userBill Bcancel

6,371 Commits over 1,492 Days - 0.18cph!

5 Months Ago
When using the vehicle lift, show a small loot panel for a selected vehicle module if that module itself has internal storage. Allows for more easily emptying modules to allow them to be moved or removed.
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5 Months Ago
Add HasComponent extension methods for Component and GameObject
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5 Months Ago
Code review: doClippingCheck
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5 Months Ago
Code review: Remove garbage gen in TryGetItem
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5 Months Ago
Code review: Changes to var
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5 Months Ago
Merge from Main->Vehicles
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6 Months Ago
Code review: Refactored EngineStatTypes away
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6 Months Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
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6 Months Ago
Fix unnecessary double-set for car car between Seating and Engine
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6 Months Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
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6 Months Ago
Code review: Add distance checks to RPCs
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6 Months Ago
Fix sliding windows not sliding
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6 Months Ago
Merge vehicle module refactor -> Vehicles
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6 Months Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
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6 Months Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
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6 Months Ago
Fix FX from engines when first spawning
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6 Months Ago
6 Months Ago
Fix unassigned owner on conditionals
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6 Months Ago
Imported remaining conditionals
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6 Months Ago
1module_cockpit conditionals copied
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6 Months Ago
Copied across all values except conditionals, updated editor GUI
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6 Months Ago
Remove missing scripts
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6 Months Ago
6 Months Ago
Converted sliding components
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6 Months Ago
Move TriggerParent module code
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6 Months Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
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6 Months Ago
Initial work on test conversion to subclassing method. Currently not compiling.
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6 Months Ago
Merge from Main->Vehicles
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6 Months Ago
Code review: Change shader property strings to IDs.
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6 Months Ago
Code review: Combine MaterialPropertyBlocks and make static.
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6 Months Ago
Reduce garbage gen in RefreshLODSets a little
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6 Months Ago
Code review: Remove unused vars.
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6 Months Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
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6 Months Ago
Merge from Main -> Vehicles
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6 Months Ago
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
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6 Months Ago
Adjust storage drop point locations
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6 Months Ago
Exhaust was backfiring too much, adjust values at good engine health
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6 Months Ago
Raise ride height on vehicle lift
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6 Months Ago
Fix repel trigger height on 2module
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6 Months Ago
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6 Months Ago
Adjust centre of mass and anti-roll
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6 Months Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
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6 Months Ago
Remove unnecessary line
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6 Months Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
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6 Months Ago
Add explanatory comments to the ModularCarUpdate RPC input data
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6 Months Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
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6 Months Ago
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6 Months Ago
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6 Months Ago
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