202,453 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Bathtub prop / textures/ LODs / COL / prefabs
2 Years Ago
merge from weapon_racks
2 Years Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
2 Years Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
2 Years Ago
Fixed BuildingBlock.currentGrade early exit when null
2 Years Ago
Renmoving unused code (InstancedMeshTracker)
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main/Attack Helicopter
2 Years Ago
Save++
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
2 Years Ago
Folder organising
2 Years Ago
Merge from parachute
2 Years Ago
Fixed parachute not disengaging if it hits the ocean
2 Years Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
2 Years Ago
Rocket ammo fixes, and gunner UI update
2 Years Ago
Eight second reload time after firing six rockets in attack heli
2 Years Ago
Add a very tall diving tower to craggy for testing
2 Years Ago
Add analytics: start height, distance travelled, flight time
2 Years Ago
Applied glass_small to VintageWallClock
2 Years Ago
Merge from glass_small
2 Years Ago
Added world edge push back support to the Summer DLC mountables
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
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2 Years Ago
Merge from parachute
2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
2 Years Ago
Merge from airpatch_media
2 Years Ago
Build settings
2 Years Ago
Manifest
2 Years Ago
Merge from parachute
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup
2 Years Ago
Adjusted heli driver and gunner eye positions + view angles
2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
2 Years Ago
Merge from airpatch_media
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Added an animation event forwarder and bucket drop events on quarry track animation
2 Years Ago
Merge from global_networked_bases
2 Years Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
2 Years Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
2 Years Ago
Fixed profiler sample mismatch in SendEntityDelete
2 Years Ago
missed file
2 Years Ago
Added some additional NRE checks server-side.