129,878 Commits over 4,201 Days - 1.29cph!

41 Days Ago
Rejiigged hierarchy for barge painting
41 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
41 Days Ago
Added WIP mannequin prop
41 Days Ago
More sail setup to match art
41 Days Ago
shifted t1 workbench around
41 Days Ago
merge form meta_shift
41 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
41 Days Ago
Player updates for M39 and spray can item updates
41 Days Ago
Sail fixes
41 Days Ago
More cleanup and removing old code.
41 Days Ago
merge from drone_storage_slot
41 Days Ago
Quick commit before vert painting barges
41 Days Ago
Missed some files
41 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
41 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
41 Days Ago
Merge from parent
41 Days Ago
Missions now reward more/better loot
41 Days Ago
Sail deploymennt guide mesh setup
41 Days Ago
PlayerBoat cleanup
41 Days Ago
More dirt added to blue containers
42 Days Ago
Updated sail prefab with artwork
42 Days Ago
merge from main
42 Days Ago
merge from menu_optims
42 Days Ago
Halloween Wallpapers - Initial setup
42 Days Ago
merge from meta_shift
42 Days Ago
Spike trap damage pass
42 Days Ago
Merge from parent
42 Days Ago
Merge from main
42 Days Ago
merge from main
42 Days Ago
Spawns
42 Days Ago
Ground spawns.
42 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
42 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
42 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
42 Days Ago
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42 Days Ago
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42 Days Ago
progress on guide mesh rendering improvements
42 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
42 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
42 Days Ago
Fix color picker events, upgrade components to look more rust-y
42 Days Ago
Walkway LOD/COL progress
42 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
42 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
42 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
42 Days Ago
UI pages cache their scroll rect components and disable them when invisible
42 Days Ago
Musical instrument and bow updates for entity, hold types and anims
42 Days Ago
merge from main
42 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command