161,308 Commits over 2,771 Days - 2.43cph!

3 Months Ago
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3 Months Ago
Offload dynamic update work from the main thread
3 Months Ago
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3 Months Ago
merge from sharkfixes
3 Months Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
3 Months Ago
Actually use the highest value of the ground height + 100 and the vertical offset
3 Months Ago
Raise the minimum height of the aircraft
3 Months Ago
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3 Months Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
3 Months Ago
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3 Months Ago
cherrypicking 64062 (client only) RC
3 Months Ago
Don't check for events if plugin not available.
3 Months Ago
b_vr sets arms to follow modelspace IK targets
3 Months Ago
Updated Airstrike to use correct particle
3 Months Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
3 Months Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
3 Months Ago
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3 Months Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
3 Months Ago
Update some compiled assets
Sam
3 Months Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Months Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
3 Months Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
3 Months Ago
Cherrypicking 64059 from main - Release RC
Sam
3 Months Ago
Fix shadow list not being updated if we only update the number of shadows
Sam
3 Months Ago
Add rebuild time limit when we change only the text shadow too
Sam
3 Months Ago
Remove debug text
3 Months Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
Sam
3 Months Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
3 Months Ago
Stop fish brain thoughts spamming the console with "point" and a number
3 Months Ago
material improvements, stamped text on base
3 Months Ago
primaryFireInput gets cleared fully when there's no driver.
3 Months Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
Sam
3 Months Ago
Don't do alpha gamma correction on text shadow, fixes banding
Sam
3 Months Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
Sam
3 Months Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
3 Months Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Months Ago
merge from main
3 Months Ago
Fix for blocked loot on bunkbeds, collider was set to convex
3 Months Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
3 Months Ago
Merge from main/underwater_lab_45_degree_corner_fix
3 Months Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
3 Months Ago
Fixed incorrect log message if there's a junkpile buoyancy error
3 Months Ago
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3 Months Ago
Increased submarine max throttle speed a little
3 Months Ago
Increase submarine max dive/climb speed a bit. Some labs are deep
3 Months Ago
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3 Months Ago
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3 Months Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
3 Months Ago
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