userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

7 Months Ago
Merge Main -> Experimental
7 Months Ago
Rebuilt rail splines again
7 Months Ago
Final car explosion force edits
7 Months Ago
Another explosion force edit
7 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
7 Months Ago
Reduced explosion force push on modular cars
7 Months Ago
Scrap heli, parent ragdolls
7 Months Ago
Remove extra method
7 Months Ago
Interpolation edit, no longer need the fancy stuff
7 Months Ago
Manifest again, to fix scrap heli
7 Months Ago
Scrap heli fix
7 Months Ago
Enable ragdoll -> vehicledetailed physics collision
7 Months Ago
7 Months Ago
A rather difficult merge. Main -> RagdollRewrite2 (server-side ragdolls)
7 Months Ago
Removed ToggleClientBuoyancy
7 Months Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
7 Months Ago
Merge back in
7 Months Ago
Experiments
7 Months Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
7 Months Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Allow additional leeway in the IsVisible check distance due to situations where we allow the entity's collider to extend beyond the entity's bounds
7 Months Ago
Updated the URL on OBB.Trace to a new working one - SIGGRAPH has moved it. I thought Cool URIs Don't Change :(
7 Months Ago
Reinstate IsVisible changes
7 Months Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
7 Months Ago
Similar minor QOL edit. Add a note on why a flag is set client-side in CoalingTower
7 Months Ago
Added editor UI warning if EntityFlag_Toggle is used in an invalid location
7 Months Ago
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7 Months Ago
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
7 Months Ago
Deauthradius convar now works on modular cars with code locks
7 Months Ago
Only show No Respawn HUD icon when on a tugboat
7 Months Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
7 Months Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
7 Months Ago
Fixed up no respawn zone check + other cleanup
7 Months Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
7 Months Ago
Sleeping bags now check whether they're inside a No Respawn Zone
7 Months Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
7 Months Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
7 Months Ago
Oil rig S2P for the new triggers
7 Months Ago
No Respawn icon tweaks
7 Months Ago
No respawn zone WIP. Sync to client etc.
7 Months Ago
Working no respawn icon
7 Months Ago
Adding no-respawn icon to the HUD
7 Months Ago
Two new icons from Lewis
7 Months Ago
New NoRespawnZone trigger type. Added to oil rigs.
7 Months Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
7 Months Ago
Update some paths for other scriptable objects to the correct folder
7 Months Ago
Water catcher collection rates scriptableobject