249,817 Commits over 3,959 Days - 2.63cph!

7 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
7 Days Ago
Sorted most other issues, just left with reload
7 Days Ago
RustNative update (jungle biome baseline)
7 Days Ago
Add EnvShake component, add it to explosion and rpg projectile
7 Days Ago
ProceduralMapEmpty fixes
7 Days Ago
Need to confirm scene load, to call OnJoined again appropriately
7 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
7 Days Ago
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7 Days Ago
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7 Days Ago
Added button to test sound component from the Inspector. Resolves Facepunch/sbox-issues#7348 Soundscape Component no longer overrides the volume of stings. Resolves Facepunch/sbox-issues#7346 Fix BaseSoundComponent not applying override values to SoundHandle properly
Leaderboard backup, run #16721
7 Days Ago
Don't forget to initialize NetworkObjects array
7 Days Ago
Networked scene change rewrite - much cleaner approach
7 Days Ago
Menu for adding properties
7 Days Ago
Removed logs in legs animator Comments
7 Days Ago
Added LODs for jungle floor pieces
7 Days Ago
Gauss: spin viewmodel's coil every time we consume a bit of ammo
7 Days Ago
exported updated vm minicrossbow anims
7 Days Ago
merge from primitive -> aux2
7 Days Ago
Make gauss coil parent to a separate bone so we can rotate it later
7 Days Ago
merge from primitive_gm -> primitive
7 Days Ago
Fix compile error from using statement creeping in
7 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
7 Days Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
7 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
7 Days Ago
Another angle at action graph properties
7 Days Ago
Update Gauss model to use blockout Use correct model for Rpg item
7 Days Ago
Switched population to use the new horse prefab Ranches as well
7 Days Ago
Same treatment for deploy mask
7 Days Ago
Ensured idle animation mask includes all hand movements
7 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
7 Days Ago
gauss gun blockout
7 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
7 Days Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
7 Days Ago
adobe wall texture fixes
7 Days Ago
merge from primitive
7 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
7 Days Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
7 Days Ago
Reduce horse skidding sound volume
7 Days Ago
Rename map - upload wip version
7 Days Ago
Armor slots UI/interaction
7 Days Ago
Use correct network orphaning for Rpg projectile - if we host transfer, it should naturally become unguided and continue moving forward
7 Days Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
7 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
7 Days Ago
adjusted horse physics mat
7 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
7 Days Ago
horse skidding behaviour fixes and improvements
7 Days Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
7 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
7 Days Ago
Merge LinearMove and Rotation into 1 component FuncMover