13,125 Commits over 2,800 Days - 0.20cph!
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
Update some paths for other scriptable objects to the correct folder
Water catcher collection rates scriptableobject
Allow setting water catcher collection rates in inspector
Scope transition edits and a small refactor
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
Fixed brief mouse wheel input often being missed
Merge Attack Helicopter -> Main
Increase mouse wheel zoom speed
Changed attack heli from Attack3 bind, to mouse wheel control instead
Merge Main -> Attack Helicopter
Don't show HML ADS UI if not in first-person view
Merge HomingMissileLauncher -> Main
Added some overlap to edges of camera view, to hopefully fix visible lines
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
UI canvas changes, to include it in the post-processing
Enabled Petur's post-processing on the homing launcher camera
Added zoom to homing launcher ADS, at 2x
Removed homing launcher ADS sound
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
Merge Main -> Experimental
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
Switched my inventory loadout back to standard rocket launcher
Merge Main -> Experimental
Removed accidental include
Merge Main -> Experimental
Minor edit to SceneLoader; formatting
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
Merge HomingMissileLauncher -> Main
Quick compile fix, needs a proper fix
Merge HomingMissileLauncher -> Main. Adds ADS.
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
Fixed visual UI swap time
Shrunk crosshair UI to to better cover the actual lockable area
Homing launcher UI functionality
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
Adjusted launcher ADS animation curve
Merge Main -> HomingMissileLauncher/ADS
Additional work, some in previous commit, changing IronSights so Enabled isn't a public var that can be set in inspector. This was often being set to default to True, when it should have always defaulted to False and let the player's ADS input fully control it.
Nice transition for ADS into fullscreen UI