125,769 Commits over 4,171 Days - 1.26cph!

55 Days Ago
update from main
55 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
55 Days Ago
Merge from main
55 Days Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
55 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
56 Days Ago
Fix ownership share with buried weapons
56 Days Ago
new_menu -> main
56 Days Ago
Split MotionList in separate file
56 Days Ago
Ensure official servers are hidden in both community and modded
56 Days Ago
Merge from hardcore_refresh
56 Days Ago
Possible MapInterface.ResetMapView NRE fix
56 Days Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
56 Days Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
56 Days Ago
main_menu -> main
56 Days Ago
Set client entities internal value instead of resetting the hidden value itself
56 Days Ago
Vis/parent checks for auth wip
56 Days Ago
Fix notifications for ultrawide
56 Days Ago
Potential fix for footstep NRE
56 Days Ago
Update Abyss Pack and Industrial
56 Days Ago
renamed pilot hazmat skin asset name to pilot pack
56 Days Ago
Fixed rare scale issue when opening skin modal
56 Days Ago
fix build
56 Days Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
56 Days Ago
update lumberjack and wallpaper pack with new media
56 Days Ago
Updated backpack textures
56 Days Ago
Loading Screen and Bootstrap views ultrawide fixing
56 Days Ago
Fixed skin viewer settle rotation not being consistent accross all framerates
56 Days Ago
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen Also inverted parralax Y axis, feels better
56 Days Ago
Added a warning when the steam overlay failed on checkout
56 Days Ago
modding_prefabs_july -> main
56 Days Ago
Updated moddeding wolf and tiger spawners, no longer spawn metal ore
56 Days Ago
merge from new_menu
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
merge from Locker_Collider
56 Days Ago
merge from fix_camera_jump
56 Days Ago
merge from fix_flashlight
56 Days Ago
merge from pilot_hazmat_dlc
56 Days Ago
Play menu tab box and headers
56 Days Ago
Fixed graphical artifact on bodies of water
56 Days Ago
Check for double priv. Save file update.
56 Days Ago
baked LODs of trawler ghost ship, updated prefabs
56 Days Ago
changed collision surface to metal
56 Days Ago
Merge from fog_save
56 Days Ago
Merge from hardcore_refresh
56 Days Ago
Merge from hardcore_refresh
56 Days Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
56 Days Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
56 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
56 Days Ago
Remove some baked grass left over