202,107 Commits over 4,171 Days - 2.02cph!

3 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
3 Years Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
3 Years Ago
Merge from main
3 Years Ago
Differentiate between a loss and not being in a round at all, so we can do different UI (this didn't matter with poker since we just show "x won the round" rather than "you lose"). Also show Bust as a different result status.
3 Years Ago
Win/Lose phrase changes
3 Years Ago
Bug fixes, and do random move correctly during betting phase
3 Years Ago
Fix poker UI errors when a player folds
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
3 Years Ago
▋█▋ ▄▄▊▊▅▍█▍▄▊ ▍▋▍▇▍▊▉▋█ ▋▅ ▍▍▋█▅▋ ▉▅▉▋
3 Years Ago
Adjust spray can description to remove mention of inserting attachments
3 Years Ago
▅▉▊█▊▄▇▊▉▇ ▋▊▊ █▊▄▄▄▉▇ ▇▊ #▆▄▊▄▆▉
3 Years Ago
▊▆▍▅ ▆▅▌▅█ ▍▍▍▍ ▍▍█▊██▍ ▆█▄▋▉▇▇ ▍▄▉▄ ▅▍▊▇▆▉▅▉ █▍▆▄▋▉▆ ▉▊ ▉▍▇▇ ██▅▅▆ ▆▊ ▌▌▍▅▍▍▌▍▆▉▊▍ █▍▄▄▄▇▇▅▆▌▋█▅▆▋▊
3 Years Ago
Fix lumberjack hazmat geometry being visible in eyes view (while downed)
3 Years Ago
Cleanup
3 Years Ago
▍▆▄▊-▄-▄▋▊▉▇▌█ ▅▆▄▄▋▅ ▇▆▇▋▌▆▌▌▇. ▊▅▌█ ▆▅█▌▍ ▋ █▇▉▉▆ ▄▍▌▅▅▉ ▌▍█ ▅█▄▋▆▇▋▌ ▅▋▅ ▉▊▍▉▆▊ ▇▄ ▇▇▋▌ ▊▄▊▍ █▋▋ ▌ ▋% ▅▇▆▌▅▋ ▊▊ ▍▉▅▋█▋▇ ▄▆▌█▅ ▋▉▅▇▉ ▇.▊ ▉█▇▄█▌▇ █▇ ▊▊▄▌▋██ ▋▊▄▆.
3 Years Ago
Fix modded server combatlog NRE
3 Years Ago
Fixed NRE from rendertunnels command
3 Years Ago
Fix moving hotbar items into sleeper moving into your own inventory
3 Years Ago
Merge from main -> item_move_fixes
3 Years Ago
Improvements to tessellation
3 Years Ago
Scene2Prefab horse loot panel
3 Years Ago
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
3 Years Ago
Added furnace ui loot panels to scene
3 Years Ago
Halloween files
3 Years Ago
More Citizen source updates
3 Years Ago
▆▆▆█▋ ▇▉▊▇ ▌▋▌▋ ▉▆▌█▄▇ ▄▋▇▅█▉▄▅ ▉▋█ ▌▇▉ ▊▍█▉▆ ▉▅█ ▌▉▅▍▅▉▍▉
3 Years Ago
attachment sounds no longer play for NPCs upon first spawn NPCs can optionally skip their deploy delay bunker entrance NPC spawns
3 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
3 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
3 Years Ago
merge from missionfixes
3 Years Ago
NPCSpawner can override LOS sense check as part of stat modifiers
3 Years Ago
terminal exterior pre vcol
3 Years Ago
phrases
3 Years Ago
Fixed concrete typos
3 Years Ago
Merge AIInformationZones and AI data after dungeon is created
3 Years Ago
Fixed missing sfx on new hatchet/pickaxes
3 Years Ago
phrases
3 Years Ago
Unsaved
3 Years Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
3 Years Ago
Merge from main
3 Years Ago
Typo fix
3 Years Ago
Fixed incorrect weather effect interval change from yesterday
3 Years Ago
Fixed winner and standoff result calculations
3 Years Ago
Added extra slots to horse lootpanel in loot panel scene
3 Years Ago
Merge from static_group
3 Years Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
3 Years Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669