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130,035 Commits over 4,140 Days - 1.31cph!

4 Months Ago
initial jungle ak viewmodel prefab and attachments setup
4 Months Ago
network++
4 Months Ago
Fixed line renderer color not being applied Line fading
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
4 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
4 Months Ago
boomerang_fixes -> jungle_update
4 Months Ago
Fixed boar as well
4 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
4 Months Ago
Fixed wave fading
4 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
4 Months Ago
boomerang -> jungle_update
4 Months Ago
merge from jungle_update
4 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
4 Months Ago
Submitting coco armour updated skinning and models
4 Months Ago
fix default caustics texture if no WaterSystem instance
4 Months Ago
Cocoknight armor 4K textures and material setup
4 Months Ago
merge from jungle_update
4 Months Ago
Cocoknight armor 4K textures and material setup
4 Months Ago
merge from jungle_update
4 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
4 Months Ago
Merge from protobuf_fixes
4 Months Ago
Hunter vision added to big cat pie
4 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
4 Months Ago
Don't make the vine point at the end destination anymore - confusing
4 Months Ago
Added item mod wearable to cocoknight_armor_torso
4 Months Ago
Missing change
4 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
4 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
4 Months Ago
Added the new distance eye system to the wolf as well.
4 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
4 Months Ago
Re-applied scent emission on wolf2
4 Months Ago
merge from hunter_vision
4 Months Ago
Added scent emission to all animals
4 Months Ago
Cocoknight textures update
4 Months Ago
Better trail merging by looking at segments instead of points
4 Months Ago
Fix failing to save empty blueprints when using resetbp command
4 Months Ago
Finally actually reverted 3 descs updated too early
4 Months Ago
updated vine swinging/descending animations
4 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
4 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
4 Months Ago
ziggurat scene S2P
4 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
4 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
4 Months Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
4 Months Ago
enabled r/w on zipline platform collision models
Rin
4 Months Ago
Reverting 119833
4 Months Ago
merge from main
4 Months Ago
water treatment plant scene tweaks to sewers openings S2P
4 Months Ago
Updated croc distance eye system.