249,865 Commits over 3,959 Days - 2.63cph!

8 Days Ago
merge from primitive_gm -> primitive
8 Days Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)
8 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
8 Days Ago
rpg blockout
8 Days Ago
Gauss: add overload
8 Days Ago
Fix some NREs in spline model renderer
8 Days Ago
Binary search for accessing splines at a distance
8 Days Ago
Remove FCVAR_DEVELOPMENTONLY Remove FCVAR_GAMEDLL Remove CCommandBuffer
8 Days Ago
Fixed compile errors
8 Days Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
8 Days Ago
MapInstance doesn't load networked hammer gameobjects on clients as they'll be in the snapshot
8 Days Ago
8 Days Ago
Add ConvarFlags.Protected and ConvarFlags.Cheat - all native convars are protected
8 Days Ago
UV polish on floor kit pieces (WIP)
8 Days Ago
Proof of concept for new spacially aware environment volumes method
8 Days Ago
Progress
8 Days Ago
ceilingfan_a prop
8 Days Ago
90 degree rotation amount
8 Days Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
8 Days Ago
Adobe walls prpgress
8 Days Ago
Userdata convars
8 Days Ago
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8 Days Ago
updated vm minicrossbow anims
8 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
8 Days Ago
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
8 Days Ago
Fix items being blocked when server has unassigned era
8 Days Ago
- Remove further conflicting bone names - Setup Model root bone
8 Days Ago
Merge from presets_editor/quality
8 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
8 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
8 Days Ago
Restrict armored door
8 Days Ago
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8 Days Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
8 Days Ago
fixed horse reverse jittering/bouncing
8 Days Ago
Aux2 Network++
8 Days Ago
Unassign all item's eras to start from scratch
8 Days Ago
updated vm minicrossbow string idle anims
8 Days Ago
merge from main -> primitive_gm
8 Days Ago
Items not assigned to an era will be available to all eras
8 Days Ago
Remove GetNormal function from spline component for now There are so many different ways to calculate normals for splines (Frenet-Serret-Frame, Fixed Up Vector, RMF/Parallel Transport...) Not sure yet, which one we want to offer.
8 Days Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
8 Days Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
8 Days Ago
Fix Soundscape Stings not working. Resolves Facepunch/sbox-issues#7324 Added ability to target a mixer on Soundscape Component. Resolves Facepunch/sbox-issues#7323
8 Days Ago
Don't need these hacks to create SceneNetworkSystem anymore Remove more unused convar code Replicated convars stringtable Capture native convars more reliably, without having to query
8 Days Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
8 Days Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
8 Days Ago
Merge from tick_limit_improvements
8 Days Ago
Fix exposed property default value regression
8 Days Ago