userBill Bcancel

13,234 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Bugfix
6 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
6 Years Ago
Fix zombie mode start countdown time
6 Years Ago
Fix for spectator stuff happening on the wrong client
6 Years Ago
Another spectate edit
6 Years Ago
Spectate player fixes
6 Years Ago
Proper spectate cam for ragdolls
6 Years Ago
Separated nav arrow code from the MainCamera script
6 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
6 Years Ago
Updated vehicle camera attach
6 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
6 Years Ago
Give owner player a death ragdoll
6 Years Ago
Remove HaveInited check that's no longer needed
6 Years Ago
Fix an NRE from Sentry
6 Years Ago
See if this fixes the criminal NREs
6 Years Ago
Integrated the other trigger types into my UI system. All done now.
6 Years Ago
Working on a better UI display system for game modes, that will fix the players alive UI and generally mean less work in the future
6 Years Ago
Fix for the T4 template HasChanged check on strings. Strings were always returning HasChanged false since the value started on null, and they were missing the case where prev was null and current is non-null.
6 Years Ago
Add haveInited check as a workaround for double OnClientInitialize call
6 Years Ago
Better fix
6 Years Ago
Fixed load order issue with z game circle
6 Years Ago
IsHumanControlled fix
6 Years Ago
Gave bots free ammo
6 Years Ago
Made spectate cam not jank
6 Years Ago
Fixed double circle visuals
6 Years Ago
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
6 Years Ago
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
6 Years Ago
Fixed score UI always showing
6 Years Ago
Cleaning up warnings in my code
6 Years Ago
Fixed zombie AI
6 Years Ago
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
6 Years Ago
Bots have learned to play King Of The Hill mode
6 Years Ago
King of the hill score UI update
6 Years Ago
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
6 Years Ago
Zombies stop attacking correctly when their target dies
6 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
6 Years Ago
Fixed an obscure bug that was causing double-up NetworkEntityGroupSubscriber BeginSubscribing attempts if a user disconnected and that disconnection ended the game round, and then they reconnected: - User disconnected and their character was unsubscribed on disconnect. - Round end was also triggered. - Round end killed their character, causing a re-sub to their NetworkUser (networkuser takes over as the sub when there's no character, but this should only happen when they're connected). - When they reconnect, the OnUserReady tried to sub the NetworkUser again. Fixed by skipping the re-sub if the user is disconnected.
6 Years Ago
Not a fix, just adding some comments
6 Years Ago
Don't count disconnected players in z game mode
6 Years Ago
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
6 Years Ago
Better version of the previous
6 Years Ago
Don't give capture points when player is dead or disconnected!
6 Years Ago
Setting character type interaction levels
6 Years Ago
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced. Added game mode option to not drop loot on death.
6 Years Ago
Fix ADS not working when not running but with sprint still on.
6 Years Ago
Fixed flickering plane passengers
6 Years Ago
AI fix
6 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
6 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.
6 Years Ago
Separate testing script for testing game mode