221,909 Commits over 3,653 Days - 2.53cph!

49 Days Ago
Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace
49 Days Ago
Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor
49 Days Ago
Make breakable, block into prefabs. update scene to link all the objects to prefab Bombable Add bombable comp Update shader to what I think is right now
49 Days Ago
Playing with a live value inspector on hover https://files.facepunch.com/ziks/2024-02-09/sbox-dev_0Iwj4OgIbd.mp4
49 Days Ago
Cloth, clothflesh, concrete, metalore
49 Days Ago
level update and s2p
49 Days Ago
more biome visuals compatible props and structures
49 Days Ago
Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks
49 Days Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
49 Days Ago
Rebuild component type if method or property removed
49 Days Ago
Route SoundHandle through managed system, use speaker volumes etc
49 Days Ago
Fix invalid program involving value type inputs
49 Days Ago
Audio processor basics
49 Days Ago
Merge from main/map_entity_load_fix
49 Days Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
49 Days Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
49 Days Ago
Flag collider/bounds change to make it easier to melee dig
49 Days Ago
Check ingredients by item ID
49 Days Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
49 Days Ago
When making meals, take stacks into account
49 Days Ago
Fixed missing deer kebabs
49 Days Ago
strip vmixtool
49 Days Ago
create mixer - can play sounds!
49 Days Ago
Leaderboard backup, run #9484
49 Days Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
49 Days Ago
New system UI
49 Days Ago
Icons
49 Days Ago
New system, combine ingredients button
49 Days Ago
Try to do the shoelace formula manually
49 Days Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
49 Days Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
49 Days Ago
More button stuff
49 Days Ago
Toggle button UI stuff
49 Days Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
49 Days Ago
More icon work
49 Days Ago
Icon button work etc
49 Days Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
49 Days Ago
Generate proto
49 Days Ago
Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs
49 Days Ago
Tea target type proto change
49 Days Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
49 Days Ago
Fix IsPure() for methods with out parameters
49 Days Ago
49 Days Ago
Scene backups
49 Days Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4
49 Days Ago
Cherrypick #92273
50 Days Ago
Fixed IsSeatClipping direction not being normalised
50 Days Ago
Merge fixes in some random prefabs
50 Days Ago
Missed .cs file