134,342 Commits over 4,262 Days - 1.31cph!

2 Months Ago
Reducing per pixel complexity on FC materials - pass one of a few
2 Months Ago
Fix merge conflicts
2 Months Ago
Merge from horse_medsyringe_healing
2 Months Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added commands to print the test list in a readable format Code cleanup
2 Months Ago
main -> vendor_ui_drone_accessibility
2 Months Ago
Fix prediction NRE for NPCVendingMachines
2 Months Ago
Roadsign jacket LODs + fixed normals
2 Months Ago
merge from bot_exec
2 Months Ago
removed scrap costs from softcore workbenchs
2 Months Ago
restore WB tax reductions codegen
2 Months Ago
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2 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
2 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
2 Months Ago
Added a test spawning and killing all entities, looking for NREs
2 Months Ago
Normal fix on coffecan helmet repose
2 Months Ago
merge from main
2 Months Ago
No need to cache saild wind blocked status if not lowered
2 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
2 Months Ago
save++ network++
2 Months Ago
Compile fix
2 Months Ago
merge from garage_door_2k
2 Months Ago
merge from computerstation_cap_fix
2 Months Ago
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2 Months Ago
merge from marker_teleport_from_server
2 Months Ago
merge from boat_better_shallow_water_behaviour
2 Months Ago
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2 Months Ago
Allow mummy mask in conveyor filters
2 Months Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
2 Months Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
2 Months Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
2 Months Ago
merge from naval_update
2 Months Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
2 Months Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
2 Months Ago
Boat-shape scoring initial testing
2 Months Ago
merge from Sail_Minigun_desc
2 Months Ago
Boots LODs
2 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
2 Months Ago
Fixed radiation zones not disabling after players leave area
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
merge from floating_cities
2 Months Ago
Subtract 135644
2 Months Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
2 Months Ago
Merge from eye_wearable_fix_2
2 Months Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
2 Months Ago
Allow all the frankenstein parts to be added to conveyor filters
2 Months Ago
Allow frankenstein mask in conveyor filters
2 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
2 Months Ago
Remove Viewmodel ghosting Fix dismount NRE