193,463 Commits over 4,079 Days - 1.98cph!

1 Year Ago
More spawnable static props with "on" appearance - candle sets, individual candles, furnace large + small, electric furnace. Fixed "alwaysOn" static hobobarrel missing sounds and entity script. Manifest update.
1 Year Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
1 Year Ago
merge from full_server_demos -> aux2
1 Year Ago
merge simple_upload -> full_server_demos
1 Year Ago
More stabilisation stuff
1 Year Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
1 Year Ago
Force update passthrough UI when switching between an input/output handle
1 Year Ago
Use async loading to load the menu+game+engine UI in parallel
1 Year Ago
Clamp angular velocity y
1 Year Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
1 Year Ago
Remove usage of dynamic clientside model indices in Lua API
1 Year Ago
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1 Year Ago
Fixed auxiliary outputs messing with how we calculate power drain
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fix container Ids Manifest
1 Year Ago
Compile fixes, player animator update
1 Year Ago
Build vtex.exe Disable queued loader entirely, it does not work Sync ClientsideModel & ClientsideRagdoll implementations with main Change ents.CreateClientProp to work like ClientsideModel
1 Year Ago
Merge from main (stomped animator changes, will need to be regenerated)
1 Year Ago
Merge from cine_anims
1 Year Ago
Compile fixes
1 Year Ago
talk_06 anim settings fix
1 Year Ago
Merge from main
1 Year Ago
Change blocksize convar from bytes -> MB
1 Year Ago
Add integral
1 Year Ago
Bike roll stabilisation work
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
1 Year Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
1 Year Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
1 Year Ago
codelock placement
1 Year Ago
Fixed memory cell power passthrough being showed on both outputs
1 Year Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
1 Year Ago
tweaks to screw placement on texture group 03
1 Year Ago
screen material
1 Year Ago
extra material screen and uploaded crate models
1 Year Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
1 Year Ago
merge harmony2_3 -> aux2
1 Year Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
1 Year Ago
vm sks attachment and ironsights
1 Year Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
1 Year Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
1 Year Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
1 Year Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
1 Year Ago
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1 Year Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
1 Year Ago
Extra AI data
1 Year Ago
Final tweaks for brutalist church
1 Year Ago
oilrigs S2P