137,254 Commits over 4,324 Days - 1.32cph!

10 Days Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
10 Days Ago
updated 3p shield anims exported
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Cannon is no longer a IBoatBuildingPiece
10 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
10 Days Ago
turret_hotfix_networkrange_fix -> main
10 Days Ago
turret_rear_turret_aiming_fix -> main
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from naval_missions
10 Days Ago
Add some extra guards and server error logs if saved missions objective count is wrong
10 Days Ago
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10 Days Ago
Merge from naval_update
10 Days Ago
Merge from main
10 Days Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
10 Days Ago
Merge from naval_update
10 Days Ago
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10 Days Ago
mortar ammunition lods and materials
10 Days Ago
spawnpoint adjustment
10 Days Ago
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10 Days Ago
apartments greybox progress, early facade mockup test
10 Days Ago
merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Rework multiple boat station warning message display.
10 Days Ago
Paddle animation updates for in kayak and using paddle as weapon
10 Days Ago
Remove hold to place timer on boat building station
10 Days Ago
rebase on main
10 Days Ago
merge from main
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
10 Days Ago
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10 Days Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
10 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
10 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
10 Days Ago
Default buoyancy batching to on.
10 Days Ago
Fix cannon handle spinning with buoyancy.
10 Days Ago
Merge from main
10 Days Ago
Fixed not able to skin space LR back into the default LR
10 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
10 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
11 Days Ago
Applied same logic to eat and clear options
11 Days Ago
Slight reduction
11 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
11 Days Ago
Increase front turret rotate speed by 200 units
11 Days Ago
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11 Days Ago
Refactor Easel LOS checks
11 Days Ago
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11 Days Ago
Shorten time to first LOS check
11 Days Ago
Update to Easel LOS, now checks deployable layer
11 Days Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values