130,593 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Correctly hide the progress bar when unlock minigame finishes successfully
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceWearFromBelt, added it to prisoner hood.
Prisoner hood is now force worn when added to a handcuffed player's belt bar.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix framerate dropping to near zero when painting quick long strokes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Active held entities are notified when owner dies.
Unlock handcuffs on death, releasing player limitations for when they respawn.
 
                
                
                
                
                
             
         
        
            
            
            
                
                textured tricycle with LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                update no build volume at train_tunnel_double_entrance_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meshlod converter
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from ShelterColliderFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ScrapHeliSpeedoFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from solarpanel_damagepickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from teslacoil_clippingexploit_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from meshlod converter
 
                
                
                
                
                
             
         
        
            
            
            
                
                RendererLOD conversion fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModForceSelectFromBelt and related implementation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow handcuffs to be applied to wounded players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fishing_changes_june_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Revert the chair prefabs, they were just for demonstration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters
Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets
Fixed both menu options not working Undo properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scrap Transport Heli speed on the airspeed gauge now matches actual speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> HeliDrivingImprovements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fish trap not being able to accept whole fish as bait
Fish trap can no longer catch the same fish being used as bait
Fixed fish trap result item not stacking correctly
 
                
                
                
                
                
                    
    
        
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                ▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅
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                Updated the bait value of the unused berrry items
 
                
                
                
                
                
                    
    
        
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                Merge from hackweek_renderlod_collapse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states
RendererLOD will no longer collapse a renderer with multiple empty states
 
                
                
                
                
                
             
         
        
            
            
            
                
                Solar panels no longer take damage when picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying steam overlay URLs again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from meshlod_converter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update MaterialSetup to not target children if we convert to a MeshLOD
Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> allow_barricades_monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)