193,473 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
2 Months Ago
Horses poop faster with the digestion boost modifier
2 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
2 Months Ago
Changed some grading values
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Buff bandit scrap exchange
2 Months Ago
Fixed NRE on beeswarm validate target
2 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
2 Months Ago
2 Months Ago
deleted bromeliad_d_billboard_spec
2 Months Ago
Setup honey consumable values
2 Months Ago
crafting_update -> Aux2
2 Months Ago
cookingv2 -> crafting_update
2 Months Ago
Send Network Update on gene change
2 Months Ago
Added gene modifier to chicken pie
2 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
2 Months Ago
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups
2 Months Ago
fix cirrus fog, try to improve weather transition lerping
2 Months Ago
bees -> crafting_update
2 Months Ago
merge from item_ownership -> crafting_update
2 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
2 Months Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
2 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
2 Months Ago
Missing bromeliad spec
2 Months Ago
Update phrases
2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
Update ownership phrase of corpses
2 Months Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
2 Months Ago
Update metal detector phrase
2 Months Ago
bugfixes
2 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
2 Months Ago
merge from main -> item_ownership
2 Months Ago
merge from fix_runtime_profiling_container_url -> main
2 Months Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
2 Months Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included Merge x64 exclusive changes for compile fix
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
2 Months Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included
2 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
2 Months Ago
Horizontal header navigation
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from Tiger
2 Months Ago
Stop current anim on client when entity is recycled
2 Months Ago
Fix root motion NRE
2 Months Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`