125,570 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Merge from twitchdropsrender
1 Year Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
1 Year Ago
server compile fix
1 Year Ago
merge from hackweek_better_mountable_editor
1 Year Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
1 Year Ago
Fixed init order error
1 Year Ago
Shrink the start tutorial button in the options menu
1 Year Ago
Merge from getdefinitions_fix
1 Year Ago
Merge from dome_collider_fixes
1 Year Ago
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1 Year Ago
Merge from vanilla_tc_gibs
1 Year Ago
Merge from binocular_chat
1 Year Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
1 Year Ago
Code cleanup
1 Year Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
1 Year Ago
Temporary fix for projectile violation when hitting a wolf's butt
1 Year Ago
Fix wolf not circling, add flee behaviour
1 Year Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
1 Year Ago
Start work on wolf roam state
1 Year Ago
Fix wolf getting stuck in some situations
1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Panel light tweaks
1 Year Ago
Prevent wolves being too synchronized by adding a random delay
1 Year Ago
Fix wolf sliding during some montages
1 Year Ago
Integrate spine animator and look animator
1 Year Ago
Merge from hackweek_optimize_statics
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
Merge from entitymenu_codegen_optimize
1 Year Ago
divesite small b wip
1 Year Ago
Update vortigaunt model to have EP2 animation preference Fixes EP2 intro scene with alyx and antlions Antlion, Zombie and Fast Zombie models from Episode 2 They have missing animations used in episodes, and appear to be backwards compatible.
1 Year Ago
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1 Year Ago
Fix wolves going very fast
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
1 Year Ago
Convert fsm to component
1 Year Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
1 Year Ago
Add initshared and destroyshared to entityComponent
1 Year Ago
player model preview handling mountpoint rotation
1 Year Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
1 Year Ago
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1 Year Ago
removed dead code
1 Year Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
1 Year Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
1 Year Ago
Fixed a copypaste error in edit_sky Fixed crash with threaded addon file access Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed changelevel crash to do with ragdolls
1 Year Ago
ue_canyon_b meta
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
fixed rotations on jutting cliffs prefabs