138,217 Commits over 4,324 Days - 1.33cph!

6 Days Ago
merge from skinviewer_cleanup
6 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
6 Days Ago
merge from harbor_container_ladder_fix
6 Days Ago
merge from main
6 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
6 Days Ago
merge from bbb_entkill_fix
6 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
6 Days Ago
merge from main
6 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
6 Days Ago
merge from health_display_immortal_check -> main
6 Days Ago
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6 Days Ago
Updated protection assets with DoPrepare pt3
6 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
6 Days Ago
Updated protection assets with DoPrepare pt2
6 Days Ago
Updated protection assets with DoPrepare pt1
6 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
6 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
6 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
6 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
6 Days Ago
Slow down player boats when after being hit by cannons.
6 Days Ago
Add deployable test for missing placeEffect
6 Days Ago
merge from parent
6 Days Ago
Remove leftover AI debug stuff from craggy
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
6 Days Ago
Merge from shadow_presets
6 Days Ago
merge from health_display_immoirtal_check
6 Days Ago
Merge from main
6 Days Ago
switch to dumber immortality check to fix compile issues
6 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
6 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
6 Days Ago
Fix compile error on client
6 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
6 Days Ago
Merge from give_scientists_real_weapon_entities
6 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
6 Days Ago
merge from boat_sails_fixes
6 Days Ago
Fixed a compile error after the merge from main
6 Days Ago
merge from health_display_immoirtal_check -> main
6 Days Ago
Added immortal check before showing health info of entities
6 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
6 Days Ago
Merge from main
6 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
6 Days Ago
Golf test course (+ mediascenes folder)
6 Days Ago
fix after merge
6 Days Ago
Removed shader debug symbols from various shaders that had them left on
6 Days Ago
Delete component used for lightweight non-entity weapons + codegen
6 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
6 Days Ago
Merge from shader_variant_cleanup
6 Days Ago
Merge from main