202,575 Commits over 4,171 Days - 2.02cph!

2 Years Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
2 Years Ago
▋▍▋▋▉▊.▊▄▊▄▊▋▋▄▇▄ ▆▋▉ ▌▆▄▇▇▆▌ "█▌▅▍█▇" ▄▊▄▊█▅ ▍▆▋▅▍▉▇▉ ▅█ ▅ (▉▊▌▊_▌▍▋▊), ██▋▅▋ ▍▋▉▆▊▅ ▍▋▉▄▋ ▇▄▅▅ ▋ ▍▋ ▊ ▍▋▉▆▊ ▋▆▊▇▍▄▋▆:▄▍▅▅▄▄▌▄▉( █▍▊ ) !▄▇▋▌▊ ▍█▋▄▅ !▄▇█ ▍▉█▉▊▋▉ ! ▇█▆ ▄▍▍▊▌▌▊ █▆▊▉▉██▋▋▍▉▍ ▆▌▍▌▊▅:▉█▉▌▋█▇▊▄▊▌▊▆▉▍▇▋▋ ▋▍ ▇▄▍ ▋▍▋▍▇▆ █▅▅▆▉▇▇▅ ▉▉▅▆▍█ ▋▍▄▊▄▄▌ ▅▅▅ ▋▋█_█▋▍▍* █▄▇▊▉▋▇▋▆▉▆▅ !▆▉▊█▊ ▅▌▌▄▍ ▆▇▆ ▍▄▉▋▌ ▍▇▊▊▋▆ '▉▋▆▅' ▋▌▌▉ ▊▄▍▉▅▇▋▆▍▅
2 Years Ago
▋█▇▆▊ ▍▋▄█▆ ▅▅▇
2 Years Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
2 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
2 Years Ago
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2 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
2 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
2 Years Ago
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2 Years Ago
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2 Years Ago
Allow CNavArea:SetParent( nil )
2 Years Ago
Hold E to pickup backpack instead of opening the radial menu
2 Years Ago
merge from main
2 Years Ago
merge from BoatsAtWorldEdge
2 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
2 Years Ago
protobuf conflict fix
2 Years Ago
merge from main
2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
merge from main
2 Years Ago
merge from spinner_tugboat_fix
2 Years Ago
merge from clan_chat_emoji_fix
2 Years Ago
cherrypicking convex roof corners fix
2 Years Ago
cherrypicking 85723 - Fixed "Missile Silo computer station kills you on mount"
2 Years Ago
merge from weapon_racks
2 Years Ago
Reapplied changes stomped in 85756
2 Years Ago
Ideal container when picking up and right clicking backpack
2 Years Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
2 Years Ago
Further display clarity improvements.
2 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
2 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
2 Years Ago
▊▉▋▅▊▌ ▍█▊▄▌ ▋▉▄▆ █▉ █▉▉▉ ▅▍▌ ▅▍▋▊▍▅ ▉▅▋▋▉█▍█ █▋▋▌▅▇▌▆▇ ▇▄ ▍▆▍▉▍▇▉▉ ▍▄▋▅▆██ ▉▋ ▄ ▋█▋ █
2 Years Ago
Fixed the gunner compass being fubar
2 Years Ago
▄▊▊█▆ ▆▉▍▆▍▊▇ ██▅▉▆▊██▅▇█▋▌ ▍▅▌▅▋. █▇-▉▊▉▇▉▇▍ ▄█▍ █▍▆▊▇▇ ▋▉▌▉▇▇.
2 Years Ago
Add crafting recipe for small backpack
2 Years Ago
Remove "move items from backpack container to backpack item"
2 Years Ago
Add buoyancy point to fix buoyant dropped items
2 Years Ago
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
2 Years Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
2 Years Ago
▆▌▉▋▇ ▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
2 Years Ago
merge from weapon_racks
2 Years Ago
Further volume chnages to prevent wall rack stacking and certain exploit behavior
2 Years Ago
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody Switch RendererLOD to LodGroup for smallbackpack worldmodel Fix empty backpack not accepted in backpack slot PLay zipper sound when backpack is dropped but not quite working
2 Years Ago
Fixed indirect lighting in the scene view not matching play mode
2 Years Ago
Add yellow & orange variants of small backpack (via different textures)
2 Years Ago
Weapon stand angle check stricter
2 Years Ago
Merge from main
2 Years Ago
Fixed ClearAlpha being all whack on the gunner cam
2 Years Ago
▍▇▅ ▅▍▇▇█▅▋_▆▌▇█ ▊▍▋▅▋▋▌▆▆▄▇ ▌▊▇ ▆▉▅▋█▄▋▆▋ ▇▋▌▆▄▅ ▅▅▊▌▍▇▆▍▇ ▆▆▋▋▅▅▋▄.▋▄▅▉▉██▆▊ ▇▅██▍▉▋ * ▅▄▍▋▄▋▄▄ ▊▌▉▅▇ ▄▅ ▊▉▊▅ ▅▌▉▉▊, ▅▉▆▍ ▄▉▌▆ * ▋▍ ▊▄▅▄▍ ▄▄ ▅▍▋, ▍▆▍▊▆█▌▌ ▌▇▌ ▉█▇▉▉▉, ▄▍▄▍▆█▇ █▄ ▉▉▊▅▄▋▉▌▋▍ ▊▉ ▊▉▊▄█ ▇▄▄▉▌█ ██▍▅ ▌▋▊▌▉▆▅▍.▇▅▋ ▇▅▄▊-▊▊▌▍█ ██ ▌▋▄▆█▉▊ ▄▅▊▄▊ ▋▅▄▅▄▇▉ ▉▇ ▍▋▄▍▄▍▆▋ ▉▉▉▊ █▌▌▋▇ ▋▉▇▆ ▄▄▆█▆█▉▉▌▉▍▌ ▄▍▍▄▇█▊▇▆ * ▉▄▉▍.▆▆▅▇▋▉▍▆▄▌▋▋█▋█▊▆▋▍▊▌▇ * ▌▍▋▍.▇▍▍▍█▄▋▉▄▅█▆▅▍▍▊▍▅▆▆▌▊▅▋▄▌ * ▄▌▅▌.█▆▊▋▆▍▇▄█▊▄▍▋▆▆▄▊▄▊▆▇▋▊ * █▅▊▋.▆▍▉▍▌▇▅▋▆▊▇▋ * ▄▆▍▊.▉▆▌▍▍█▍▆▄▅▍█▊ * ▉▅▉▉.▆▅▅▍▋▅▊▉█▄█▆▆▊▍█▅▄▅▆▊▌▋▍ * ▇▌▊█.▊▄▊█▋▅▋▅▋▋▋▅▆███▉▍▋▉ - ▍▄▉█ ▄▇▌█▇▅▉▍ █▅ ▍█▇ ▄█▄▌▋▋▇▆ ▄▄▆▇▇█ ▇▄▅█.▊█▅██▇▇▌▊▅▌▊ ▅█ ▄▄▉▉▋▊:▆▆▆▅▍▆▉▄▄▋▆ ▌▆▊▇▍▆ ▉▍▋█▍ ▄ ▅█▇▌▌ ▇▆▌ ▋▇ ▉▆▇ ▆▍█ ▅▋▇▌ ▍▍▄██▅▄▌▍ ▉▍▅ ▆▆ ▄▋▊█▋▋▋ ▌██▋█▍ ▋▆▅▋ ▄▅▅▅▆▇▍█ ▊▆█▍▆▇▇ ▍▅▅▆ ▌▋▍▉▄ ▄█▉▊▄▅▇ ▊▌▌▍ ▄▅▄▋▇.▊▍▅█▆▍▆ ▅██▌▉▄▆▍ ▄▉▄▅ ▋▌ ▇██ ▍▌▄▇█ ▇▌▅█▌.▅▌▌▅▌▄▆█▅▊▇ ▋▉▊ ▌▌█ ▅▍▍▉▇▉ ▊█▇▍▌▊ ▅▊▋▅▅▄ ▅▆█▅ ▄▉█ ▅▌▅▆▆█ ▉▉▌▊▅.█▆▌▆▅▊█▅█▋▄ ▍▊▊█ ▉▊▊ ▄▍▌█ ▅▆ ▋▉▆▄█▆▅ ▆▍▉▊▍▆ ▌▅ ▋▋▌ ▅▊▅▌▉▊▌▍ ▌▍▌ ▋▇▍▅▊▉▉▇▇ ▋▅▊▋▄ ▄▍▉▇▋ ▉▆▆▄▇ !█▄▍▄▊▆ ▉█ ▆█▅▆ ▊▋▉▇▉▇▇▅ ▄▄▇▋█▊▇ ▉▄▇▉▉ ▇▊ ▊▉▉▉▋▅▅ ! ▊█▆▍▌▆▋ ▋█▄▌▌▌▆█▋▅▊▍▌▍ ▇▌▌ ▊▍▄▅▄▋.▍▊▅▍ !▇▉▅ ▌▉█▊▋ ▊▇▋▊██ ▆▌█▍▋ ▆ ▅▇▊▇▆ ▍▆ ▊▋▊▄▆▋▍▍ ! ▌▊▇▄▉▆▅ ▊█▅▍▉▊▍.▅ ▇▄▌ ▍▋▍▍▋ !▉▊▆ ▄▄▄ ▇█ ▍██▇▅▄▍▆ ▄▍▋▅▆▆█▊ ▊▉▆▍ █▌▅▍▌▍▋ █▆▆▅▊'▄ ▊▄▄▅▉ ▍▇ ▅▉▌▌▆ ▌▉▆▅▊▇█▋ ▇▄ ▅▇█ █▆▆█▍▌▌▄, ▄▉ ▆██▅▉ ▍▌▌▍▇▋▄▇ ▉▆▊▌ ▊++▍▋, ▉▍▊ ▊▅▋▄ ▊▉▄▍▅▋ ▍▄▋▅ ▆▌▋▉▆▆▄ ▋▇▌▋▆▇ ! ▍▅▅ ▇▍▇ ▋▋ ▄ ▌▍▅ ▆▌▇▉ ▇█▉▉▉▊▌▅ ▅▇▊▊▍▋ .▌▇█▆▅▌▄█▍ ▊▄█▆▄▌ ▇▍▇▊▅ ▄█▆ ▊▋▆▇▄▅ ▊▊▄▋ ▆▄▊▋▍▋▉▉ ▌█▌▉▄ █▋▆▌▇ ▇▄▋▊▇ ▄▋█▌▉▄▆▇▍ ▍▊▍▍▆ ▉▍▊ ▅ ▊▅▄▇▅ ▋▌▉▌ ▆▇▇▄▍▊▋ ▉▍▉▌▄▉▊▄ !▌▉█▉▌ ▍▆▇▋ ▍▅█▆▋▊▋ ▄▍▅▍▄▊▍▊▆▆▋▊ █▋▅▅▉ "▍█▉▆▆" ▊▌▍▍▉▅ ▌▆ █▌▆ ▋▌▄▇▊▄▆ ▊▌▆▊▅ ▊▍▄▋▍▌▇ ▆▅▉ ▋▆▇▄▄ ▄▌▋▄ ▌▍▇▊▌▄▌▍ * ▌▆▍█▄ ▄▊▆▄▉▇ ▍▇▅▉▅▆ ▅▋▍▊ ▍▅▋ ▄▆▌▆▇▆▅▊ * ▄▍█▄▆ ▄▋▆▊▋▄▉▉▋ ▊▊▇ ▅█▋▇▌▆▍▄ * ▅▇▋▆█▍▌█ ▊▌▇▊▉.▌▅█▉▇▍▌ (▊▆▆▉▅▌▅▋█▇) ▆▊█▍ ▅▊▍▍▆.▋▆▄▌▍▆ * ▄▌▇▆▆ ▌▉▇▄█▌▅▅▅▉.▋▄▍▆▊▋▅▊ * ▋▉█▉▄ ▅▊▉▇▇▇▄▄▌ * ▉▅▉▊▇ █▉▆▉.▌▋▋▄▆▄▊▆ ▉▌▅▉ ▋▌▆▉▆█▌ ▉▋ ▌▄█▍▉.▌▋▄▇▋▄▉▍▉▌▆ ▅▇ █▋ ▄▋▅▍▇▋▆▆ ▄▄▍▊▊▋▄▊ ▇▅▋ ▆▌▆▅▅▅▍▋ ▇█▆▄▄▇▌▋ ▅▌▉▉▋▊█▍▇ ▋█▌▅▉'▅ ▍▄▊▆▌▋▉▄, ▋▇▍▍▌▌▍▍ ▇▌ ▄▍ ▋▋ ▉▍▊▇▇▌█▊ ▄▉▋▇▆ ▄▇▄▍ ▄▉▌ ▋▆▋▊ ▊▄ ▇▌▄▄▅ ▊▇▅█▋▊ ▉█▊▊▅▆ █▅▉▉ ▍▉▆▌▄▇▍▄▇▆▍▋▆▉▉▊▄█▅ ▄▄▊▊██▉ ▍▅ ▊▍▇█▅██▆▌ ▅ ▅▆▇▅▅▉▋ ▋▅▄▄█▅▄▄▉▉▇▍▌ ██ ▇▋█▇▌█▉▌▅ ▇▋▍▆▌▊, ▍█▅▊▊█▌▅ ▅▋ ▇ █▊▍ ▅▇▍▊▋▍ ▉▊▌▊ ▆▆▇▍▋▋ ▆▋▅▌▉ ▌▌▅▌▍ █▊▇▉ ▉▄▍ ▌▄▄▌▆ █▍▄▇▊██ █▅▍█ █▉▉▆▋▇▆▉ ▌▌▋_█▍▇▆▅▆▆█ ▌▋▌▄▇▆▌▆ ▆▇▋█▌▉ ▆▍▄▍▋ ▅█▌█▍█▊█ ▅▍ ▇▇▆▅▊▅▋ ▉█▆▍▍▅▄▅▅ ▇▍▍ ▋█▆▅ █▅▄▄▆▍▉▊▋▊ ▆▌ ▄█▇▆▇▉ ▇▉▋▌▅ ▆▋ ▆▌▄▋ ▉█▉▅ ▅▌▄▉▅█.▊▍▉▆▆▍▅▅▊▄▊▉▅ ▄▊▇▊▍ ▋▆▍▄▉ ▌▆▆▊ ▊▌▊▇▊▆▄ ▋▊▅▊ ▍▇▊▅▆▍ ▅▍ ▆▉█ ▌▆▄ ▌▌▉▉▇▋▍▍ ▆█▇ ▍▋▍▇▅. ▆▄▅▄ ▄▇▉▋▋▉:▋▆▄▅▆▍█▆▌ ▇█▅ ▆█▊▍▅▅:▌▇▅▅▊▄▆█▊ ▆▄█▆▋ ▌▋▄▋▌▄ ▆▇ ▉▉▅▍▊ ▅▋▊▇▄▆█▍█ █▉▉▄▍▋▆ -▆ ▅▇ ▄▋▇▉█▌▄, ▄▌█▋▊▄▊▇▅ ▊▍▌▄▆▌▋ "▇". ▇█▅ ▌▅▉▄ ▆▇▌▍ ▍▋▆▆▉ ▄▅▉ █▊▋▉ ▍▊ ▌▄▆▇▅▄▅▍ ▍▅▄ ▊▅▍▇█ ▉▇▅▊ █▇█▋▇▄▅▆ * ▇▋▊▌ ▆▆▇█ ▋▌▅ ▋▋▄▋▄▆▌ ▌▆▅▄▅█ ▇▆▆█▊▉▄▅▍ ▌▊ ▆▉▅█▍▊ ▍▊▊▅█ ▍▇▉ ▇▉█ * ▅▍▄▆▉ ▆▉▍▍▌▌▆▋▄▌▌ * ██▉▄▇ ▌▊▆▇ ▉▆▍▇ ▌▌▆▄▊▍▍▌▇▋▇ ▊█ ▄▋▄█▌▅▉ ▄▍▄ ▌█▅▇▇▌▍▄ ▍▉▊▄▍▊▆ ▅▄▌▄▅▋▅ * █▌▌▌▆▌▋▅ █▆▍▌▇▉█ ▊▊ '▄▇▊█▄▌.▍▌█▆▊▄▊▍' ▌▇▊▍ '▆▉█▉▅▇.▋▅▇▅▅▆▊▊█' ▆▄▋ ▄▋█▄▌▄▋▉▄▅▋ ▇▅ ▉▋▊▆_▄▅█▆.▇▋▍ ▉▌▊▆ ▊▍▊█▍▄▆ "▍▉▆▊█▌'▉ ▆▊█▄▍▊▉ ▄█▇▄ '%▊' - █▋▄▉ █▄▇ ▉▍▄█▆ " ▇▄ ▆▋▄▍█▋▊ ▋▄▅█ █▌ ▄▊▊▉▇ █▆ ▉█▌▄▋ ▉▄▆▊▅▅ ▅▊▍▇▋▍█▌.▆▄▋ ▊▍▄▍▆ ▇▍▆▉▅▌▄█ ▌▍ ▄▆ ▍▊▇ ▄▌▍▇▌▍▊ ▍▊▄ █▅▆▌ ▌▍▄▋▆▊ ▇▇▊ ▄▆ ▉█▉▌▍▆▍▉▊▊▋ ▍▊▅▇ ▋▍▉▉▊▋.▌▊▄▍▍█▊▍▄▋▆▍▅▇▉▅▄▋▋▉▉▊▅▄ ▍▇ ▊▍▍▇▌▄▇ █▋▋ ▉▌▍▌▆ ▊▊ ▍▉▄▉ ▌▌▉▍ ▌▋▄▆ ▅ ▉▍▍'▊ ▋▋▄▊▌ ▅▉▊▊▋▊ ▅▋▍▆ ▍▄ ▅▉▍▌▌▄, ▇█ ▍▇ ▆▆ ▉▅▉▍ ▇▄▉▉▍ ▄▇█▍▅. ▄▍▋▄▋ ▌▇▅▇█▄▌ ▍▊▊ ▆▌ ▌▆▇▄▊▄▆█▍▋▇▄▄▅▉▌▊▄█▊▍▊/█▍▇▋▄▌▉▄▌▍▊▅▉▅▉▅█ ▌▉▊▌▄ ▍▄▇▇▉▍▇ ▉▆▉▍▆▌ █▋▌▄_▇▌▌▌▇█ ▌▊▇▆▉▊▉ ▅▇▋ "█▍▆█▋ ▇▊▋ ▆▋▄ ▆▇▇▅▇▉▌▅" ▋▍▆▉▊█▊▅ ▊▋▍▋█▊████▇, ▇▍▆▅▉▊ "▇▊▆▄▅ ▅▄▊▄▉▌" ▆▇▊ ▄▄▆▍▍▇ ▍▊▉ "▍▍▊▍▆ ▉▅▉▌▊▌" - ▆▌▇▅ ▉▊▌▄█ ▅▉▅▄, ▌▇▆▋▆ ▅▆▋▋▄▇▅█▆▌▅▌▍ ▄▉▉▇▆▊, ▅█▇█▍▆ █▇▋▉▄ ▍▆█▆.▊█▅▉▋▄▍▄▇▄▌ ▊▅ ▉▊▉ █▅▊▊▌▌ ▋▋█▉▍▇▌▅▌▍.▇▋▇▄▇▋█ ▊▅█▍ ▇▄▊▇▌▄▄▊▌ ▊▌ ▇▌▋▇▄▆▄▉▅▆ ▅▍▆█▅ ▉▅▋ "▊▍██▌▇▋▌" ▆▅▇ "▌▉▄▇▉▇█" ▇▍▊▆▊. ▉▇▋ ▆▄▇▌ ▊▉▌▌▅▊▇▍▄ ▇▊ ▆▍▌▆▆▊▅ ▊▊ ▄-▋▅▆, ▄█▇▍▅▅▅ ▊▉ ▇ █▋ ▄▊▍▊▆ ▇ █▄▇ "█▆▋▆▄▄▄█". ▊▌▍▇▊ ▌ ▊▇▇▌ ▌▅ ▍▊▉█▉▆.▄▆▍█▊▆▅▌▉▆ ▉▋ ▄▄▄▅▌▉ ▉█▇▋▆ ▆▌▉▉_▌▇▋▋▇▋▌ ▄▌█▆▅▋▆ ▋▇ █▋▊▌_▌▅▌▌ ▍▍▄▌▆▍ ▋▉▅ ▊▇█▋▉▆.▍▆▄▆▊▉█▋▅▊█▌█▆▋▋▋▉▍ ▋█▊▍▋▍ ▋▊▍▄▌▆.▉▍▉▊▉▋ ▍▅▆█▅ ! ▌▆▌▅▆▇ █▍▊▍▌▋▌ ▇▆▆ ▆▍▍▉▋ !▆▇▌ ▍▍▉▅▄▋█ ▊▆▆▋ ▊▍ ▋▉▆█▅ ! ▆▇▋▅▋▇ ▇█▊▆▇▍▇▊▍▍ ▆▆ ▋▇▍▌ ▉▆▉▉▉▉▆ ! ▉▇▊▄▊ ▄ ▍▅▋▅▆ ▋▉ ▅▅▇▆▍▅ ▋▄▉▆█▅▅█ ! ▋▉▉▆ ▋▋▆▅▍▊ ▌▋▉▍▌█▅ ▉▉█▊▇ ! ▍▆ ▉█▌ ▆▍▄▆▍ █▉▅▊▆▍█ ▄▆ ▄▆▊█▆ ▉▋▆▅▅▌ .▉▋▋█▊▇▊▇▌ !▍▅▌ █▍▆▄▋▅▆▆ (▅█▅▊▄▆) ▌▇▌▄▄▌ ▍▇█▊▋▋ ▄▌▆▄ ▆▇▌█▆█▍ ▉▄▄▍▍▋▄▊▅ ▇▇█▇▉▋▍▇ ▍▅▉▉▆▍▅ ▇▍▅▆ ▋▋▊▍▇▇ ▆▄▍ ▍▍▉▇▍▊█▊▇ ▍██▇█▉▅ ▍█▇ ▄▍▉▍▊ ▌▍█ ▋▇▅▍ ▆▊▄█▍▉ ▅▉▊▉▉▍ ▍▊▋█▆ ▅▌█▍ ▍▄▄▇▍▍▉▄ * ▆▋▆▆▄ ▆▋▇▄▉▉▋:▌▋█▇▊▄▍▄█▅▉█▊▍▇▊▄▅▍ ▉▊▉█ * ▌▆▊▍█ ▄▅▆▉▇▊.▅▅▊▊▋▍▄▉▊▄▅▋( ▉▄▌▅▇▌ ) * ▊▄▅▆▇ ▉▅▍▄▉, ▄▇▌ = ▍▅▄▋▅.▄▇█▍( ... ) * ▉▅▌▇▋ █▄▌▉▍ = ▋▇▍▆▉.▌▌▄▉( ▌▍██▆ ) ▅▅▉▉▆▊▄▍█▊ █▍▇▍▌ ▊▌▆ ▍▅▉▉▍▍█▍ ▇▄▌ ▊▄▄▊▊▅▉▌█ ▉▌ ▌▌▍▇▋▊█ ▌▅▌▍▋▉ ▇▊▊▆ ▊▅▇▇▄▅▌▉ █▇▋▋▇ ▋▇▊▄.▆▋▉▊▅▌██▌▄▊ ▇▉▆▍▉ ▇▅▇▅.▉▋▋▄▌▇▇▋▄▋▄▊▄█▅ ▍▄▉▉▇ ▍▍▆▅ ▅▆▌▄▋▆▄▊▄█▉ ▉▄ ▉▌▋▉▋▇▄, ▍▄ ▆▅▅▄█▋▉▄▆▉ ▉▊▌▉█▆ ▍▌▋ █▊▊▌▉▍▉ ▋▋▌ ▆▊▅ ▅▅▍▋▌ ▋▌▇ ▄▍▅▍▍█▊▆▇▆▋█▇▉█▊▆▉▄▍▍▋▆▄▍██▋ ▊▋▇▅▄▇▇▊ █▌▉▉ ▍▉█▉█▅▋▊ ▋▆█ ▇▋▍█▆▋▅ ▄▉▍▍▉▊ "▌▊█ ▍▅▋" ▆▇▄▉▍▇▇▊▉▌ ▊▌▍█▆▄█ ▅▍ ▅▌▇▌▍▉▍▄▌ ▊▌▊▋ █▍▄▅▆▅ ▍▄▍▅▉ ▆▍▅▍▄█ '▌▅▇▄' ▍▍▍▉ ▄▍▄▇█▄▋▅▌▇
2 Years Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
2 Years Ago
small backpack .item changes