userBill Bcancel

6,371 Commits over 1,492 Days - 0.18cph!

6 Months Ago
'_collider' var on BaseCombatEntity was no longer used anywhere. Removing it.
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6 Months Ago
Storage mass adjust experiment
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6 Months Ago
Modify foundation steps. Add Vehicle Movement layer collider on the server that matches the client's walk collider, as it's much smoother than the detail collider which allows bullets etc through. Remove Realmed Remove script on the client-only walk collider since the Server Cull tag is removing the whole GameObject anyway.
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6 Months Ago
▇▆▅▄ ▍▊▄▇ ▌▌▇▆▅▄▇ ▇██▇▆▇▍ █▅▊█▄▉▆ ▅▅▄▋▅▆▌ ▇█▋▉ ▇▆ ▆▇▍ ▅▇▅▆▅▇ ▇▉▌▆▇▌▄▇█▊▉. ▄▋ ▋▆▉▍ ▋█▍▄▋ ▋▌▅▋ ▅▅▉▅▌'▆ ▅▋▋█▌▌▌ ▄▇▅▆▍▌.
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6 Months Ago
Cheating a little with colliders to give us more ground clearance
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6 Months Ago
Increase water tank input/output rate
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6 Months Ago
Merge from Main -> Vehicles, get the latest fluid I/O code
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6 Months Ago
Tanker fluid work
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6 Months Ago
Wire tool now ignores prevent building volume on modular cars. New IgnoreWireCheck tag.
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6 Months Ago
Vehicle storage container handling work. Expand IItemContainerEntity interface.
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6 Months Ago
More efficient position check
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6 Months Ago
Change update to FixedUpdate
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6 Months Ago
Break vehicle tanker IO connections if the vehicle moves
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6 Months Ago
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
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6 Months Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
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6 Months Ago
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6 Months Ago
Merge from Main->Vehicles
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6 Months Ago
Engine item refresh
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6 Months Ago
Anti-roll reduced to 15%
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6 Months Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
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6 Months Ago
▍▄█▅█▄▄ ▄▋▅▌▄▆▍▉▅▋▍ ▅▊▍▆█ ▇▊█▉▅ ▋▄▇▉▋▇ `█▅▌█▇▅▅` █▅▌▋█▍▋ ▆▋ █▍▊█ █▋ ▊▅▉▄█ ▍▇▊▋▇▆ ▍█ ▇▇▆ ▊▄██▅▉▉ ▅▉▌▍▍▊▇▌▇ ▌▋█▊▍ ▇▊▅▄█▄ █▆ ▍▆▌█.
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6 Months Ago
Subtract bumper collider change
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6 Months Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
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6 Months Ago
Make conditional setting more efficient, only set if things have changed from last time
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6 Months Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
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6 Months Ago
Revert wheels to 100% size, lower axle height further instead.
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6 Months Ago
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
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6 Months Ago
15% increase in wheel size
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6 Months Ago
▅▅▍█▆ ▍▅▍▅▇█-▅▊▇▍ █▍▊▄█▉▄ ▆▄▍▆▉▌▅ "▆▉▍█▇▆▋" ▆▇ ▍▌▆▋█▄▊▌▇ ▉▊█ █▌ ▍▉▌ ▄▍▌▉▍▇▇ ▋▌▌█ ▊▆ ▅▅▆ ▊▊▅▅▌. ▉▆█▅▌ ▄▆▋▌ ▊▍▌▉▅▌▇ ▋▄█ ▍▍▊▆▆ ▅▅█ █▆▋▅▋ █▄▉▋█▇ ▄▇▅▄▄ ▅█▌▋ ▍▇ ▍▌▉▋▅.
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6 Months Ago
Fix chassis visuals (suspension etc) not updating if a vehicle is on a non-activated lift, the lift is then activated, and only a rotation is needed to magnet-snap the vehicle into position.
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6 Months Ago
Turn off additional vehicle lift functions if the lift has no power
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6 Months Ago
Sync kinematic state to client and don't show push option if vehicle is on a lift (even if it's not being edited)
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6 Months Ago
Vehicle module repair highlight effect no longer looks horrendous.
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6 Months Ago
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6 Months Ago
Call SetParent before Spawn on SpawnStorageEntity (save on network data)
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6 Months Ago
Reduce MIN_PERFORMANCE_FRACTION to 0.15
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6 Months Ago
Increase engine low performance threshold to 45%
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6 Months Ago
Minor edits to engine item spawns
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6 Months Ago
Don't spawn items in engines unless they're spawned by the game. Was also spawning items when users added them to vehicles.
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6 Months Ago
Remove missing prefabs from Craggy
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6 Months Ago
Engine part world model changes
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6 Months Ago
Remove unused code in VehicleTerrainHandler
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6 Months Ago
Fix NRE with performance stats refresh on removing engine.
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6 Months Ago
- Made the magnet snap zone on the vehicle lift smaller.
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6 Months Ago
- Move clientInEditMode data down from ModularCar to BaseModularVehicle where the variable is actually used. Protocol++
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6 Months Ago
▉▉█▇▍ ▌▆▋▉▌ █▍▉'▍ ▇▋▇█ ▌▋▌▅▇▌ ▇▇▄▊ ▉▆ ▍▌▍▇▄▊█▍▋ ▌▊▍▍▋█▌, ▆▊▄▌▊▊▆ ▉▆█▆▊ ▍▉▋▉▅▆▌▉▄▅▍ ▊▆█▊▍ ▄▍▅ ▊█▉▅█▊ ▋▉ ▇▊█▅▊ ▇▌ ▍▆▅▅▌ ▊▌ ▌ ▌▅▋▇▉▆▍▆▉ ▆▆▊▆██ ▇▍ █▋▉ ▍▉▍▆▆█ ██▌▍▄ █▋▉▊ ▄▊ ▆▅▆▇ █▍▌▇▋. ▊▉ ▋▌▅, █▌▆▍▆▅ █▅▅▌ █▇▉▆▋▌▊ ▋█▊▋▆▉▆█ ▊▄ ▍▉▌▌▋▄ ▋▊▊▉▊▇ ▌▆ ▅.
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6 Months Ago
Refresh performance stats properly with engine inventory changes, and general code cleanup
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6 Months Ago
Fixed code not getting run when on the lift, meaning engine icons didn't always show as locked when containing items
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6 Months Ago
Increase push rotation force
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6 Months Ago
Increase engine drive power a little
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