249,476 Commits over 3,959 Days - 2.63cph!
Fixed spraycan free painting not working on hard side wallpaper
Added .editorconfig file or standardised Rust code formatting
Fix some vendors in bandit and fishing villages not working
Added .editorconfig file or standardised Rust code formatting
Fixed spraycan wallpaper reskin missing condition
We now check for exposed wallpaper when running the decay tick
Adjusted the inside check rays
Fixed low wall wallpaper socket pos
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
Only do the dismount check from
104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
update spritetools
temp fix for spritetools error
fix death screen
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
Added female version of shirt with updated rig
Added shirt model with updated rig
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book mesh setup with detail and tint maks, adjusted texture res for coffeecup and books
Merge from enable_monument_scenes -> main
Merge from enable_monument_scenes -> main
Enable monument scenes by default
- switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
Better handling for prefab variables that aren't hooked up to anything, Facepunch/sbox-issues#6116
- tweak blend start distance
- renormalize interped normals
- add back river normal tangentToWorld xform
- small cleanup
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
Avoid multiple undo entries when editing GameObject transform/name in inspector
player.CreateNextBot sets the bot name by player_activate event
Fixes for HL1 barnacle
Added SetTarget1-4 to logic_choreographed_scene/scene_entity
Pull Request: Search bar in icon editor + copy to clipboard
Pull Request: TTT traitor button fixes
Fixed CNPC_ControllerZapBall not doing damage
Consistent returns from Sandbox tool Make* functions
Minor clean ups in constraint library
Attempt to support both types of prefab instances in one places
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily
Fix torches not being considered off after switching weapon
Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire
Make wolves smell food and corpses around them, not requiring direct LoS to find it
Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging
Add vislogs for food and fire
Update: StorageContainer now pools ItemContainer
- had to introduce a member variable to avoid funky pool API usage because oif property
- also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill
Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
Always do vmdls as a large network download, Facepunch/sbox-issues#6181
added chipboard_a and updated map
Write null instead of trying to serialize invalid GameObject / Component
merge from dpv_collision_fixes
Run dismount logic for mountables in DoServerDestroy
Early "floor wallpaper" tests, deployable on floors and foundations
Added parquet, tiles 1 and 2 placeholder skins
Add a search bar to sequences and make them sort properly. (#2101)
* Add a search bar to sequences and make them sort properly.
* Update iconeditor.lua
* Update iconeditor.lua
* Update iconeditor.lua
* Update iconeditor.lua
* Update localized string for the search bar placeholder
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Fix windows popping up on hotload
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
Make ActionGraphStackLineHandler pattern more lenient
Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics
Refresh diagnostics when saving an Action Graph
Only Show() each Action Graph MainWindow once
Inspecting a cloned ActionGraph edits original (#1663)
Update: ItemContainer supports IPooled
- Minor fix - avoid double returning container UID
- replace a static-readonly with a const
Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low.
Tests: in softcore killed self and looted reclaim backpack.
Tests: