195,790 Commits over 4,110 Days - 1.98cph!

8 Days Ago
Chicken cage for food market
8 Days Ago
Changed spinning wheel itemname: Spinning wheel -> Spinning Wheel
8 Days Ago
Menu manager escape handling
8 Days Ago
merge from main
8 Days Ago
Increase play page sizing
8 Days Ago
Show steam profile image in footer
8 Days Ago
Correctly check for demolish support when checking flag
8 Days Ago
Switched bootstrap Image to CoverImage to support other ratios
8 Days Ago
Cart button, nav bar layout
8 Days Ago
Added an EnvironmentVolumeLOD component for disabling EnvironmentVolume components that aren't within view
8 Days Ago
Limited store skin modal work
8 Days Ago
beach chair material changes
8 Days Ago
merge from wallpaper/floor
8 Days Ago
tweaked pack image contrast and rebuilt phrases
8 Days Ago
Removed unused textures
8 Days Ago
Beach chair prefabs and cloth prefabs. LODs and Setup
8 Days Ago
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8 Days Ago
chicken_pie_cleanup -> main
8 Days Ago
Slightly better buff amount
8 Days Ago
merge from main
8 Days Ago
ingame store descriptions, images, video
8 Days Ago
Dont output a percentage to the buff list since it doesnt make sense Store value in the pie and just pass it through instead
8 Days Ago
Seperate farming better genes from planter box set genes Codegen
8 Days Ago
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8 Days Ago
beehive_spawn_swarm -> main
8 Days Ago
Better bee catapult ammo lods
8 Days Ago
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8 Days Ago
Ensure Bee Boulder LOD matches other catapult ammo types
8 Days Ago
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
8 Days Ago
beehive_spawn_swarm -> main
8 Days Ago
Removed in jar bee vfx from the bee boulder
8 Days Ago
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8 Days Ago
beehive_spawn_swarm -> main
8 Days Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
8 Days Ago
UI_Window class, limited store skin modal
8 Days Ago
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8 Days Ago
temporary game_text debug stuff
8 Days Ago
Remove some unnecessary items from prefab. Remove old collision test.
8 Days Ago
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8 Days Ago
instant_camera_flash_fix -> main
8 Days Ago
Create flash controller, route flash setup through there instead
8 Days Ago
Ensure flash object is off by default
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Changed implementation to only render colour pass and leave shadow culling and rendering to Unity
8 Days Ago
Added some debug ConVars