userBill Bcancel

8,006 Commits over 1,795 Days - 0.19cph!

4 Months Ago
Merge Main->CardGames
comment
4 Months Ago
Improve the initial blinds setup
comment
4 Months Ago
Fixed the wrong player going first in two-player games
comment
4 Months Ago
Fully dismount players that get timeout-kicked
comment
4 Months Ago
Add IsServer check to avoid listen server trouble. Removed unused code.
comment
4 Months Ago
Compile fix and idle time increase
comment
4 Months Ago
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
comment
4 Months Ago
Keep vehicle_aim_yaw on zero for Sit_Cardgame
comment
4 Months Ago
Re-enable head look.
comment
4 Months Ago
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
comment
4 Months Ago
Update manifest
comment
4 Months Ago
Disable the idle kick temporarily for a bugfix
comment
4 Months Ago
- Kick poker players who have given no inputs for ten minutes - Poker quit dialog now says "Hold to leave" instead of "Hold to dismount" - Replaced the poker chip storage open-close sounds
comment
4 Months Ago
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.
comment
4 Months Ago
Give poker players 2 food and water after each round
comment
4 Months Ago
Merge CardGames->Main
comment
4 Months Ago
Clear poker table in the poker tester if the player dismounts
comment
4 Months Ago
Fix for player order. Lock the CardPlayerData array to the mount index
comment
4 Months Ago
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
comment
4 Months Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
comment
4 Months Ago
Merge Main->CardGames
comment
4 Months Ago
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
comment
4 Months Ago
Merge CardGames -> Main
comment
4 Months Ago
Fixed player's previous cards that were sent through not clearing if the new load contains no cards
comment
4 Months Ago
Fix the first to have a turn player for two-player games
comment
4 Months Ago
In two player games, have the dealer post the small blind. Small blind player becomes big blind.
comment
4 Months Ago
Action UI edit
comment
4 Months Ago
Merge branch back to CardGames
comment
4 Months Ago
Fix betting, make it per turn instead of per round
comment
4 Months Ago
- Fixed up more troubles with how bets and raises are handled - The first "raise" is just a bet. Corrected it still being called "raise" - Cleaned up the audio switch
comment
4 Months Ago
- Fix the raise minimums to follow the rules correctly - Made the action UI less complicated, now only showing the amount your bet will increase - Always send card player data for all players, less bug-prone - Move some CardPlayerData methods to server-only
comment1 Comment
4 Months Ago
Better abandoned scrap calculation
comment
4 Months Ago
Remove temporary debug print
comment
4 Months Ago
If a player leaves the poker game (quits/dies), but has a higher bet than anyone still in the game due to being all-in for an amount that nobody else could afford, that leaves that portion of the pot in a nominally unclaimable state since poker rules state that a player can only claim winnings from each other player up to the value of their bet. Previously this was paid out in an awkward way that could end up with non-winners claiming the "bonus" scrap. Bonus winnings are now divided equally between the winner(s) (plural in the case of a draw result) of a round.
comment
4 Months Ago
Merge Main -> CardGames
comment
4 Months Ago
Merge CardGames -> Main. Includes the new dismount on server load system.
comment
4 Months Ago
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
comment
4 Months Ago
BilBTestMap edit
comment
4 Months Ago
Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
comment
4 Months Ago
Merge Main->CardGames
comment
4 Months Ago
When the server loads a save and a player was mounted, move them to a valid dismount position if there is one instead of just spawning them at the spot they were mounted. Fixes getting stuck in the poker table among other things.
comment
4 Months Ago
Code gen for play_poker string
comment
4 Months Ago
Merge CardGames->Main
comment
4 Months Ago
Phrases
comment
4 Months Ago
Match up card table shadow settings on LODs
comment
4 Months Ago
Fix up LOD issues on the card tables
comment
4 Months Ago
Changed "play" language key to "play_poker" since "play" is already in use for "PLAY GAME"
comment
4 Months Ago
Checked and adjusted player mount positions for all card table seats
comment
4 Months Ago
Merge CardGames->Main
comment
4 Months Ago
Fix properties not updating when using vehicle custom inspector
comment