130,467 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Remove the animation on build
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked guide material settings for enhanced readability of geometric details
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed RPG7 name to RPG Launcher in engine file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation
Renamed some stuff to avoid confusion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eye following view (if you want it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bumped fish pie comfort from 25% to 100%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's not server cull the collision for hull.triangle...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
 
                
                
                
                
                
                    
    
        
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                Updated HLODs for FC 2,3 and 4
 
                
                
                
                
                
             
         
        
            
            
            
                
                persistance++ blueprint wipe
 
                
                
                
                
                
                    
    
        
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                removed workbench scrap crafting cost, scrap to be invested stright into unlocks
 
                
                
                
                
                
                    
    
        
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        140
    
    
        
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                Update(editor): SaveViewer - add a "SyncPos Only" toggle
Need it to figure out what caused high counts of syncpos networkables on the server
Tests: viewed a save from the playtest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed 10% tax on WB1
Removed 20% tax on WB2
Common unlock cost: 10 from 20
Uncommon unlock cost: 20 from 75
Rare unlock cost: 40 from 125
Very rare unlock cost: 75 from 500
Values subject to change
 
                
                
                
                
                
                    
    
        
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        92
    
 
                 
             
         
        
            
            
            
                
                playables_fixes_2 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights.
- Properly nuke the coroutine method
- Extra protection in the co-routine itself to stop this from NRE'ing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from show_toggle_growable_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported and Implemented the loot storage and 50cal turret sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from better_npc_grenades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove logs and ddraw, hook to scientist but keep inactive for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add null protection to all exposed methods referencing the playable controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling issue on sort config panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rear turret clipping on the ptboat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added to options UI under Settings / UI / Interaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compass reference is broken here too for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix lost compass reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove semiauto pistol from waterwell vendor
jackhammer price increase
 
                
                
                
                
                
                    
    
        
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                pt_boat_2 -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                wood armour gloves repose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added showToggleGrowableUI convar.
Toggles if the show/hide growable UI option appears when looking at growables.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cull IO counter canvas by distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cull all monument RF painting signs by distance
S2P both oil rigs and excavator
(oil rig will conflict with naval_update, will have to be stomped and redone)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workcart and locomotive cockpit canvases are disabled when the vehicle is off
Also culled by distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GameObjectLOD on missile silo wipe laptop world space canvas
S2P missile silo
 
                
                
                
                
                
             
         
        
            
            
            
                
                More material reduction (case by case basis) on floating walkway kit pieces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed cobweb ceiling rotation, adjusted emissive scroll to suit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a new option to CullingVolume - AllowOnEntities
Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy)
This is off by default as if it was used on an actual entity it could have some unintended side effects
Enabled on all of the floating city volumes, S2P all cities
 
                
                
                
                
                
             
         
        
            
            
            
                
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