userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

6 Months Ago
Fix rockingchair2 world model overriding the collider
6 Months Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
6 Months Ago
Merge main -> experimental
6 Months Ago
Better ramp collider into HAB
6 Months Ago
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6 Months Ago
Merge main -> HABDoor
6 Months Ago
Merge main -> experimental
6 Months Ago
Adjusted HAB step height with the new colliders so it's easy to walk on
6 Months Ago
Merge main -> experimental
6 Months Ago
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
6 Months Ago
Merge main -> experimental
6 Months Ago
Fixed deflated balloon being hidden by default on the prefab
6 Months Ago
Merge main -> experimental
6 Months Ago
Merge MoreDroppedItemFixes -> main
6 Months Ago
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives - Fixed HAB client not having any real colliders, only the Prevent Movement volumes
6 Months Ago
Physics Debris now colliders with Prevent Movement layer
6 Months Ago
Merge main -> MoreDroppedItemFixes
6 Months Ago
Updated colliders on the two rocking chair variants, including the metal parts
6 Months Ago
Full convex collider set for rocking chair
6 Months Ago
Merge my player eyes fix -> base_decor_DLC
6 Months Ago
Merge main -> experimental
6 Months Ago
Update player eyes properly while they're looking in a mirror
6 Months Ago
Merge main -> experimental
6 Months Ago
Fixed tunnel hurt trigger damaging players at the sides
6 Months Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
6 Months Ago
Revert corrupted train tunnel entrance
6 Months Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
6 Months Ago
Merge MoreDroppedItemFixes -> main
6 Months Ago
Enabled dropped item parenting on HAB
6 Months Ago
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
6 Months Ago
Merge main -> experimental
6 Months Ago
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
6 Months Ago
Added hurt triggers inside train tunnel entrances
6 Months Ago
Merge Main -> Experimental
6 Months Ago
Merge SAMSiteFix -> Main
6 Months Ago
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.
6 Months Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
6 Months Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
6 Months Ago
Marge main -> experimental
6 Months Ago
Merge DroppedItemsOnVehicles -> Main
6 Months Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
6 Months Ago
Merge main -> experimental
6 Months Ago
Merge DroppedItemsOnVehicles -> main
6 Months Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
6 Months Ago
Test map wagons and stuff
6 Months Ago
Test map spawn pos move
6 Months Ago
Added a small rail loop to my test map
6 Months Ago
Merge Main -> DroppedItemsOnVehicles
6 Months Ago
A few extra tail prefab updates
6 Months Ago
Train splines have changed again. Regenerating them.