198,685 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Merge from reposition
3 Months Ago
Codegen Manifest
3 Months Ago
Fixed foundation incorrect wallpaper socket name
3 Months Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
3 Months Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
3 Months Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
3 Months Ago
viewomdel and prefab update
3 Months Ago
cave scene tweaks for cave openings (overrides)
3 Months Ago
Cherrypick 119366
3 Months Ago
adjustments to some cave pieces that didn't get full coverage
3 Months Ago
Fixed max setup on new armor
3 Months Ago
Compile fix
3 Months Ago
Dont automatically add max skins to the viewmodel skeleton list
3 Months Ago
bunkers room dressing save
3 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
3 Months Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
3 Months Ago
Fix RPC error in CLIENT_SetTowId when detaching
3 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
3 Months Ago
▉▊▄▇▆ █▄▄█ ▅▋▇▇
3 Months Ago
Arms VM test
3 Months Ago
Experiment with simpler covers, fix compile error
3 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
3 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
3 Months Ago
Disable debug gizmo
3 Months Ago
Spawn leaf effect with correct direction
3 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
3 Months Ago
potential fix for sun passthrough in train tunnel entrance
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Path improvement.
3 Months Ago
jungle ruins s2p
3 Months Ago
Reimplement vending machine fridge (on branch)
3 Months Ago
main -> vending_machine_fridge
3 Months Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
3 Months Ago
merge from main
3 Months Ago
▄▅▋▊ ▇▅▅▄▋ ▍▉▅▆▉▋▅▌ ▆▌▍▊▌▋▄▌ ▅▍ ▍▍██ ██▊▊
3 Months Ago
converted cave pieces - cave scenes require S2P to update
3 Months Ago
Iterating
3 Months Ago
rug_tugboat_fix -> main
3 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
3 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
3 Months Ago
ferry terminal
3 Months Ago
main -> cocoknight_armor_dlc
3 Months Ago
conditional_armour_meshes_viewmodels -> main
3 Months Ago
Final cleanups and extra comments
3 Months Ago
Comments + tooltips
3 Months Ago
Material improvements.
3 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE