195,796 Commits over 4,110 Days - 1.98cph!
Create flash controller, route flash setup through there instead
Ensure flash object is off by default
Changed implementation to only render colour pass and leave shadow culling and rendering to Unity
Cant untoggle currently toggled button in rust button group
Generic search bar prefab
Merge from foliage_instancing
Limited store page baseline
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
Abyss Containers - Updated textures and seaweed to vertical variant
Iv blood stand, blood bag piles, standalone blood bag and iv material
merge from media_projects
merge from main, pre Staging wipe
Use blockout steering wheel art.
Sail tweaks.
Merge from steering_wheels
Fixes after merge from main
Header nav buttons styling
static electric heater now provides comfort
S2P Oilrig small and large, radtown
Updated settings screen url implementation
Merge from main - second (hadn't refreshed)
Fixed not being able to disable friend spawn mode
merge from Raspberry_stacksize
Added ability for campfires to be used as spawn points for a players steam friends
Must be enabled at the campfire, will use the friend list of the player who placed the campfire
Campfire must be lit and unobstructed (visible to the sky)
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merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Add quality parameter for density falloff
Turn off mip streaming on foliage textures
Cull first argument in buffer when navigating to a page
Possible LootPanelRecycler NRE fix
instant_camera_flash -> main
Remove top level domain being injected as an argument
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim