193,607 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Set clipping checks to true by default when creating a new BaseVehicle
1 Year Ago
Initial scientist AI design file
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
1 Year Ago
Backups
1 Year Ago
Adjusted Tutorial NPC head look weight to 0.5
1 Year Ago
Lowered opacity of building guide placement material
1 Year Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
1 Year Ago
Saving and loading
1 Year Ago
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1 Year Ago
Rigging package
1 Year Ago
Improved camera FOV calculation
1 Year Ago
Crane can pickup and move objects to a specific target position/rotation
1 Year Ago
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1 Year Ago
Allow item position offset settings just for skin viewer
1 Year Ago
Removed param override, it didn't work how I hoped
1 Year Ago
Make "head only" the default
1 Year Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
1 Year Ago
Boilerplate GenericLerp implementation for crane and entity setup
1 Year Ago
Refactored a bit to remove code duplication
1 Year Ago
Minor tidy up
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
1 Year Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
1 Year Ago
Merge from tutorial_island
1 Year Ago
Remove old comment that's no longer true
1 Year Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
1 Year Ago
Remove unused feature
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
1 Year Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
Change up logic that detects whether the HTML menu loaded or not
1 Year Ago
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1 Year Ago
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1 Year Ago
Ye ole plugin switcheroo
1 Year Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
1 Year Ago
Final fixes
1 Year Ago
resized textures
1 Year Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
1 Year Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
1 Year Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
1 Year Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
1 Year Ago
Fixed commits being missing after merging
1 Year Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
1 Year Ago
Options button for menu fallback
1 Year Ago
network++
1 Year Ago
merge from full_server_demos