249,212 Commits over 3,959 Days - 2.62cph!

49 Days Ago
Update kills/deaths on kill/death Hit markers
49 Days Ago
Electric button minor server optims Cleanup and formatting
49 Days Ago
properly set texture sizes in the import settings
49 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
49 Days Ago
USP Pistol - fixed normal issue, slightly darker slide
49 Days Ago
network++
49 Days Ago
merge from december24_art_fixes
49 Days Ago
Make the sidebar kind of persistent Highlight active sidebar Change review layout Convert ScreenshotCarousel to css
49 Days Ago
Leaderboard backup, run #15557
49 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
49 Days Ago
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49 Days Ago
player death sprite player death blood player death zoom/shake easy player death sprite diff 1 death sprite zombie celebrate
49 Days Ago
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49 Days Ago
Merge from main
49 Days Ago
Update shader GUI
49 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
49 Days Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
49 Days Ago
more sprites
49 Days Ago
Experiment with pixel versions
49 Days Ago
Apply optimisations to metal and sulfur nodes
49 Days Ago
Merge from main
49 Days Ago
Merge from elevator_qol
49 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
49 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
49 Days Ago
merge from main -> aux3
49 Days Ago
Double the speed of player placed elevators
49 Days Ago
Fix clothing using the wrong skin
49 Days Ago
Fixed orientation of the second door in demo_1
49 Days Ago
Fixed up wrong text for the tutorials
49 Days Ago
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
49 Days Ago
legacy_shelter_revoke -> main
49 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
49 Days Ago
Fixed references to human textures being broke
49 Days Ago
Color adjustments for camera
49 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
49 Days Ago
ApplyThrowableAnimations NRE fix
50 Days Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
50 Days Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
50 Days Ago
self:GetTable() => meta.GetTable( self ) (#2154)
50 Days Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
50 Days Ago
siege tower lods
50 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
50 Days Ago
Improved checks inside HasHeadset
50 Days Ago
More balancing Fixed hard crash with laser projectiles running parallel
50 Days Ago
izIsSoft changes
50 Days Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
50 Days Ago
merge from main
50 Days Ago
Scores, update scoreboard Death message prep
50 Days Ago
reset menu tip state when component is enabled
50 Days Ago
Final'ish fire additive