193,913 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
1 Year Ago
Merge from main
1 Year Ago
Adjusted ADS timings
1 Year Ago
Adjusted launcher ADS animation curve
1 Year Ago
Merge Main -> HomingMissileLauncher/ADS
1 Year Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
1 Year Ago
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Merge from main
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Added to main camera (disabled by default)
1 Year Ago
Fixed dynamic range loss
1 Year Ago
compound murals current work in progress backup
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
Added normal maps for concrete decals Enabled normal map on new decals
1 Year Ago
Several fixes and integration improvements
1 Year Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes