193,469 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fixed RecipientFilter global having its argument flipped Fixed some presets being erroneously treated as collection ID Update gmod.code-workspace
1 Year Ago
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1 Year Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
1 Year Ago
Extra AI data
1 Year Ago
Final tweaks for brutalist church
1 Year Ago
oilrigs S2P
1 Year Ago
set dressing level 3 rooms
1 Year Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
1 Year Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
1 Year Ago
player update. set up torch, skull torch and divers torch.
1 Year Ago
Exposed the total number of boxes and tweaked their spawn order
1 Year Ago
Merge from main
1 Year Ago
scaled down creeping trees in junkpiles by 25%
1 Year Ago
harbor_2 S2P
1 Year Ago
Bunch of harbor_2 fixes
1 Year Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
1 Year Ago
switched to rendererlod
1 Year Ago
manifest
1 Year Ago
container double door files
1 Year Ago
backup
1 Year Ago
Preliminary screen setup & related files.
1 Year Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
1 Year Ago
Set up initial mesh colliders on the crane
1 Year Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
1 Year Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
1 Year Ago
WIP crane saving
1 Year Ago
New PD controller style roll stabilisation, working rather well. + code formatting
1 Year Ago
Cargo ship crane gets started in dev scene via new dev trigger component
1 Year Ago
Brutalist church progress and added blend mask to metal roof textures
1 Year Ago
Bike balancing experiment
1 Year Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
1 Year Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
1 Year Ago
Fixed missing collider on crashed helicopter
1 Year Ago
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1 Year Ago
Adjust car settings for two-wheeled operation
1 Year Ago
Merge main -> Bikes
1 Year Ago
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1 Year Ago
Assigned correct materials to the harbor crane prefab
1 Year Ago
Finished crane LOD0 and textures
1 Year Ago
Reversed RAND switch behaviour, passes power when on and resets to off
1 Year Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
1 Year Ago
positioning tweaks
1 Year Ago
Fixed batteries draining more than the current energy they receive
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Merged io_entity_snapping/fixes to Aux2
1 Year Ago
merge from main -> ping_estimation
1 Year Ago
Merge from full_server_demos -> aux2 Network++