userBill Bcancel

13,125 Commits over 2,800 Days - 0.20cph!

7 Months Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
7 Months Ago
Update some paths for other scriptable objects to the correct folder
7 Months Ago
Water catcher collection rates scriptableobject
7 Months Ago
Allow setting water catcher collection rates in inspector
7 Months Ago
Scope transition edits and a small refactor
7 Months Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
7 Months Ago
Removed debug print
7 Months Ago
Fixed brief mouse wheel input often being missed
7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
Increase mouse wheel zoom speed
7 Months Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Don't show HML ADS UI if not in first-person view
7 Months Ago
Merge HomingMissileLauncher -> Main
7 Months Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
7 Months Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
7 Months Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
7 Months Ago
Removed unused heliTip
7 Months Ago
UI canvas changes, to include it in the post-processing
7 Months Ago
Enabled Petur's post-processing on the homing launcher camera
7 Months Ago
Added zoom to homing launcher ADS, at 2x
7 Months Ago
Removed homing launcher ADS sound
7 Months Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
7 Months Ago
Merge Main -> HML
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
7 Months Ago
Switched my inventory loadout back to standard rocket launcher
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Removed accidental include
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Minor edit to SceneLoader; formatting
7 Months Ago
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
7 Months Ago
Merge HomingMissileLauncher -> Main
7 Months Ago
Improved compile fix
7 Months Ago
Quick compile fix, needs a proper fix
7 Months Ago
Manifest rebuild
7 Months Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
7 Months Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
7 Months Ago
More UI ADS tweaks
7 Months Ago
Fixed visual UI swap time
7 Months Ago
Shrunk crosshair UI to to better cover the actual lockable area
7 Months Ago
ADS timing adjustments
7 Months Ago
Flashy stuff for the UI
7 Months Ago
Homing launcher UI functionality
7 Months Ago
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
7 Months Ago
Adjusted ADS timings
7 Months Ago
Adjusted launcher ADS animation curve
7 Months Ago
Merge Main -> HomingMissileLauncher/ADS
7 Months Ago
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
7 Months Ago
Nice transition for ADS into fullscreen UI