193,607 Commits over 4,079 Days - 1.98cph!
Set clipping checks to true by default when creating a new BaseVehicle
Initial scientist AI design file
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
Adjusted Tutorial NPC head look weight to 0.5
Lowered opacity of building guide placement material
Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
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Improved camera FOV calculation
Crane can pickup and move objects to a specific target position/rotation
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Allow item position offset settings just for skin viewer
Removed param override, it didn't work how I hoped
Make "head only" the default
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it.
- Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
Boilerplate GenericLerp implementation for crane and entity setup
Refactored a bit to remove code duplication
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Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Merge from tutorial_island
Remove old comment that's no longer true
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Merge from main -> full_server_demos
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
Change up logic that detects whether the HTML menu loaded or not
Change up logic that detects whether the HTML menu loaded or not
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Restored _vertex _fragment, and some _local, suffixes to save a few variants
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Display the shitty menu replacement if the real one doesnt load in 3seconds
Fixed commits being missing after merging
Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
Options button for menu fallback
merge from full_server_demos