199,222 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Cooking pot initial work
1 Year Ago
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1 Year Ago
Fix NRE in SendUpdatedInventory
1 Year Ago
Incen ammo additive
1 Year Ago
Metal impacts with new atlases.
1 Year Ago
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1 Year Ago
cherry picking 92516
1 Year Ago
scene backup and S2P for testing
1 Year Ago
Zipline platforms LODs, colliders and prefabs cleanup
1 Year Ago
removing ground grass decal
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
▉█▌▍▍▇▋ ▆█▊▊ ▆▋▋▆▌.
1 Year Ago
New spark atlas to replace the old pixelated mess. Scene backup.
1 Year Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
1 Year Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
1 Year Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
1 Year Ago
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1 Year Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
1 Year Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
1 Year Ago
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1 Year Ago
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1 Year Ago
Performantly unsets old set icon
1 Year Ago
Fixed some bugs with colour setting
1 Year Ago
Prevented client from attempting serverside equipment moves.
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
1 Year Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
1 Year Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
1 Year Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
player update. exported/set up bota bag animations
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Disable sync position on MDS.
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
level backup - moved turret up a balcony
1 Year Ago
merge from TryGetAimingModule_nre
1 Year Ago
merge from GetFacingLiquidContainer_nre
1 Year Ago
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1 Year Ago
merge from shelter_marker_sort_order
1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
1 Year Ago
Apply same fix to scientist at end of tutorial screen
1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
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1 Year Ago
Move where we set -game for Hammer, and init mod shaders for vbsp