202,450 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Parent merge
2 Years Ago
Merge cathode-tweaks -> main
2 Years Ago
Merge Main -> save241
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Merge from main
2 Years Ago
Remove instanced rendering from sleeping bag
2 Years Ago
Network++
2 Years Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
2 Years Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
2 Years Ago
cutout spiderweb shapes, added to prefab
2 Years Ago
Shadow strength fix.
2 Years Ago
Merge from save241
2 Years Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
2 Years Ago
rocket_basic projectile updated
2 Years Ago
merge from main
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Change `LogError` to `LogWarning` when calling Initialize twice
2 Years Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
2 Years Ago
Another 2021 server build fix attempt
2 Years Ago
Change shadow material from `watersplash-1` to `shadows`
2 Years Ago
2021 server build fix attempt
2 Years Ago
merge main -> experimental
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Some ints not reset when disconnecting from server
2 Years Ago
Missed clearing recycledCells list
2 Years Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
2 Years Ago
Fix `print_global_entities` not actually printing the output
2 Years Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
2 Years Ago
Refraction wip
2 Years Ago
Fix error / crash when reconnecting to server
2 Years Ago
Merge from /main/shader-fix-2
2 Years Ago
Merge from main
2 Years Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
2 Years Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
2 Years Ago
More 2021 server build debugging
2 Years Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
2 Years Ago
Compile fix
2 Years Ago
Server build debugging
2 Years Ago
Cathode: replaced widthRes/heightRes with downscale parameter
2 Years Ago
merge from pivots
2 Years Ago
Merge from main
2 Years Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
2 Years Ago
Merge from global_networked_bases (this contains a Network++)
2 Years Ago
Merge from main
2 Years Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
2 Years Ago
WeaponRackSlot cleanup
2 Years Ago
WeaponRackGhost cleanup, including converting to static class.
2 Years Ago
Bathtub prop / textures/ LODs / COL / prefabs
2 Years Ago
merge from weapon_racks
2 Years Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)