137,626 Commits over 4,324 Days - 1.33cph!

12 Days Ago
Potential NRE fix
12 Days Ago
merge from building_planner_viewmodel_perentity_toggle
12 Days Ago
Remove from ladder hatches as well
12 Days Ago
LNYHorsearmour WM and WM prefab
12 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
12 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
12 Days Ago
Component box guns gibs Some texture tweaks
12 Days Ago
apartment complex layout refinement to street and ground surfaces
12 Days Ago
Adding m16 blockout rigs
12 Days Ago
append gun box to storage adaptor allow collision group
12 Days Ago
ran manifest, icon manifest, localization
12 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
12 Days Ago
Updated LNY horsearmour textures and icon
12 Days Ago
silly horse mask lods, neck lods still to do
12 Days Ago
Adding mortar rig fbx
12 Days Ago
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12 Days Ago
merge from bbs_divesite_fix
12 Days Ago
merge from SupplySignal_SloMoGuys
12 Days Ago
merge from naval_char_texture_optimizations
12 Days Ago
merge from naval_prop_texture_optimizations
12 Days Ago
merge from naval_env_texture_optimizations
12 Days Ago
merge from main
12 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
12 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
12 Days Ago
Fix divesites spawning within boat building station area
12 Days Ago
Renamed the item and vehicles tab classes and prefabs
12 Days Ago
Added vehicle tab
12 Days Ago
Rentable kiosk E blockout
12 Days Ago
sulfur box corpse
12 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
12 Days Ago
further texture optimizations + removal of unused textures
12 Days Ago
Deleted extra horse mask textures
12 Days Ago
Merge from naval_update
12 Days Ago
Format npcShootingComponent to remove weird spacing
12 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
12 Days Ago
fixed editor spawning of island shore vectors
12 Days Ago
texture optimization pass removed unused ramp_diff.tga
12 Days Ago
Artist overlay page video updated
12 Days Ago
Update artist pack store video
12 Days Ago
Texture resizing on paintball coveralls and navalscientist
12 Days Ago
Texture resizing LODs and other tileables
12 Days Ago
sulfur box gibs
12 Days Ago
merge from disable_mounted_parenting
12 Days Ago
merge from disable_mounted_parenting
12 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
12 Days Ago
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12 Days Ago
- Ensure ammo is refunded - Rewrite cancel reload system
12 Days Ago
Added SKS and fixed spinning wheel
12 Days Ago
merge from main
12 Days Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0