224,003 Commits over 3,684 Days - 2.53cph!

50 Days Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
50 Days Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
50 Days Ago
handlebar_moustache fbx test
50 Days Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
50 Days Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
51 Days Ago
Component editor
51 Days Ago
Fixed testing scene/map missing models and incorrect rotations
51 Days Ago
Motor frequency emulation Remove unused PWM fixes
51 Days Ago
merge from main
51 Days Ago
Merge main
51 Days Ago
Merged main
51 Days Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
51 Days Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
51 Days Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
51 Days Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
51 Days Ago
Replaced brutalist church model with the prefab on the scene
51 Days Ago
Brutalist church progress
51 Days Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
51 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
51 Days Ago
final planter fix pls
51 Days Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
51 Days Ago
fix material on the bathtubplanter
51 Days Ago
merge from main
51 Days Ago
Fix text on a few views, punctuation and wrong descriptions
51 Days Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
51 Days Ago
Scientist count bump. Additional AI data.
51 Days Ago
Add 3rd variant to Frontier Planter prefab
51 Days Ago
Fix Abyss text sizing bug
51 Days Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
51 Days Ago
Merge from main
51 Days Ago
merge from main
51 Days Ago
Merge from debugging
51 Days Ago
Init/get order fix
51 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
51 Days Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
51 Days Ago
Remove some debug. Movement delay fix.
51 Days Ago
fixed ChickenCostume related errors on CraggyIsland
51 Days Ago
phrases
51 Days Ago
Merge main -> store-ui
51 Days Ago
WIP suspension
51 Days Ago
merge from tutorial_island/server_opt_in_support
51 Days Ago
merge from tutorial_island/auto_opt_out
51 Days Ago
merge from vendor_ui_fixes_4
51 Days Ago
merge from tutorial_island
51 Days Ago
merge from fadeoutnre_fix
51 Days Ago
merge from store-ui branch
51 Days Ago
merge from RidingChickenCostume
51 Days Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
51 Days Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
51 Days Ago
Revert back to harmony 1.2 to fix aux2