130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from workshop_render_fixes
                
                
                
                
             
         
        
            
            
            
                
                Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
                
                
                
                
             
         
        
        
            
            
            
                
                Various fixes & consistency tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Iterating
Moved underground neutral to custom tonemapper for better blending.
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_respawn_fix
                
                
                
                
             
         
        
            
            
            
                
                Disable saving on the softcore respawn zones, fixes them duplicating on server restarts
Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
                
                
                
                
             
         
        
            
            
            
                
                Remove 'exact' corner snapping for the sleeping bag - works way better
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
                
                
                
                
             
         
        
            
            
            
                
                abyss storage container deploy and interaction sounds
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Add QA Island to scene loader
                
                
                
                
                    
    
        
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                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix joinKey not being reset when team enters pool
                
                
                
                
             
         
        
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                subtract 
124432 - restore CraggyIsland
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick 
123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
                
                
                
                
             
         
        
            
            
            
                
                Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix party invites that arrived before the main menu was fully setup not being shown
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fix_eager_cctor
                
                
                
                
             
         
        
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Merge: from autoturret_optim
- switch timing variables from float to double
Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.nextShotTime -> double
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Update rich presense for party members at the same time the rich presense is updated for a friend
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.nextIdleAimTime -> double
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Clean: delete AutoTurret.lastShotTime
Was never set, and the code that depended on it had to do extra calcs, only to discard results.
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.nextVisCheck -> double
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Fix rich presence not updating for friends inside your party
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.lastDamageEventTime -> double
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.lastTargetSeenTime -> double
Tests: editor builds C+S
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.lastScanTime -> double
Tests: builds in editor C+S
                
                
                
                
             
         
        
            
            
            
                
                Sanity checks for VTF loading
Minor cleanups
Fixed some issues with save/load system
UniqueID/SteamID consistency for multirun clients
UniqueID will still be inconsistent for multirun clients because its based on data clients can't know
Only allow sound precache on level transitions/game load
Should help with singleplayer players and addons with hundreds of sounds per weapon
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory fixes, modal buttons are wired correctly
                
                
                
                
             
         
        
        
            
            
            
                
                - slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from pooledlist_fixes
- Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList)
Tests: unit tests + print_memory PooledList tracking in editor with Wolf2