131,262 Commits over 4,232 Days - 1.29cph!

10 Days Ago
merge from naval_update
10 Days Ago
fixed worldmodel outline not showing
10 Days Ago
merge from main -> puzzle_reset_changes
10 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
10 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
10 Days Ago
front 50cal view model camera animations - block out
10 Days Ago
lowered research costs to be in line with new workbench values
10 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
10 Days Ago
Fix client boat building blocks after paste
10 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
10 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
10 Days Ago
merge from main
10 Days Ago
Reworked the supply drop to fix the visual regression.
10 Days Ago
Add proper null check when dismounting weapon seats
10 Days Ago
Merge from parent
10 Days Ago
Compile fix
10 Days Ago
merge from boat_building
10 Days Ago
Updating rf transmitter deploy animation
10 Days Ago
Predict reload syncvar
10 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
10 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
10 Days Ago
blowpipe animation updates
10 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
10 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
10 Days Ago
Merge from horse_medsyringe_healing
10 Days Ago
Fix mission event for healing using wrong prefab ID
10 Days Ago
mini fridge corpse mesh
10 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
10 Days Ago
Merge from parent
10 Days Ago
viewmodel camera animations for rear 50cal
10 Days Ago
merge from tax_convars_rename
10 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
10 Days Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
10 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
10 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
10 Days Ago
main -> unskinned_windmill
10 Days Ago
Fixed copypaste merge fuckery, restored copyboat commands
10 Days Ago
Fix broken diving goggles
10 Days Ago
Update to crockery textures
10 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
10 Days Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
10 Days Ago
Merge: from main
10 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
10 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
10 Days Ago
Merge from parent
10 Days Ago
Merge from rpg_skin
10 Days Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
10 Days Ago
static speargun prefab cleanup
10 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
10 Days Ago
gun display rack weapons wont cast shadows