129,369 Commits over 4,201 Days - 1.28cph!

42 Days Ago
main -> facepunch_assert
42 Days Ago
Bug fixes, general cleanup
42 Days Ago
Assert throws exceptions Check wont print anything - just returns state
42 Days Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
42 Days Ago
rebuild hackable crate loot
42 Days Ago
merge from main
42 Days Ago
Clean: missed newlines Tests: none, trivial change
42 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
42 Days Ago
BBS fixes
42 Days Ago
merge from drone_storage_slot
42 Days Ago
meta_shift -> main
42 Days Ago
merge from meta_shift/monument_shuffle
42 Days Ago
merge from main
42 Days Ago
added `drone.disableSamTargeting` convar for balance testing
42 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
42 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
42 Days Ago
Remove using
42 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
42 Days Ago
player-controlled drones targetable by SAMs
42 Days Ago
Setup for other monument types
42 Days Ago
Reverted changes to skydome's TOD_sky night settings
42 Days Ago
Merge from main
42 Days Ago
missing change
42 Days Ago
moved drop input response so it's reliable
42 Days Ago
Merge from underwater_lab_windows_fix
42 Days Ago
Merge from main
42 Days Ago
Merge from render_pipeline_testing
42 Days Ago
Updated Spinning Radar Prop Textures
42 Days Ago
Merge from main
42 Days Ago
Applied Boat block type to remaining boat blocks
42 Days Ago
Small oilrig no longer spawns in T0
42 Days Ago
merge from main
42 Days Ago
merge from monument_shuffle
42 Days Ago
merge from monument_shuffle
42 Days Ago
merge from stringpool_warnings_investigation
42 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
42 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
42 Days Ago
merge from drone_storage_slot
42 Days Ago
don't let market drones brick the server with bad entityref access
42 Days Ago
S2P radtown_small_3 Minior spawn location changes
42 Days Ago
merge from main
42 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
42 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
42 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
42 Days Ago
merge from meta_shift