140,170 Commits over 4,505 Days - 1.30cph!

12 Months Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
12 Months Ago
update deep_sea/networking
12 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
12 Months Ago
Enabled GPU instancing on a bunch of materials
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
better fluorescent light icons
12 Months Ago
exhibit decor wallpapers setup, icons etc
12 Months Ago
merge from fix_metalplate_icon --> main
12 Months Ago
Enable read/write for metal plate torso model
12 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
12 Months Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
12 Months Ago
merge from main
12 Months Ago
merge nvg_fix to main
12 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
12 Months Ago
Updated spotlight assets
12 Months Ago
team_bag_label_fixes -> main
12 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
merge from main
12 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
12 Months Ago
merge from respawn_wet_proposed_fix --> main
12 Months Ago
merge from decor_lighting_dlc/storepage
12 Months Ago
Hexagon tiles - Updated textures
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
Addded mannequin to the store decor category
12 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
12 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
12 Months Ago
Beanbag seat - Updated icons with new textures
12 Months Ago
m249 - updated weapon audio timings
12 Months Ago
Update related monument prefabs
12 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
12 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
12 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
12 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
12 Months Ago
Block spray can reskinning of ceilinglight
12 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
12 Months Ago
Fixed store takeover editor following the localization changes
12 Months Ago
updated timing of world sks reload weapon anim
12 Months Ago
PT Boat Updates
12 Months Ago
Merge from deep_sea
12 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
12 Months Ago
split collider data SO out into its own file
12 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
12 Months Ago
More set dressing floating walkways and docks WIP
12 Months Ago
adjust shore epsilon for terrain-water check
12 Months Ago
Skin list update
12 Months Ago
Fixed StudioMDL crashes due to $maxverts
12 Months Ago
12 Months Ago
Skin asset name
12 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables