224,146 Commits over 3,684 Days - 2.54cph!

48 Days Ago
GetEdgeVertices has two out vertices, instead of returning array
48 Days Ago
Delete more stuff + guns use correct sound
48 Days Ago
Delete some stuff updated surface
49 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
49 Days Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
49 Days Ago
Lock reflection simulator when committing
49 Days Ago
Leaderboard backup, run #10180
49 Days Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
49 Days Ago
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49 Days Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
49 Days Ago
Merge vendor fixes 5
49 Days Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
49 Days Ago
Merge vendor ui fixes 5
49 Days Ago
Leaderboard backup, run #10171
49 Days Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
49 Days Ago
Leaderboard backup, run #10170
49 Days Ago
49 Days Ago
▋▍▋▉▉▊ █▅▄▆ ▊▉▌█▊ ▍▌▄▍ ▆▌ `▉▌▉▊-▌▅▌▆▋▊-▍▉▉▅▇▇▍▊▄`
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49 Days Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
49 Days Ago
▊▆▉▇ ▌█▋▄ ▆▄▆▌▋▇█▆▇▇▋ ▍▄▄▌█ ▄▄▍▅ ▊▍█ ▇▅█▄▄ █▌ ▉▊█▊▊▌▆ ▇▊█▅▆ ▇▇▋▋█ ▉▇▄ ▆▋█▉ █▇ `▉▍▊▇▆█▋█▋▄▉▇█▄▆▊▇█()`
49 Days Ago
49 Days Ago
func_tanklaser sound fix PropSelect:AddModel throws error on invalid input Added more portal entities to the spawn menu Updated effects library Fixed effects changing their entity table if accessed too soon. Added the "trace" debug console command Added NPCData.SnapToNormal Make npc_security_camera duplicatable
49 Days Ago
merge from main
49 Days Ago
Fixed npc_security_camera not duplicating
49 Days Ago
Fixed npc_security_camera not duplicating
49 Days Ago
Fixed npc_security_camera not duplicating
49 Days Ago
merge from binoculars_nre_fix
49 Days Ago
▍▅▊▌ ▊▇▊▉██▅█ ▍▊▉▌█▄
49 Days Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
49 Days Ago
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49 Days Ago
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49 Days Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
49 Days Ago
Update patrol heli map tooltip name + other slight changes for consistency
49 Days Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
49 Days Ago
Added global.debuglanguage convar to debug localization
49 Days Ago
slicked_back_balding lods
49 Days Ago
Leotard Model + Hair Adjustments
49 Days Ago
blunder buster blockout
49 Days Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
49 Days Ago
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49 Days Ago
normalise condition fill amount
49 Days Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
49 Days Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
49 Days Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.