclusion and -aoscale are the new options
1 Year Ago
player update water pistol held positon and holdtype override controller edit
1 Year Ago
Minor edit
1 Year Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
1 Year Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
1 Year Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
1 Year Ago
Keep pedals flat as the pedal axle turns
1 Year Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
1 Year Ago
Materials
1 Year Ago
Added pedals to the pedal bikes and IK'd driver feet to them
1 Year Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
1 Year Ago
Added pedal bike and pedal trike to my test map
1 Year Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
1 Year Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
1 Year Ago
Enabled head clipping check on bikes
1 Year Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
1 Year Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
1 Year Ago
Air control improvements and refactoring
1 Year Ago
merge from main
1 Year Ago
Parent merge
1 Year Ago
Cherrypick 95464
1 Year Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
1 Year Ago
Parent merge