157,965 Commits over 4,566 Days - 1.44cph!

8 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
8 Days Ago
Merge: from main
8 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
8 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
8 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
8 Days Ago
Merge from rrp_explosion_overlay_fix
8 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
8 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
8 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
8 Days Ago
subtract 165735
8 Days Ago
biofuel_generator -> main
8 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
8 Days Ago
fix wacky hand rotation
8 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
8 Days Ago
main -> biofuel_generator
Rin
8 Days Ago
merge from footstep_ocean_level_fix
8 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
8 Days Ago
▊▆▋▅▍▇ ▄█▇▄▋▊▌█ ▊▌▉▄▍
8 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
8 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
8 Days Ago
merge from fix_sentry_branch_upload -> main
8 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
8 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
8 Days Ago
▍ ▊█▆ ▌█▄▍▆▊▅ ▊▊▋▇▆ ▋█▋▍▊▅ ▆█ ▆▌▍▆▅█ ██▅▅▅▋▉ ▍▊ ▆█▍▊▋▋▄▌▅▋ ▋▋▋▇ ▆▇▋█▄ ▍▄ ▉▌▌▋ ▆▊ ▉█▉ ▉▋▋▋ ▉▉▋ █ ▉▋▆▄▌ █▇▋▊▅ ▍▌▇▇▉ ▄▊ ▋▉▅ ▍█▄▉▇▉ ▅▄ ▍▍▋▊▊▇ ▌▆▊▄ ▊▇ █▍▊█▊▉▆▆▅ ▋▅▌▍
8 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
8 Days Ago
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
8 Days Ago
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
8 Days Ago
merge from main
8 Days Ago
Tests
8 Days Ago
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
8 Days Ago
▆▍▅▇▌▊ ▄█▅▇█▊█▄▄▊▍▌
8 Days Ago
Assigned all frog sounds into the anims 🐸
8 Days Ago
don't render water or volumetric clouds when underground
8 Days Ago
Missing textures and gib additions from last checkin - oops.
8 Days Ago
Bradley Flatbed LOD material texture additions Gibs setup
8 Days Ago
Even more LOD texture optimizations
8 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
8 Days Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
8 Days Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
8 Days Ago
comment out unused frog interest
8 Days Ago
merge from Livestock_animals
8 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
8 Days Ago
Merge: from main
8 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
8 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
8 Days Ago
disable cloud reprojection when rendering workshop icons/images
8 Days Ago
force update water reflection probe when dragging time slider in workshop editor
8 Days Ago
Halloween Wallpapers - texture updates
8 Days Ago
syncvar_parallel_save_fix -> main
8 Days Ago
Fix SyncVar buffers being leaked when using parallel saves