reporust_rebootcancel

129,518 Commits over 4,140 Days - 1.30cph!

25 Days Ago
Merge from main
25 Days Ago
update base stor eprefab, improve tags design
25 Days Ago
Working in the new haze falloff feature WIP.
25 Days Ago
Walkway progress / scaffolding stairs
25 Days Ago
Demos & play using same search styles
25 Days Ago
merge from main
25 Days Ago
Shadow manager NRE fix
25 Days Ago
merge from new_menu
25 Days Ago
merge from main
25 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
25 Days Ago
Compile fixes
25 Days Ago
merge from new_menu
25 Days Ago
merge from new_menu
25 Days Ago
merge from main
25 Days Ago
Revert asset changes
25 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
25 Days Ago
Implemented support for instances in motion and other fixes
25 Days Ago
Remove code to pack monument scenes bundle (unused)
25 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
25 Days Ago
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25 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
25 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
25 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
25 Days Ago
priv prefab tweak
25 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
25 Days Ago
25 Days Ago
added textures and updated material for pilot hazmat backpack
25 Days Ago
25 Days Ago
add per-biome, per-weather fog start distance ramps
25 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
25 Days Ago
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25 Days Ago
Merge from medical bay props
25 Days Ago
Simpify filtering logic
25 Days Ago
merge from main
25 Days Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
25 Days Ago
Improvised walkway progress
25 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
25 Days Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
25 Days Ago
Set up python anims, entity and override controller
25 Days Ago
Handle static array constructors, skip convars when resetting static fields.
25 Days Ago
fixes after merge
25 Days Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
25 Days Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
25 Days Ago
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25 Days Ago
PlayerBoat prefab cleanup
25 Days Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
25 Days Ago
Moved all overlay modals in the canvas overlay parent
25 Days Ago
center FP logo more
25 Days Ago
Hazing iteration for distance.
25 Days Ago
cannon materials, textures and gibs