146,261 Commits over 2,498 Days - 2.44cph!
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Merge from main/camera_recording
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
Tweaked positioning of label on default trophy and table trophy
Changed skull trophy text material to a lit version so it responds to light
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
Test map edit, remove the modular cars
Remove unused Minicopter code
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
Diversity pass on weather profiles.
Rainbow prefab application.
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
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Manifest and protocol update
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Some more optimization
Disable updating on the player preview when it's not open
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TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
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Game exe goes in the root folder
Don't bother adding "GAMEBIN" search paths
Update .gitignore
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Reduce transfer speed
Downloaded files hierarchy
Rename FileSystem to EngineFileSystem
Rename FileSystem class to BaseFileSystem
EngineFileSystem is internal
Added FileSystem to Game dll
Load layouts/stylesheets from FileSystem.Mounted
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Final rainbow effect & files
Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
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Forgot c++ doesn't initialize pointers to null, god help us
Init/Shutdown ServerSideClient on connect
Drop iterations down to 1 (from 2)