125,550 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Merge from main -> ping_estimation_fallback
1 Year Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
1 Year Ago
█▇▇'▄ ▊▊▊▄▆ ▌▅▄▊▋ █▉▅▍▆█▆ ▊▆▄▉▅ ▆▋ ▇▆▍▊▋▄▄ █▆▍ ▊▇▌▆▆▄▆▊▉▄▋
1 Year Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
1 Year Ago
Changed default fallback smoothness values to 0.15
1 Year Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
1 Year Ago
Codegen, manifest
1 Year Ago
merge from main
1 Year Ago
Minor placement check fix, sockets handle position tweaks
1 Year Ago
Merge from main
1 Year Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
1 Year Ago
Recycler lighting
1 Year Ago
Hill cliff placement progress
1 Year Ago
Shadow bleed fix.
1 Year Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
1 Year Ago
Cleanup visuals class Reformat targetting class
1 Year Ago
Road categories now available on networked worlds
1 Year Ago
Better placed server/client variable locations
1 Year Ago
phrases
1 Year Ago
storage warehouse material tweaks
1 Year Ago
Wallpaper reskinnable using the spraycan
1 Year Ago
divesite scene cleanup
1 Year Ago
Fixed material inspector errors when using packed mask blend shader
1 Year Ago
Progress backup
1 Year Ago
Added renderer batch component to binbag prefabs
1 Year Ago
adjusted spawn position for play mode to work
1 Year Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
1 Year Ago
merge from rotorwash_fixes
1 Year Ago
merge from CyclistHands
1 Year Ago
merge from HoveringBikeSpawns
1 Year Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
1 Year Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
1 Year Ago
merge from hazmat_youtooz_lod_fix
1 Year Ago
merge from SidecarCollision
1 Year Ago
merge from 100574
1 Year Ago
merge from surrender_gesture_warning
1 Year Ago
merge from npc_vending_reset_fix
1 Year Ago
█▆▋▋▍▋▅ _▍▇▅▋▉▊▋▌▊_▍▆▍▌ ▌▌▅ ▆▌▇▍▄▅▉▆▍█▌▇▇█▆.█▄▍▍▌▊▍▇
1 Year Ago
Fix travelling vendor incorrect field defines
1 Year Ago
Merge from main
1 Year Ago
Updated client-side grounded check to match the server-side one in CarPhysics
1 Year Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
1 Year Ago
Fixed missing buildings in radtown HLOD
1 Year Ago
Extended sidecar bike main collider further
1 Year Ago
Merge main -> SidecarCollision
1 Year Ago
Renamed friendly gesture to Surrender Added an optional description field to all gestures Added a warning to the Surrender gesture that it will allow other players to access your inventory (Will require a phrase rebuild for localization)
1 Year Ago
Adjust boogie board downhill force multiplier so it isn't active while on flat ocean
1 Year Ago
Fix npc vending machine sales data getting reset on server restart
1 Year Ago
▄▅▍▋▊█ ▍▍▉▄█▊▄ █▄ ▌▄▉▉█▍█▋ ██▇▍▇▆▆▄▆▌▉█▋▌ ▋▄▅▆▄ ▋▄▉ ▄█ ▄▋▇▌▅ ▋▍▄▊▇▉ ▇▇▉▉
1 Year Ago
merge from main