193,920 Commits over 4,079 Days - 1.98cph!

1 Year Ago
fixing several bugs improved destruction gibs on frames and foundation steps
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
1 Year Ago
Copy GUID of DofExposer from main, unsure how this got changed
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
1 Year Ago
Added a start modal to prompt the player whether they want to start a tutorial
1 Year Ago
Fixed contacts button flickering after leaving the tutorial
1 Year Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
1 Year Ago
Fix armored door not being blocked by debris
1 Year Ago
Increased number of burstcloth bones in ghost costume
1 Year Ago
Increase building block trigger of debris so that wall debris will block building of floors attached to the same point
1 Year Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
1 Year Ago
Increased the minimum distance between underground rail entrances
1 Year Ago
Prefab updates
1 Year Ago
Trainyard spawn improvements
1 Year Ago
World Setup tweaks
1 Year Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
1 Year Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
1 Year Ago
Added a final blend layer to the entrance to simulate large scale AO and dirt Some prefab tweaks
1 Year Ago
PathFinder uses better heuristic with and without diagonals
1 Year Ago
Fixed fishing village placement performance issue
1 Year Ago
cherry pick from /editor-decal-update-fix
1 Year Ago
Added ProceduralMapRailSimple
1 Year Ago
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1 Year Ago
Fixed deferred decals becoming unresponsive in edit-mode
1 Year Ago
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
1 Year Ago
Prefab context editing scene (contains Main Camera and Skydome)
1 Year Ago
added decal prefabs to relevant building blocks
1 Year Ago
concrete decals polish pass, resized, added some cracks decal
1 Year Ago
Working version for testing
1 Year Ago
Players can't place things in the supply box
1 Year Ago
Build navmesh for islands loaded from a save
1 Year Ago
debug for testing
1 Year Ago
bunch of new decals
1 Year Ago
more wip
1 Year Ago
very WIP island loading
1 Year Ago
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
1 Year Ago
Nice transition for ADS into fullscreen UI
1 Year Ago
Merge from main
1 Year Ago
removed previous textures
1 Year Ago
updated brutalist skin textures
1 Year Ago
UV mapping fixes post texture update Redo of some gibs post texture update
1 Year Ago
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1 Year Ago
Updated deploy guide and fixed short LOD distances for siren light.