userBill Bcancel

13,151 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
6 Years Ago
Zombies stop attacking correctly when their target dies
6 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
6 Years Ago
Fixed an obscure bug that was causing double-up NetworkEntityGroupSubscriber BeginSubscribing attempts if a user disconnected and that disconnection ended the game round, and then they reconnected: - User disconnected and their character was unsubscribed on disconnect. - Round end was also triggered. - Round end killed their character, causing a re-sub to their NetworkUser (networkuser takes over as the sub when there's no character, but this should only happen when they're connected). - When they reconnect, the OnUserReady tried to sub the NetworkUser again. Fixed by skipping the re-sub if the user is disconnected.
6 Years Ago
Not a fix, just adding some comments
6 Years Ago
Don't count disconnected players in z game mode
6 Years Ago
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
6 Years Ago
Better version of the previous
6 Years Ago
Don't give capture points when player is dead or disconnected!
6 Years Ago
Setting character type interaction levels
6 Years Ago
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced. Added game mode option to not drop loot on death.
6 Years Ago
Fix ADS not working when not running but with sprint still on.
6 Years Ago
Fixed flickering plane passengers
6 Years Ago
AI fix
6 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
6 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.
6 Years Ago
Separate testing script for testing game mode
6 Years Ago
Added crown icon to KotH building on the map
6 Years Ago
Fix NRE when on motor when clients connect by adjusting init order
6 Years Ago
Prevent issues with character destroy on quit.
6 Years Ago
Get cops putting their guns away like they should
6 Years Ago
Bot punches properly now. Need to test cops.
6 Years Ago
Fixed the bot AI warnings. Just gotta work out why they don't punch.
6 Years Ago
NRE fix
6 Years Ago
Fixed spectator issues
6 Years Ago
Fix issues with round state transitions + GUI
6 Years Ago
Better updating system for WiseGuysTools game mode list. Instant with good performance.
6 Years Ago
Just renaming mostly. Also removed unused blimp meta.
6 Years Ago
Added a new time-based end game trigger timer. Can be useful for testing.
6 Years Ago
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
6 Years Ago
Partial work on getting crimes/cops working again for Bill
6 Years Ago
Client/Server fixes
6 Years Ago
Fix errors when firing guns with no CrimeManager in the scene.
6 Years Ago
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
6 Years Ago
New King of the Hill class selection basics
6 Years Ago
Remove stuff that was in just for the test branch
6 Years Ago
KotH UI work
6 Years Ago
Couple of small edits
6 Years Ago
Different sort of scoring for KotH
6 Years Ago
Score UI fixups
6 Years Ago
Allow turning bootstrap on and off in WiseGuysTools
6 Years Ago
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
6 Years Ago
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
6 Years Ago
Cleaned up separate client/server issues
6 Years Ago
KotH mode actually works - scores working, win condition set. Added extra KotH building texture.
6 Years Ago
Better score system and UI
6 Years Ago
Added score UI+ extras
6 Years Ago
Info test for game modes.
6 Years Ago
Game mode client/server better differentiated, and working on KotH capture states.
6 Years Ago
Merge Bill's fixes