157,963 Commits over 4,566 Days - 1.44cph!

7 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
7 Days Ago
Codegen
7 Days Ago
fix after merge conflict
7 Days Ago
merge from Livestock_animals
7 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
7 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
7 Days Ago
add crabs audio integration
7 Days Ago
Merge from Render Pipeline Testing
7 Days Ago
compiler fix
7 Days Ago
Merge: from main
7 Days Ago
Updated Rabbit lods
7 Days Ago
Compile fix
7 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
7 Days Ago
fix tilted player rotation when exiting mounts
7 Days Ago
Halloween Wallpapers - texture updates
7 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
7 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
7 Days Ago
Update rust native libs for all platforms
7 Days Ago
Merge from critter_animals_sounds
7 Days Ago
Adding shears rig
7 Days Ago
adding missing files for m92 anim update
7 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
7 Days Ago
Adjusted LOD distances for sheep
7 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
7 Days Ago
Critter animals audio tweaks and added crab sounds
7 Days Ago
Add in livestock analytics
7 Days Ago
merge from critter_animals
7 Days Ago
Compile fixes
7 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
7 Days Ago
m92 3p anim updates and weapon rig anims
7 Days Ago
Fix server errors
7 Days Ago
Fix inbred cows looking wrong
7 Days Ago
Merge conflicts
7 Days Ago
Merge from critter_animals
7 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
7 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
7 Days Ago
Merge from sandbag_barricade_sounds
7 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
7 Days Ago
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7 Days Ago
Merge conflicts
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
7 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
merge from Crossbow_Arrow_Fix
7 Days Ago
codegen
7 Days Ago
main -> character_customisation
7 Days Ago
merge from countby_command