userBill Bcancel

6,444 Commits over 1,522 Days - 0.18cph!

6 Months Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
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6 Months Ago
For vehicles that were saved in dead state, destroy immediately on initial load
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6 Months Ago
Various small physics and control changes for generally smoother driving, better control.
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6 Months Ago
fixcars command improvements
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6 Months Ago
Show modular car health (total) in the HUD
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6 Months Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
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6 Months Ago
Disable the invisible but very solid "Cubicles" on Playground
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6 Months Ago
Reduce brake force multiplier from 750 to 300
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6 Months Ago
Make brake lights dimmer than headlights
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6 Months Ago
Show brake lights only when braking, not reversing
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6 Months Ago
Merge brake light changes
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6 Months Ago
Revert 50452
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6 Months Ago
Vehicle brake light code changes
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6 Months Ago
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
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6 Months Ago
Meta file
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6 Months Ago
Merge from Main -> Vehicles
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6 Months Ago
Replace Reserved2 with FLAG_LIGHTS const
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6 Months Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
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6 Months Ago
Adjust DAMAGE_TO_GIB again
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6 Months Ago
Merge MakeVehiclesDestroyable -> Vehicles
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6 Months Ago
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
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6 Months Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
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6 Months Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
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6 Months Ago
Use the destroyed look material for vehicle gibs
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6 Months Ago
Assign Thai's gibs to all modules and chassis types
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6 Months Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
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6 Months Ago
Hide Start Health on chassis since it's taken from the item
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6 Months Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
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6 Months Ago
6 Months Ago
Merge from Vehicles -> MakeVehiclesDestroyable
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6 Months Ago
Allow pushing dead cars
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6 Months Ago
Adjust car container drop chances
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6 Months Ago
Deduce post-death damage required to gib from 1000 to 500.
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6 Months Ago
Merge from Vehicles -> MakeVehiclesDestroyable
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6 Months Ago
Don't show hammer repair highlight on destroyed vehicle
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6 Months Ago
Added transitional form between killed and gibs, where there's just the burnt-out scrap vehicle. A lot of new IsDead() checks. Also removed old unused vehicle teleporting code that I added a while ago.
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6 Months Ago
Merge from Vehicles -> MakeVehiclesDestroyable
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6 Months Ago
Better interface for liquid storage UI on the vehicle lift
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6 Months Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
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6 Months Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
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6 Months Ago
Decay modular cars at 25% rate if inside
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6 Months Ago
Vehicle destruction with per-module gibs now working
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6 Months Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
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6 Months Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
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6 Months Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
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6 Months Ago
Tooltip comment change only
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6 Months Ago
▉▄▍▉▋▆▍ ▋▋▅▄▆▇▅ ▇▉▉▇▊▍▇ ▍▊▊ █▋▄▉▇▌▇▋ ▌▍▇ ▊▄▍▅▆▇ ▄▌▍▅▆ ▌▆▆▉▍▇ ▇▄█▉ ▇▆▅▄ ▆█▇▌▋ ▇██▋▋. ▉▊▆█▉▇▅▋█▅ ▌ ▌▆▌▍▄█▋█ ▌▆ ▌▋▅▄▍▋▍.
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6 Months Ago
Merge from Main -> Vehicles
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6 Months Ago
Fixed engine audio issues when entering a network group with a running vehicle
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6 Months Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
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