249,157 Commits over 3,959 Days - 2.62cph!

49 Days Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
49 Days Ago
VR: init g_pVrSystem before finishing material system setup
49 Days Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
49 Days Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
49 Days Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
49 Days Ago
First fix map override task when using launcharguments.map
49 Days Ago
merge /cpu_batching_instanced → /aux
49 Days Ago
Un-check Read/Write on all meshes
49 Days Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
49 Days Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
49 Days Ago
Fixed instancing to work with non-read-write meshes
49 Days Ago
Fixed server build
49 Days Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
49 Days Ago
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49 Days Ago
Updating all other fireballs progress.
49 Days Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
49 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
49 Days Ago
Update: review comments - Removed in-memory file caching and simplified code - Added a semaphore to prevent multiple concurrent uploads - Removed a flat delay when detected trigger phrase to upload a snapshot - Removed post-heartbeat attempt to find-and-upload snapshots Update: braking change mitigation - Fallback to old API json format if failing to process with new one.
49 Days Ago
fixed drawbridge material ids
49 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale
49 Days Ago
merge from hazmat plushy
49 Days Ago
icon pickup repair manifest deploy setup desc changes
49 Days Ago
Merged siege weapons into jungle for material and texture reuse
49 Days Ago
Initial tile cache skeleton
49 Days Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
49 Days Ago
merge from main
49 Days Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
49 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
49 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
49 Days Ago
merge ice_sculptures->Aux2
49 Days Ago
merge from fridge_container
49 Days Ago
fridge inventory slots 30 -> 48
49 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
49 Days Ago
merge from homing_missile_loot
49 Days Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
49 Days Ago
Humans: added citizen_human_female_staging.vmdl
49 Days Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion
49 Days Ago
manifest
49 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
49 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
moved entities to the subEnts folder for clarity
49 Days Ago
updated/placed drawbridge doors in siege tower
49 Days Ago
manifest
49 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
49 Days Ago
editorconfig update
49 Days Ago
Leaderboard backup, run #15533
50 Days Ago
Compile fix
50 Days Ago
Added air wolf 24x7 station
50 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)