192,974 Commits over 4,049 Days - 1.99cph!

5 Months Ago
test meshes
5 Months Ago
testing setup for fitting marching cubes to mesh
5 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
5 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
5 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
5 Months Ago
Rename Entity profiler back to OnKilled()
5 Months Ago
merge from main -> fix_telephone_grid
5 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
5 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
5 Months Ago
Have scientist try to guess your current location based on where they saw you last
5 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
5 Months Ago
backup ruins_e
5 Months Ago
Update ballista icon Changed siege weapon items selection panel
5 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
5 Months Ago
Added a fallback blit in cases where TAA is invalid
5 Months Ago
Added the RustTAA shader to the Always Included shaders list
5 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
5 Months Ago
Manifest
5 Months Ago
Fixed catapult fire interaction available when looking at the wheels
5 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
5 Months Ago
merge from indirect_instancing
5 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
5 Months Ago
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5 Months Ago
Merge from defaults
5 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
5 Months Ago
Merging new TAA implementation to main
5 Months Ago
5 Months Ago
merge from xmas2024
5 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
5 Months Ago
merge from primitive
5 Months Ago
Minor horse code cleanup
5 Months Ago
Fixed ballista client loading issue
5 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
5 Months Ago
Experiment with dark pie menu colors
5 Months Ago
Dir changes + backups
5 Months Ago
Fixed ballista choppy 3rd person reloading
5 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
5 Months Ago
Merge from primitive
5 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
5 Months Ago
Fixed jittery movement when noclipping
5 Months Ago
Codegen
5 Months Ago
Setup rotation through animation curve
5 Months Ago
Merge from primitive
5 Months Ago
Swap over to using Quaternions instead
5 Months Ago
Sculpt backups
5 Months Ago
Xmas menu background video
5 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
5 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
5 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force