194,005 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
1 Year Ago
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1 Year Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
1 Year Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
1 Year Ago
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1 Year Ago
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1 Year Ago
Performantly unsets old set icon
1 Year Ago
Fixed some bugs with colour setting
1 Year Ago
Prevented client from attempting serverside equipment moves.
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
1 Year Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
1 Year Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
1 Year Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
player update. exported/set up bota bag animations
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Disable sync position on MDS.
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
level backup - moved turret up a balcony
1 Year Ago
merge from TryGetAimingModule_nre
1 Year Ago
merge from GetFacingLiquidContainer_nre
1 Year Ago
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1 Year Ago
merge from shelter_marker_sort_order
1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
1 Year Ago
Apply same fix to scientist at end of tutorial screen
1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
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1 Year Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
1 Year Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
1 Year Ago
player update. edited construction holdtype override controller
1 Year Ago
Wear item check now returns item it replaced Can fetch PlayerInventory class through player Item icon set methods
1 Year Ago
More physicsmats & related files.
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Merge main
1 Year Ago
Added base
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
1 Year Ago
Reposed hide shoes to match updated player rig
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
merge from main
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Glass & rock impacts