reporust_rebootcancel

129,933 Commits over 4,140 Days - 1.31cph!

3 Months Ago
3 Months Ago
3 Months Ago
Renamed UISettings class
3 Months Ago
Gameplay settings
3 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
3 Months Ago
Settings menu dropdown, cleaned up styles
3 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
3 Months Ago
Decay menu options
3 Months Ago
further adjustment
3 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
3 Months Ago
Codelock leak tightness improvements.
3 Months Ago
3 Months Ago
Electric furnace tweaks.
3 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
3 Months Ago
Settings scrollbar Toggle tweaks
3 Months Ago
IO bugfixes batch 1
3 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
3 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
3 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
3 Months Ago
Removing extra default material from coco torso fbx
3 Months Ago
Jungle biome distribution teaks & fixes
3 Months Ago
Settings menu progress
3 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
3 Months Ago
Cocoknight setup
3 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
3 Months Ago
Cocoknight update
3 Months Ago
Cocoknight update
3 Months Ago
Re-enable texture streaming jobs
3 Months Ago
main -> new_menu
3 Months Ago
Updating coco armour female torso prefab with new mesh
3 Months Ago
Re-enable bootstrap check
3 Months Ago
main -> syncvars
3 Months Ago
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3 Months Ago
texture resize + optimisation
3 Months Ago
Add inventory page
3 Months Ago
3 Months Ago
bee catapult bomb basic prefab setup LODs
3 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
3 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
3 Months Ago
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3 Months Ago
Setup options styling on main menu
3 Months Ago
Missed files
3 Months Ago
Tab system Wired up home and play Animation transitions
Rin
3 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
3 Months Ago
Merge from foliage_instancing
3 Months Ago
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3 Months Ago
Fixed navigation architecture Setup Page system
3 Months Ago
Settings dropdown
3 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms