193,913 Commits over 4,079 Days - 1.98cph!
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix
Merge from Attack Helicopter/kill_attribution
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Fixed broken hazmat prefabs (since backpack changes)
Fix build targets not reinitialising properly after loading a save mid mission
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
Fixed broken tutorial container reference on load
Fixed mission loading work from yesterday
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
Don't start initial conversation when loading a save
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional
Better handling of multiple connection points close to each other when generating rail layout
Added monument topology to the entrance scene
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
sound.Play better optional argument handling
New default crosshair + options
Options > Multiplayer > Crosshair Customization
Train tunnel entrance scene
Missed a misaligned indent
Quick cleanup/refactor after merge
Restored create or resume tutorial process functionality.
More WIP and a tricky merge.
Fixed T1 HAB armor door being included in the gibs
cherrypicked from decal fix
Shipping container fixes to triangle up / down roof pieces (better alignment)
Added decal gizmo icon for selection, visual guides for projection and texture orientation
fixing several bugs
improved destruction gibs on frames and foundation steps
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
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More cleanup, destroy all entities on the island
Remove islands from the active island list on the server and client
WIP cleanup after tutorial is finished
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
Copy GUID of DofExposer from main, unsure how this got changed