userBill Bcancel
11 Months Ago
11 Months Ago
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge Vehicles -> Vehicles sub-branch
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11 Months Ago
Merge Vehicles -> Vehicles sub-branch
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11 Months Ago
Merge from Main -> Vehicles
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11 Months Ago
Merge from Main -> Vehicles
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11 Months Ago
More driving physics experimentation
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11 Months Ago
More driving physics experimentation
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11 Months Ago
More driving physics experimentation
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11 Months Ago
Minor cleanup only
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11 Months Ago
Minor cleanup only
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11 Months Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
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11 Months Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
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11 Months Ago
Remove vehicle settings that are currently unused
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11 Months Ago
Remove vehicle settings that are currently unused
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11 Months Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
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11 Months Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
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11 Months Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
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11 Months Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
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11 Months Ago
Fix client/server define
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11 Months Ago
Fix client/server define
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11 Months Ago
Line endings only
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11 Months Ago
Line endings only
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11 Months Ago
Adjust COM
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11 Months Ago
Adjust COM
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11 Months Ago
Adjust module weights some more
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11 Months Ago
Adjust module weights some more
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11 Months Ago
Adjust module weights
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11 Months Ago
Adjust module weights
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11 Months Ago
"▅▉▌▋▌ ▅▅▉▊▋▍█▌▊▋█▊▇" █▌ █▊▌▅▌▍▆ ▍█▅ ▅▌▊▅▅▋ ▆ ▇▇▍▉▍▌ ▍▋█▋▌▍▅ █▆▇▋▆▉▊
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11 Months Ago
"▄▉▋▍▍ ▅██▉█▉▉▆▆▆▄█▍" ▄▍ ▉▍▆▆▆▄▊ ▆▌▆ ▉▆▋▍▋▊ ▉ ▊▍▄▌▋▉ ▍▇▍▅▍▍▉ █▌▊▍█▅▇
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11 Months Ago
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
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11 Months Ago
Fix some issues with init order
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11 Months Ago
Show true drive wheel RPM on the client
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11 Months Ago
Fix old infinite HasDriver loop in BaseVehicle
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11 Months Ago
Wheel physics work + refactoring/cleanup
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11 Months Ago
Adjust wheel collider setup
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11 Months Ago
▋▅▊▆█▊▆ ▌▆▌█▋▆▅ ▅▆▉▉▋▌▉▊▅▆ ▅▊▇▌▌ █▍██▌▋▄▌▄▋▍ ▅▋▄▉▊▌ ▍▊▌▊▋ █▇▄▌▅▄█▅▌ ▆▇▍▌ ▌▍▇▇▇▄██▌▌▋▌▊▊▊▆▊▊▄▆▊ ▉▄▇▄▊ ▄█▍▌ ▊▋▌▅▊▊▉ ▊▇▋▆▇▉. █▆▄ ▉▇▋▌ ▆▊▇▊▅ ▇▌▍▇ ▋▍▍█, ▍▆ ▄▄█▍▄▋ ▄▇▆▄ ▇▍▊ ▅▍▅▋▊▅▊▍▇ ▅▄▇ ▋▉▇▉▌ ▆▌▊▆ ▆▄ ▄▇▊▄▅▇▅▉ ▌█▆▌▇ ▊▆▇▇▇▆▊▌█.
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11 Months Ago
Add brake inputs, refactor throttle input
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11 Months Ago
Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++
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12 Months Ago
Properly solved mounting seats via sub-module; no more InteractionAreaBox hack
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12 Months Ago
Merge from Main -> Vehicles
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12 Months Ago
Adjust brackets only
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12 Months Ago
Check wheelSmoke for null - Update is called a few times before init methods are
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12 Months Ago
Test map update
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12 Months Ago
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
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12 Months Ago
Fix #if SERVER enclosing load method
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12 Months Ago
▋▆▅ ▇▋▍▅▍▇▋▇ ▋▄ ▉█▊ ▄▍▇▄▌▇▆ ▄█▇▉▇, ▇▉▋ █▉▌▉▇▇▅▆▋▌▌ ▄▋▊▌▉▉. ▆▄█▌▆▄▊'█ ▍▅▍█ █▌ ▊▌▍▌▆▅▍▄▇▍▊▉▆ ▍▆█...?
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12 Months Ago
Fixed storage container bounds bug
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12 Months Ago
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
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12 Months Ago
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
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12 Months Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
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12 Months Ago
Moved the storage container on the flatbeds
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12 Months Ago
Minor test map edit
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12 Months Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
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12 Months Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
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12 Months Ago
Merge from Main -> Vehicles
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12 Months Ago
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
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12 Months Ago
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
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12 Months Ago
Additional dismount points on chassis
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12 Months Ago
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
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12 Months Ago
Mount/dismount points set for chassis types
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12 Months Ago
Oops, fix missing IsTrigger flag
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12 Months Ago
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
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12 Months Ago
Merge from Main -> Vehicles again
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12 Months Ago
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
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12 Months Ago
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
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12 Months Ago
Defined mount points and storage on modules, plus refactored a bit to a better module class system
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12 Months Ago
Just moving module scripts into their own folder
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12 Months Ago
All modules have appropriate module entity scripts
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12 Months Ago
Basic framework for engine, seating, and storage vehicle modules.
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12 Months Ago
Change test vehicle to a prefab variant
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12 Months Ago
Merge from Main->Vehicles
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12 Months Ago
Module management, script changes on modules
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12 Months Ago
Vehicle module item test
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12 Months Ago
Minor module icon image edits
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12 Months Ago
Icon meta extras
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12 Months Ago
Placeholder-ish icons for vehicle module items
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12 Months Ago
Merge from Main->Vehicles
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12 Months Ago
Manifest update for vehicle module entities
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12 Months Ago
Add module entities to the map
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12 Months Ago
Fix for 1module_cockpit_with_engine
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12 Months Ago
Module entities have seats and steering wheels
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12 Months Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
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12 Months Ago
Vehicle module entity work
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12 Months Ago
Merge Main -> Vehicles
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12 Months Ago
Base car module entity prefab, plus other vehicle edits and fixes
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12 Months Ago
~Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
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12 Months Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
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12 Months Ago
Revert accidental manifest change
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12 Months Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
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12 Months Ago
Minor change to chassis settings
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12 Months Ago
Chassis fuel tank bugs fixed. Can now properly interact.
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12 Months Ago
Merge from Main->Vehicles
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12 Months Ago
Modular car fuel menu
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12 Months Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
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12 Months Ago
Vehicle chassis collider fixes
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12 Months Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
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