195,796 Commits over 4,110 Days - 1.98cph!

9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Switch back to heightmap
9 Days Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
9 Days Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)
9 Days Ago
Added store page baseline to the main menu
9 Days Ago
Store pages folders
9 Days Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
9 Days Ago
Settings page query url implementation + some search fixes
9 Days Ago
SyncVars -> main
9 Days Ago
Remove testing sync
9 Days Ago
Issue a warning if sync vars are an unsupported type
9 Days Ago
9 Days Ago
catapult bee bomb sounds
9 Days Ago
syncvars -> main
9 Days Ago
Main menu navigate convar
9 Days Ago
Remove unused train sync stuff
9 Days Ago
main -> syncvars
9 Days Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
9 Days Ago
merge from main/new_silencer_sounds
9 Days Ago
crafted silencer attack layer and break sounds
9 Days Ago
Fixed settings menu toggles initialization
10 Days Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
10 Days Ago
fixed grammer on industrial light store prefab and built phrases
10 Days Ago
merge from main
10 Days Ago
Pressing enter while searching in the settings menu now cycles through all the matches
10 Days Ago
Flash setup
10 Days Ago
Hemp material tweaks
10 Days Ago
Wild hemp variant that should be more visible in the jungle
10 Days Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
10 Days Ago
Minor cleanups Fixed crashes to do with particle loading There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored. Fixed UTF-8 characters in console cmd name appearing as ? Fixed crashes with point_worldtext
10 Days Ago
Don't highlight text inside rich tags
10 Days Ago
Added a setting to TMP_InputField to prevent losing focus when pressing submit
10 Days Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
10 Days Ago
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
10 Days Ago
Fixed overlap issues when highlighting a string
10 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
10 Days Ago
Settings search now highlight matching letters/words Added HighlightText in RustText, can be useful in other screens
10 Days Ago
fix submarine underwater fog (WaterWindow)
10 Days Ago
removed unused asbestos tile albedo and materials
10 Days Ago
Merge from macos_env_volume_issues
10 Days Ago
Removed commented out code
10 Days Ago
Removed code that prevents environment volume positions being calculated properly on Metal
10 Days Ago
Fix incorrect initial steering offset
10 Days Ago
syncvars -> aux3
10 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
10 Days Ago
merge from wallpaper/floor
10 Days Ago
Fixed legacy wood roof wallpaper not showing up for all variants