249,825 Commits over 3,959 Days - 2.63cph!

7 Days Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
7 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
7 Days Ago
adjusted horse physics mat
7 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
7 Days Ago
horse skidding behaviour fixes and improvements
7 Days Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
7 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
7 Days Ago
Merge LinearMove and Rotation into 1 component FuncMover
7 Days Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
7 Days Ago
Merge from siegefx
7 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
7 Days Ago
Final prefab & related files.
7 Days Ago
Wip map
7 Days Ago
Func Rotation Func Linear Mover Trigger Push
7 Days Ago
Added jungle ClimateParameters
7 Days Ago
exported vm minicrossbow idle strings drawn back anim
7 Days Ago
Lets use a light for the rpg laser pointer Add TemporaryEffect.CreateOrphans Sex up the rpg projectile
7 Days Ago
Allow `.` and `-` in command names
7 Days Ago
HandGrenadeWeapon: use SwitchAway
7 Days Ago
Remove unused reloadTask from BaseCarryable
7 Days Ago
Fix NRE when bot task tries to respawn after ending game/exiting play mode
7 Days Ago
Use IsOwner checks instead of IsProxy in `PlayerCameraEffects` so bot players don't affect the local player's camera
7 Days Ago
Tweak gauss tracer, aimcone, give weapon icon
7 Days Ago
Added jungle biome to terrain backend and shaders
7 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
7 Days Ago
Uncomment now-working armour pickup code
7 Days Ago
Add Armour - when taking damage, take from armour first ChargeStation supports armour, add armour charge station prefab
7 Days Ago
Fix dodgy masks on idle state
7 Days Ago
Add GameConfig Add BaseCarryable.SwitchAway() Satchel fixup
7 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
7 Days Ago
Gauss: fix NRE if we shoot in a direction where a trace never hits Mp5: reduce punch/shake
7 Days Ago
Fix exception when changing weapons
7 Days Ago
Add basic bots can be spawned via `bot_add <count>`
7 Days Ago
Manifest
7 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
7 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
7 Days Ago
Fix SceneNetworkSystem.Library not being set
7 Days Ago
Tripmine placing cleanup Fix tripmine damaging you whetever you stand Broadcast tripmine explosion Fix tripmine not activating if its laser didn't hit anything, clean up Fix tripmine being triggered on spawn
7 Days Ago
Reverse mouse wheel inventory direction
7 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
7 Days Ago
Bespoke crosshair for Rpg
7 Days Ago
Managed compiler also includes currently unrecognized asset paths as references, so they can be populated later Fixes incomplete dependencies list for resources, uploader missing required cloud assets, etc. Show still unrecognized asset paths in reference/asset list without errors
7 Days Ago
Run by default, shift is walk
7 Days Ago
Add PlayerController.RunByDefault , PlayerController.AltMoveButton
7 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
7 Days Ago
Tweak tripmine laser, colors
7 Days Ago
Add Capsule and Line to TypeLibrary
7 Days Ago
FuncDoor Open away from player bool
7 Days Ago
RpgWeapon -> BaseWeapon, doesn't use ShootEffects
7 Days Ago
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