129,518 Commits over 4,140 Days - 1.30cph!
update base stor eprefab, improve tags design
Working in the new haze falloff feature WIP.
Walkway progress / scaffolding stairs
Demos & play using same search styles
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates
Assigned all shadows to mainmenu group, skipped when menu is closed
Shadows aren't updated when invisible too
Implemented support for instances in motion and other fixes
Remove code to pack monument scenes bundle (unused)
Merge from trimmed_asset_warmup/scene_warmup
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compass viewmodel - removed ironsights script and elements from prefab
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc)
Remove explicit inclusion of Assets/bundled/Prefabs/ui
Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
added textures and updated material for pilot hazmat backpack
add per-biome, per-weather fog start distance ramps
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
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Merge from medical bay props
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
Improvised walkway progress
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
Set up python anims, entity and override controller
Handle static array constructors, skip convars when resetting static fields.
Add playerboat_privilege entity.
Setup entity for player boat.
Manifest.
- Add death bark (disabled for now)
- Add fallback for index out of range issue when path succeeds but there is only one point
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PlayerBoat prefab cleanup
- Make scientists have conversations instead of speaking to themselves
- Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
Moved all overlay modals in the canvas overlay parent
Hazing iteration for distance.
cannon materials, textures and gibs