userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

6 Months Ago
Merge main -> experimental
6 Months Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
6 Months Ago
Cherry-pick more signal light changes -> Aux2
6 Months Ago
Updated VehicleLight script colours
6 Months Ago
Undo accidental GameUI commit
6 Months Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
6 Months Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
6 Months Ago
Merge TrainSignals -> rail_network_link
6 Months Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
6 Months Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
6 Months Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
6 Months Ago
Added a tooltip for the dynamic range compression option
6 Months Ago
Main camera mask edit to include the new layer
6 Months Ago
Additional physics matrix collision setup. Also allow physics debris to collide with ragdolls.
6 Months Ago
Moved all non-bush content off the Bush physics layer. New "Physics Debris" physics layer used for world items and other physics-based debris (e.g. collectable keycards). This new layer collides with vehicles (but not players).
6 Months Ago
Exposed parameter didn't save? Try again
6 Months Ago
Match compressor on all audio mixer snapshots
6 Months Ago
Make sure compression var is saved
6 Months Ago
Switched again to -6 and -12
6 Months Ago
Reduced threshold settings slightly after testing to -6.5 or -13
6 Months Ago
New game menu audio option for dynamic range compression. Default is None. Can also select Low (-7.5dB threshold) or High (-15dB threshold)
6 Months Ago
Un-bypass the master buss audio compressor, but with 0db threshold by default. Set attack to minimum (10ms) and release to a smooth 600ms so we don't pump too much on gunshots.
6 Months Ago
Add missing TagManager layer name change
6 Months Ago
Changed all bush colliders to triggers
6 Months Ago
Test map edit again
6 Months Ago
Renamed Debris layer to Bush. A few random things remain using the layer that aren't bushes - they will be reassigned soon. Bush layer no longer collides with anything in the physics matrix.
6 Months Ago
Test map stuff for testing. Vehicles, keycard.
6 Months Ago
Moved a couple of world models from Debris to the Default layer (the layer is always set via whatever layer is set on generic_world.prefab anyway - usually world models use Default on their own prefab in the meantime).
6 Months Ago
Moved ice AK ice FX from Debris layer to TransparentFX.
6 Months Ago
Moved some spray can components off the Debris layer
6 Months Ago
Merge Main -> RagdollsOnVehicles2
6 Months Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
6 Months Ago
Merge rail_network_link -> Aux2
6 Months Ago
Fixed train signal lights at low LODs
6 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
6 Months Ago
TrainSignal class cleanup
6 Months Ago
Reduced garbage gen in RefreshLightState to zero
6 Months Ago
Merge TrainSignals -> rail_network_link
6 Months Ago
Fix compilation
6 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
6 Months Ago
Add RefreshLightState to profiler
6 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
6 Months Ago
A proper signal light refresh system
6 Months Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
6 Months Ago
Setting up spline move methods to be more general
6 Months Ago
Method rename only
6 Months Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
6 Months Ago
Merge Main -> Experimental
6 Months Ago
Fixed corrupted 2module_flatbed prefab
6 Months Ago
Fixed bugs with signals getting the next signal