124,931 Commits over 4,171 Days - 1.25cph!

52 Days Ago
added ScheduleParallel extension functions to handle sensible batch sizes automatically, this assumes that a reasonable batch size (64) is required before scheduling overhead beats any gains made with parallelism - if this isn't the case, such as for longrunning complex jobs working on a small number of items then you should control the batch size yourself
52 Days Ago
inventory scroll bar fix for the 84th time
52 Days Ago
Clean up the homepage, and header navigation
52 Days Ago
Update frontier pack
52 Days Ago
update abyss pack items
52 Days Ago
merge from nametag_clipping_fix
52 Days Ago
Merge from fishing_village_a_door_fix
52 Days Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
52 Days Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
52 Days Ago
Merge from NormalizedTapeUsed_nre
52 Days Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
53 Days Ago
Merge from project_generation
53 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
53 Days Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
53 Days Ago
Push editor script
53 Days Ago
Merge from main
Rin
53 Days Ago
Road collliders Painted road and roadside Bakes
53 Days Ago
Merge from digestion_tea_sync
53 Days Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
53 Days Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
53 Days Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
53 Days Ago
Ring road progress
53 Days Ago
Fix NRE in ESPCanvas.Update on disconnect
53 Days Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
53 Days Ago
Terrain painting progress
53 Days Ago
Merge from hardore_refresh
53 Days Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
53 Days Ago
Compile fix
53 Days Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
53 Days Ago
Box lighting setup/prefab.
53 Days Ago
Apply crafting cost multipliers to mixing/cooking benches
53 Days Ago
Fixed gesture wheel locked pack store button not redirecting to the store
53 Days Ago
Steam inventory legacy wall redirect Mask fixes
53 Days Ago
Removed optimized loading option (removed on main)
53 Days Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
53 Days Ago
Store takeover property drawer
53 Days Ago
Store general grid tweaks and fixes
Rin
53 Days Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
53 Days Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
53 Days Ago
Try and fix the quit modal
53 Days Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
53 Days Ago
Merge from main
53 Days Ago
Fix for bear pie timing not being sync with other teas
Rin
53 Days Ago
More terrain progress
53 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
53 Days Ago
localise clear filters
53 Days Ago
Stop devlog tag showing the patch date on the homescreen
53 Days Ago
Localised the quit modal
53 Days Ago
Fixed modded catgegory not working properly
53 Days Ago
Remove code inside PrefabPreProcess